Thanks for the info Zyl, I'll give it a try
Kind regards
Monty
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Quake Guy WIP
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@Mr Burns: I use LightWave 3D, which is a commercial program, todo all of my modeling and UV mapping. I then use Poser Pro for the animation (also commercial), and Milkshape 3D (also commercial) for rigging, animation and tweaking. I also use Photoshop for all of my texturing.
If you want to give 3D modeling a go, you can either try the Softimage XSI Mod Tool or Blender. Wings 3D is a also a good one. All of them are free, but some, like XSI, come with limitations.
Anyways, I posted a detailed post in this forum not too long ago talking about all of this stuff, so give it a looksy : http://quakeone.com/forums/quake-tal...ap-models.html
@Mind: Yeah, that's what i thought. I'll make a few concepts sketeches in the next few days and take it from there. Like I said, I'll be going for a more brutal musculine look combined with steam/cyberpunk elements.
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just an observational note, the remade quake guy looked more like he was military grade (call of duty style,or authentic military grade)
The player model for Quake seem'd more like a brute,indeed. swinging axe's like a baton (sp?) isnt for the lack of muscle
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Hi Zyl,
I hope you don't mind me asking, but just out of interest what application do you use for the Quake [re]modelling? Is it a commercial application or a downloadable freebie?
I have seen some of the revised weapons people have created and now your model and thought it might be fun to have a go. Any ideas?
Kind regards
Monty
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Ok, after some careful consideration and feedback from the guys at inside3d.com, I decided to start from scratch again. This time I aim to make the player model more steam/cyberpunk oriantaited with more muscular and brutal features. New pics up soon
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