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  • ChaosEsque Anthology Release 90


    v90 has been released:
    4 new weapons. Building improvements. Misc fixes and improvements.

    New weapons:
    Crypistol (energy pistol)
    SportShotgun (5 shot semi-automatic shotgun)
    SpikedFlail (3 small spikeball chain flail)
    ShootingStar (1 large spikeball on chain flail)

    Flails have a 2/3rds chance of deflecting through even when blocked: if so they do 1/3rd damage.
    If too close to person flail will do 1/2 damage (above applies aswell so can be 1/6th)
    Flails also have longer windup time than other melee weapons.
    Thus they have some things to master in them, but if someone is blocking every swing of your sword with their quaterstaff or their sword, you now have an option to get around them.

    Pumpshotgun and SportShotgun now have changeable chokes (F+R keys).
    Pumpshotgun: tight, open, duckbill.
    SportShotgun: tight, open, restrictive.

    You can now allow the building of "claimstones", which act like garrisons but only for furniature and blocks and do not lockdown land.
    You can also set built beds to create a spawn point.
    (These options are in the startweapons menu with the rest of the buildable options)
    Thus you can allow people to build appartments without having to build a town to start, if you wish.

    Various other changes.

    If you are updating from version 89, these are the packages you want to update:
    428M Jun 26 06:25 zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
    56M Jun 17 00:42 z9_buildable_buildings.pk3
    149M May 19 14:09 zz99-xmod-chaos-esque-xonotic-map_resources.pk3
    (they go in the Xonoticbla/data/ directory as always)

    The .ASC signature is up too, you know where.


    There are now 112 weapons in total in the game.
    (including 48 medieval weapons )

    Enjoy.

    Download Game Now:
    http://sourceforge.net/projects/chao...atest/download
    Last edited by ChaosEsqueEd; 11-08-2016, 05:22 AM.

  • #2
    Your thoughts?

    Version 93 is out.

    (More weapons, more improvements etc.)

    Many improvements since version 90 including new weapons (M9 pistol. Styer Aug assault rifle) and mechanics improvements. For v93 Sound variety in bullet based weapons increased, amongst other things.



    http://sourceforge.net/projects/chaosesqueanthology/



    Get it here:

    https://sourceforge.net/projects/cha...atest/download









    Comment


    • #3
      I am guessing this doesn't have single player.

      You've put years of work into this, I imagine.

      I always thought the Achilles heal of Nexuiz and Xonotic was that it targeted only multiplayer.

      Multiplayer only is very,very rough turf.

      Although games available through Steam seem to have a better chance because of the socially interactive features of the Steam overlay that allows things like joining a game you aren't paying because a friend is on it.

      /Random thought
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        Originally posted by Baker View Post
        I am guessing this doesn't have single player.

        You've put years of work into this, I imagine.

        I always thought the Achilles heal of Nexuiz and Xonotic was that it targeted only multiplayer.

        Multiplayer only is very,very rough turf.

        Although games available through Steam seem to have a better chance because of the socially interactive features of the Steam overlay that allows things like joining a game you aren't paying because a friend is on it.

        /Random thought
        Yes, since 2006 for some of the maps I've made.

        There is, in advanced, a quest-spawns mode which removes all but 1 player spawn and puts a number of spawns around that point (you can choose if all bots spawn there or still use the old spawns). Some maps, such as dark hold, have the quest spawn start area set in the mapinfo file, if it isn't set it chooses a spawn randomly as the "base".

        Maps like darkhold have monsters etc in them and can play like a single player map.

        You can also set monsters to spawn in via the mutators, and play more like a single player match also, in addition to other hazards, cities, turrets, etc etc.

        Comment


        • #5
          October Suprise v94


          Be Arnold Schwarzenegger circa 1984 with the weapon types he used to sytematically eliminate possible threats to his kind:

          New Weapons:
          AMR-18 Rifle with extended 43 round magazine and stock removed.
          Spas-12 Twelve Gauge Autoloader
          1911 Longslide with laser sighting (second fire button)

          Also:
          Styer TMP
          Crylancer (Automated enegy rifle, secondary for long ranged attacks)

          New Buildable:
          (for utilitool): Observation Tower (raised tower with 2 stories up top with defensive firing positions)

          Fixes:
          F3 and respawn are now same amount of time (thus one does not avoid the respawn delay by going to spec and then rejoining)
          Proper sound for some weapons. Misc other fixes.


          Direct Download link: http://downloads.sourceforge.net/pro...=liquidtelecom

          ------



          Try some libre vidya

          Tired of being tired, but don't want to de-bed?

          Try something new (to you):

          Info:
          https://lgdb.org/game/chaosesque-anthology [lgdb.org]
          ChaosEsque:Anthology Windows, Mac, Linux game - Mod DB [moddb.com]
          https://sourceforge.net/projects/chaosesqueanthology/

          Comment


          • #6
            Singleplayer? Mmm when I've got time I think I'll give to this a try, looks intersting
            Make Quake Great Again

            Comment


            • #7
              "Whatever happens, we have got,
              the Maxim gun,
              and they have not"

              New Vehicles: Fokker Eindecker III Monoplane, A7V Sturmpanzerwagen WWI German Tank.
              New Mounted Gun: Hotchkiss M1914 machinegun. (Used in WW1)
              Fixes: To WWI aeroplanes for reload from ammo stores.
              Extra code to bring the new buildings into the city generation code.
              Misc additions and fixes aswell.

              Cut down the savages with these WWI era weapons!
              Round after round ripping through their bodies!

              v95 has been released.




              Comment


              • #8
                V97:
                New weapons: springfield rifle, mosin nagant, broomhandle mauser pistol, mauser machinepistol.
                New feature: closed bolt automatic small arms will now over heat, like the mounted guns do.
                (Open bolt and watercooled weapons do not overheat)

                Enjoy!








                "There is scarcely a town or school in Russia from which boys have not run away to the war. Hundreds of girls have gone off in boys' clothes and tried to pass themselves off as boys and enlist as volunteers, and several have got through, since the medical examination is only a negligible formality required in one place, forgotten in another. "

                -- Stephen Graham, in "Russia and the World", 1915

                QT3.14's for the lines?


                v97 direct download of ISO: http://downloads.sourceforge.net/pro...=liquidtelecom

                Latest version download: https://sourceforge.net/projects/cha...atest/download

                Comment


                • #9
                  US election day surprise: v98
                  New weaps: Hellrigel WW1 SMG. Webley revolver. Webley dragoon.

                  Enjoy!

                  https://sourceforge.net/projects/cha...atest/download

                  Comment


                  • #10
                    New release

                    Release 99: New weapons: ChauChat, Sho-Sho (30-06 version), BAR-1918, Nagant M1895.
                    New buildables: Large Chest (wooden).

                    This release adds 4 new world war I weapons to the game: The french ChauChat,
                    The 30-06 version fielded by the American army nicknamed the Sho-Sho (which was horribly unreliable),
                    the 1918 version of the Browning Automatic Rifle, and the Russian Officer's pistol:
                    The 1895 double action model of the Nagant revolver.

                    The ChauChat and Sho-Sho can jam hard after enough bullets are fired through them
                    and the aluminium (al-uuuu-min-eye-um) heat jacket expands inside. This is coded into the
                    game code, so be careful. Additionally to that short over heatings and jammings can occur aswell,
                    especially with the 30-06 version.

                    Enjoy!
                    http://sourceforge.net/projects/chao...atest/download

                    Comment


                    • #11
                      Release 100! For this release a new additional map was constructed; Saffer's War; A trench warfare map with a greek / marble-zone theme, and enough room to build and fly aeroplanes in (includes floating islands aswell). An opensource track by Snabisch is used for the musical backing to give an 8-bit flair to the map.

                      Additional weapons also come in the pot: MG 08/15 for your WWI simulating needs and a portable Lewis Gun (though the mounted guns will get you much better accuracy (nixes muzzle rise).

                      There are more building options aswell: barbed wire for the multitool when not in medeval mode, concerta wire for the utilitool, and small platforms for use in raising your mounted guns to the desired height (8 and 24 qunit increments).

                      Additionally bugfixes to the building code for resource generation in teamgame mode.

                      Enjoy Release 100!

                      http://sourceforge.net/projects/chao...atest/download
                      Last edited by ChaosEsqueEd; 12-11-2016, 02:17 AM. Reason: Version 100

                      Comment


                      • #12
                        Le Press Release:

                        The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present! After years of constant, grinding, development Chaos-Esque Anthology has reached version 100. :City Vista:

                        Since last year the Team has been working on many new additions to the game:

                        Point defenses can now be constructed, in addition to new furnishings and buildings.
                        :Mounted weapon built as a point defense.:
                        Improvements to the city generation and foliage subsystems have been steady with new trees and buildings being added.
                        :View of new tower buildable.:
                        :Tank and new foliage:

                        For a more RTS feel, the Towers and Hangars now require additional resources for the construction of their turrets and vehicles: these resources can be created by forges of various types that take the in-game ammunition as inputs.

                        There are a myriad of new weapons, including "Terminator" favorites such as the Spas-12 autoloading shotgun, and the AMT Hardballer 1911 with laser sight.
                        Autoloading shotgun<

                        Additionally many WW1 weapons are now included; such as the Mauser pistol, the ChauChat machine rifle, and the MG 08/15. In total there are now over 130 weapons in the game.

                        Rolls of concertina wire can be laid out, however tanks and bulldozers can roll over these and other similar-class defenses.
                        :Barbed Wire:

                        Our resident mapper, MikeeUSA, has contributed a new map (with a backing track by Snabisch) for this release: Saffer's War. A fairly large map highlighting trench warfare. It has ample space for building towns and fortifications aswell: another goal of the map.
                        :Saffer's War:

                        Our project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures, and maps, aswell as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsytem, foliage subsystem, aswell as mounted weapons and more vehicles. Additionally hand-to-hand fighting was added for those wishing for a Mortal-Kombat feel in a libre 3d video-game.

                        Enjoy Release 100!
                        Download link: http://sourceforge.net/projects/chao...atest/download

                        Comment


                        • #13
                          Videos:

                          Flying Biplane: [ame]http://www.youtube.com/watch?v=CNW_3Q0tJGg[/ame]
                          Building a building: [ame]http://www.youtube.com/watch?v=uQOA-RKxf1Y[/ame]
                          Very short Fight with some terminator-esque weapons: [ame]http://www.youtube.com/watch?v=-9OrkIiwdYE[/ame]
                          Toting a spas-12 shotgun: [ame]http://www.youtube.com/watch?v=BgfD6478tIc[/ame]
                          Trench and WW1 weap: [ame]http://www.youtube.com/watch?v=KHWqXhFCjnk[/ame]
                          Building a castle: [ame]http://www.youtube.com/watch?v=FuTiS1Yn7BY[/ame]


                          VideoGame Download link: http://sourceforge.net/projects/chao...atest/download
                          More Info: http://lgdb.org/game/chaosesque-anthology
                          ChaosEsque:Anthology Windows, Mac, Linux game - Mod DB


                          ChaosEsque Anthology Release 100

                          Comment


                          • #14
                            You really need to stop double posting. You really need to stop double posting. It is annoying when people repeat themself. It is annoying when people repeat themself. You aren't doing yourself any favors. You aren't doing yourself any favors. Most people consider this spam. Most people consider this spam.

                            Understand!? You are your own worst enemy, bro. Pick a thread and stick with it.

                            How about.... works in progress/chaosesqueanthology - and that's it! You don't need to make a new thread every time you make a new release. Just update your one damn thread! You're all over the fucking place, repeating yourself. Even I'm starting to get annoyed and I'm your one and only follower, man. Show me on this site where ANYONE is doing this. The most popular threads with the greatest following are ones where someone made one damn thread and every fucking update is in that ONE thread.

                            I don't understand why this isn't common sense for you. What fucked up logic is going on in your head where you for some reason think that posting the same thing over and over is of some benefit to you? All you are doing is spreading your project thin and making sure there is no way in hell anyone is going to subscribe to your posts. You realize all this shit is on the same site right? You also realize that every new post is listed in the same place, right?

                            I'd be willing to bet that the only reason anyone is even going to read this (your thread) is because they are just waiting for me to make a post like this. Wait no longer!

                            PICK A THREAD AND STICK WITH IT! Ignore my advice at your own peril.

                            Knock knock

                            who's there

                            Knock knock

                            who's there

                            Knock knock

                            who's there

                            Knock knock

                            who's there

                            Knock knock

                            who's there

                            Knock knock

                            who's there

                            GET IT!? That's you posting. Before anyone can even answer the door you are already somewhere else with the same knock.
                            Last edited by MadGypsy; 12-14-2016, 12:42 PM.
                            http://www.nextgenquake.com

                            Comment

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