Announcement

Collapse
No announcement yet.

Quake Guy WIP

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mindf!3ldzX
    replied
    consider this, his helmet had to take more than a few whacks from a shambler,fiend,etc.

    rather than listen to us , do what you have already done. When the Quake guy stowed his axe away,that shit went somewhere,and we certainly hope he wasnt stowing it away in his trunk(owww)!
    You completely nailed that concept by having his axe on his back!

    There is a weird "in-between" area, that has two groups of people in Quake.
    Those who would love some new player model's regaurdless of what it looks like, and on the other side you have those who would love some new player models, while staying as true to the original as possible and if it doesnt OH BOY will they tell you about it. I'm one of those people lol. someone working on Q1 . is a-okay in my book regaurdless of the final product.

    Keep up the good work!

    Leave a comment:


  • zylyx
    replied
    Today’s WIP:



    Leave a comment:


  • zylyx
    replied
    Ok cool, I'll work on it.

    Leave a comment:


  • Bam
    replied
    Not necessarily chunky and square but the general look from the front view.

    Leave a comment:


  • zylyx
    replied
    Chunky and sqaure? I'll tinker with this one and post some some new WIP's tomorrowish..

    Leave a comment:


  • Bam
    replied
    Oh

    I didn't notice the helmet on the WIP picture, I was looking off the concept picture. With textures it would probably make a big difference visually. I just like how the original quake player's head looks.

    Leave a comment:


  • zylyx
    replied
    LOL.

    Uhm...the helmet IS on his head...lol.

    Note to self: BEEF IT UP!!!

    Leave a comment:


  • Bam
    replied
    Is the helmet not going to be on the player model's head? Because his face looks too skinny, with a helmet though it might completely different.

    Leave a comment:


  • zylyx
    replied
    I guess I might keep the wrist radio/video thingy. Adds some nice detail.

    Anyways, first WIP of the day!


    Leave a comment:


  • Baker
    replied
    Originally posted by zylyx View Post
    @baker: Do you think I should keep the wrist communication radio on him then?
    Eh, use your imagination sir.

    My comments aren't to instruct but to vaguely relate what I know about Quake.

    Acts of creations, like what you are doing, require imagination.

    Should you be able to complete a Quake player model in md3 that is good or great, you'll be a hero. If it is great you never know, you could end up being a legend.

    But animating a model is so much work I've heard.

    Leave a comment:


  • zylyx
    replied
    lol, thnx!

    Leave a comment:


  • Mindf!3ldzX
    replied
    Hail to the fucking king baby!!!!

    Leave a comment:


  • zylyx
    replied
    @baker: Do you think I should keep the wrist communication radio on him then?

    Leave a comment:


  • Baker
    replied
    I like the improvement greatly.

    Yes, the Quake guy like Mindzy said seemed less a soldier and more a brute.

    Think of it like this: the soldiers in crappy games I hate are more about the gear, the binoculars and the bullshit.

    In Quake, the Quake guy isn't about his equipment ... it's him against the environment he has found himself in (manly).

    He doesn't have 56 types of guns or alternate fire or fancy remote detonation bombs -- and he doesn't need them or want them!

    Leave a comment:


  • zylyx
    replied
    Ok, so I decided to do things by the book and start from scratch again.

    Here is the new concept that I came up with. I know it may have a few mistakes in it, but I think it serves as a functional proof of concept.



    All criticsm is welcome!

    Leave a comment:

Working...
X