Hello z1n,
i am sure that some of the AD particle-effects are models, not particle effects.
You won't be able to change them to some shiny hd-particles unless you replace their models or write your own AD mod. You are right if you say that the pics are too small. it could also be, that you use an effectinfo.txt which has its particle definitions from darkplaces, not fte. For example DP uses "color", but fte "rgb" to define the color of a particle. Those two engines have their differences and it needs some converting, a thing, that i will have to do soon for a mod i'm working on. Shouldn't be too hard.
About the disappearing ammo & health models: It's worth a try to delete the shader folder before replacing them Edit: if there is one. Also, do your replacements and the AD ammorboxes have the same file names and are in the same folders? I don't know a thing about ADs internal structures, just guessing here.
About your idea to offer an AD package similar to the Epsilon-mod: Be careful and ask for permission from the respective authors before you do that. If they decline don't do it. And even if everybody allows you to use their work, be ready to take some fire for it. As an alternative you could write a manual on how people can make use of the AD hd packs and the fte engine, how to make it all work.
Greetings.
TKJ
i am sure that some of the AD particle-effects are models, not particle effects.
You won't be able to change them to some shiny hd-particles unless you replace their models or write your own AD mod. You are right if you say that the pics are too small. it could also be, that you use an effectinfo.txt which has its particle definitions from darkplaces, not fte. For example DP uses "color", but fte "rgb" to define the color of a particle. Those two engines have their differences and it needs some converting, a thing, that i will have to do soon for a mod i'm working on. Shouldn't be too hard.
About the disappearing ammo & health models: It's worth a try to delete the shader folder before replacing them Edit: if there is one. Also, do your replacements and the AD ammorboxes have the same file names and are in the same folders? I don't know a thing about ADs internal structures, just guessing here.
About your idea to offer an AD package similar to the Epsilon-mod: Be careful and ask for permission from the respective authors before you do that. If they decline don't do it. And even if everybody allows you to use their work, be ready to take some fire for it. As an alternative you could write a manual on how people can make use of the AD hd packs and the fte engine, how to make it all work.
Greetings.
TKJ
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