Sounds good! Looking forward to it.
There were a few spots in bbelief4 that are completely pitch black (without lightmaps). There aren't any visible light sources (aside from maybe the demon face texture - the luma does look really cool in the pitch black though) so i'm not sure if a realistic way of adding rtlights to these areas is feasible. I know with romis/inkub0's id1 lights there often are areas that don't have visible light sources but are still lit in some way. I have never attempted making rtlights or using the editor so i have no idea about the process behind this.
Maybe I'll just play em with lightmaps though I fear certain areas may be a bit bright. We'll see!
There were a few spots in bbelief4 that are completely pitch black (without lightmaps). There aren't any visible light sources (aside from maybe the demon face texture - the luma does look really cool in the pitch black though) so i'm not sure if a realistic way of adding rtlights to these areas is feasible. I know with romis/inkub0's id1 lights there often are areas that don't have visible light sources but are still lit in some way. I have never attempted making rtlights or using the editor so i have no idea about the process behind this.
Maybe I'll just play em with lightmaps though I fear certain areas may be a bit bright. We'll see!
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