Hello everyone. I was looking at my backup and I've found unfinished map I've tried to port/recreate in Quake1 from 2015.
Sorry for the double post, last related post was in 2015....http://quakeone.com/forum/quake-mod-...e-dark-version
Anyways... I've decided to give it a facelift yesterday. Here is my Arenagate v2.0 for Arcane Dimensions preview:
Shots-Anim.jpg
Q3/Q1 Comparisons Shots Video:
1 on 1 Duel Gameplay Video:
I've created this map as a new Hub(for my AD map projects) for the Singleplayer with skill selection, and fully playable 1on1 multiplayer map
I've also created Demonic Mouth 3d Model and animation with 3 skins (to emulate Q3A Mouth patch)
Mouth Animation (gif) :
http://imgur.com/xaunUpB
MDL Model with 3 skins (gif) :
http://imgur.com/LMvZbeq
Animated MDL Mouth (30 frames, 3 random skins) loaded via AD misc_model
spasm0017.jpg
I'm still planing to add a lot of brushwork and details (destroyed/weathered walls, floor, clutter, etc..)
I still need to fix several brushes with issues, and create destructable parts of the map (mostly corners and minor parts of the map for MP)
....and of course Tweak Lights
I would appreciate some Light Related Tips & Tricks (I would like to maintain the current look and feel of the map)
If you have any ideas and suggestions, please leave it in the post below
Sorry for the double post, last related post was in 2015....http://quakeone.com/forum/quake-mod-...e-dark-version
Anyways... I've decided to give it a facelift yesterday. Here is my Arenagate v2.0 for Arcane Dimensions preview:
Shots-Anim.jpg
Q3/Q1 Comparisons Shots Video:
1 on 1 Duel Gameplay Video:
I've created this map as a new Hub(for my AD map projects) for the Singleplayer with skill selection, and fully playable 1on1 multiplayer map
I've also created Demonic Mouth 3d Model and animation with 3 skins (to emulate Q3A Mouth patch)
Mouth Animation (gif) :
http://imgur.com/xaunUpB
MDL Model with 3 skins (gif) :
http://imgur.com/LMvZbeq
Animated MDL Mouth (30 frames, 3 random skins) loaded via AD misc_model
spasm0017.jpg
I'm still planing to add a lot of brushwork and details (destroyed/weathered walls, floor, clutter, etc..)
I still need to fix several brushes with issues, and create destructable parts of the map (mostly corners and minor parts of the map for MP)
....and of course Tweak Lights
I would appreciate some Light Related Tips & Tricks (I would like to maintain the current look and feel of the map)
If you have any ideas and suggestions, please leave it in the post below
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