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  • The Malice HD Project

    So, I started a new map for QWTF. It uses Malice textures and of course other variants I created for the opposing team to match. Some were wondering if I'd include 24-bit textures and then it got me thinking. As far as I know, no one has ever attempted to make 24-bit textures for Malice. So, I figure why not? My map has a little over 40 textures. I am using about a little less than 40 if we are only counting the pure Malice textures.

    I will update this post as more are added, but three are done so far.



    blue_5



    awall_4



    floor_9


    *3/23/2021*

    I'm happy to see more interest in the project! I've been getting requests to finish it all in Discord mostly

    All of the textures for my qwtf map are about done (the map that inspired this project in the first place).

    What I think I'll do is release each texture pack by map. Of course, you could just paste the textures into a path like \ID1\textures, but then there is the issue of similar texture names as the vanilla game. I addressed this many years back:

    http://quakeone.com/forum/quake-mod-...ing-with-qrack

    Either that or I make folders for each map only containing the texture that would conflict with the QRP textures. I feel the ladder is the way to go and that way everyone can enjoy the textures in other maps, even if they are not complete yet. So, upon completing the textures for my own personal map, I will focus on each map one at a time. My first release will be both start and d1, as it may not be too exciting to only release textures for a start map. The cutscenes will be addressed throughout each release. So, stay tuned!




    Grass1



    Strip1



    redwhite



    yelblue



    *brimst



    *bluemss


    *3/9/2021*

    Some WIP screenshots.



    start



    d1


    New textures.




    light_2



    slight0



    Asphalt



    floor_11 *UPDATED*



    floor_4 *UPDATED*



    Lwall1



    tech_6 *WIP*



    rivdbl_3



    rivr_4

    I finished a lot of other textures similar to the last two, most of them are just different variations of each other, such as rivr_3 looking like rivr_4 at 90 degrees.


    *2/24/2021*




    Lwall3



    grt_2



    techp1



    wall1



    techdr_3 *WIP*


    *2/10/2021*




    arrow_1 *WIP*



    blue_6



    floor_4 *WIP*



    floor_10



    techp_2


    *2/2/2021*




    #gamwtr



    cliffs


    trickle_ctf1 - Malicious Intent (Unreleased WIP)



    Before.



    After.





    For anyone curious as to why the blue_5 texture isn't seamless at the very bottom, well, that's because the original wasn't either. I guess I just need to decide how faithful I am willing to go.

    Last edited by Trickle; 03-23-2021, 03:11 PM.


    PLAY QUAKE DODGEBALL!

    http://www.moddb.com/mods/quake-dodgeball

    Trickle's VWeps

  • #2
    Two more textures and a floor in the works!



    floors_11 (WIP)





    PLAY QUAKE DODGEBALL!

    http://www.moddb.com/mods/quake-dodgeball

    Trickle's VWeps

    Comment


    • #3
      Hello Trickle,

      There is always something new to do in Quake and we never run out of projects
      There was this other Malice project you once did.
      Maybe you can combine both.

      Also the Malice source was re-created some time ago.
      If you ever need it.

      And a recently released Malice map by Kayne.

      Best wishes for your project,
      Seven

      Comment


      • #4
        Originally posted by Seven View Post
        Hello Trickle,

        There is always something new to do in Quake and we never run out of projects
        There was this other Malice project you once did.
        Maybe you can combine both.

        Also the Malice source was re-created some time ago.
        If you ever need it.

        And a recently released Malice map by Kayne.

        Best wishes for your project,
        Seven
        Thank you Seven! Yes, that older project was for a smoother experience for Qrack users, but I could probably make a universal main menu similar to the one included in that one! Nice, I just found that post from st1x51


        PLAY QUAKE DODGEBALL!

        http://www.moddb.com/mods/quake-dodgeball

        Trickle's VWeps

        Comment


        • #5
          Some more progress

          *Note*

          A lot of these textures are darker in-game.



          arrow_1 *WIP*



          blue_6



          floor_4 *WIP*



          floor_10



          techp_2




          PLAY QUAKE DODGEBALL!

          http://www.moddb.com/mods/quake-dodgeball

          Trickle's VWeps

          Comment


          • #6
            *2/24/2021*



            Lwall3



            grt_2



            techp1



            wall1



            techdr_3 *WIP*


            PLAY QUAKE DODGEBALL!

            http://www.moddb.com/mods/quake-dodgeball

            Trickle's VWeps

            Comment


            • #7
              Some WIP screenshots.



              start



              d1

              New textures.



              light_2



              slight0



              Asphalt



              floor_11 *UPDATED*



              floor_4 *UPDATED*



              Lwall1



              tech_6 *WIP*



              rivdbl_3



              rivr_4

              I finished a lot of other textures similar to the last two, most of them are just different variations of each other, such as rivr_3 looking like rivr_4 at 90 degrees.


              PLAY QUAKE DODGEBALL!

              http://www.moddb.com/mods/quake-dodgeball

              Trickle's VWeps

              Comment


              • #8
                Nice textures. Cant wait for the complete pack.

                Comment


                • #9
                  Yes, please keep working on it!

                  Comment


                  • #10
                    I'm happy to see more interest in the project! I've been getting requests to finish it all in Discord mostly

                    All of the textures for my qwtf map are about done (the map that inspired this project in the first place).

                    What I think I'll do is release each texture pack by map. Of course, you could just paste the textures into a path like \ID1\textures, but then there is the issue of similar texture names as the vanilla game. I addressed this many years back:

                    http://quakeone.com/forum/quake-mod-...ing-with-qrack

                    Either that or I make folders for each map only containing the texture that would conflict with the QRP textures. I feel the ladder is the way to go and that way everyone can enjoy the textures in other maps, even if they are not complete yet. So, upon completing the textures for my own personal map, I will focus on each map one at a time. My first release will be both start and d1, as it may not be too exciting to only release textures for a start map. The cutscenes will be addressed throughout each release. So, stay tuned!




                    Grass1



                    Strip1



                    redwhite



                    yelblue



                    *brimst



                    *bluemss


                    PLAY QUAKE DODGEBALL!

                    http://www.moddb.com/mods/quake-dodgeball

                    Trickle's VWeps

                    Comment


                    • #11
                      Hi Trickle,

                      2 thumbs up

                      Best wishes,
                      Seven

                      Comment

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