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Quake Guy WIP

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  • Mr.Burns
    replied
    Thanks for the info Zyl, I'll give it a try


    Kind regards

    Monty

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  • zylyx
    replied
    @Mr Burns: I use LightWave 3D, which is a commercial program, todo all of my modeling and UV mapping. I then use Poser Pro for the animation (also commercial), and Milkshape 3D (also commercial) for rigging, animation and tweaking. I also use Photoshop for all of my texturing.

    If you want to give 3D modeling a go, you can either try the Softimage XSI Mod Tool or Blender. Wings 3D is a also a good one. All of them are free, but some, like XSI, come with limitations.

    Anyways, I posted a detailed post in this forum not too long ago talking about all of this stuff, so give it a looksy : http://quakeone.com/forums/quake-tal...ap-models.html


    @Mind: Yeah, that's what i thought. I'll make a few concepts sketeches in the next few days and take it from there. Like I said, I'll be going for a more brutal musculine look combined with steam/cyberpunk elements.

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  • Mindf!3ldzX
    replied
    just an observational note, the remade quake guy looked more like he was military grade (call of duty style,or authentic military grade)

    The player model for Quake seem'd more like a brute,indeed. swinging axe's like a baton (sp?) isnt for the lack of muscle

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  • Mr.Burns
    replied
    Hi Zyl,

    I hope you don't mind me asking, but just out of interest what application do you use for the Quake [re]modelling? Is it a commercial application or a downloadable freebie?

    I have seen some of the revised weapons people have created and now your model and thought it might be fun to have a go. Any ideas?

    Kind regards

    Monty

    Leave a comment:


  • zylyx
    replied
    Ok, after some careful consideration and feedback from the guys at inside3d.com, I decided to start from scratch again. This time I aim to make the player model more steam/cyberpunk oriantaited with more muscular and brutal features. New pics up soon .

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  • zylyx
    replied
    Will do!

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  • Phenom
    replied
    very slick! goodjob!

    make as many animations for it as possible!

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