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ProQuake 4.00 Zeta
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Baker, ive used the same precache webdownload routine for bsp as i have for sounds, I havent tested it fully, but hopefully sounds will be now downloaded as well
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Mac OSX version of ProQuake 4 Zeta available now:
ProQuake 4: The official continuation of ProQuake
Download: Mac OSX ProQuake 4
Source Code: Mac OS X Source
Unfortunately, it does not yet have the web download capability. Eventually it will, but I am short on time. This was just a quick merge with the Windows version to catch the Mac version up on features but I don't have time to take a in-depth look at what it didn't like about the download code.
It does have the ability to load Half-Life maps and load 512 x 512 skyboxes that are common with single player maps like Travail and such, and alpha brush support for stuff like Forwards Compatible.
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I finished a slightly tweaked version and I'll do an update in the morning that loads the skybox and fog from worldspawn to support single player releases like Travail or Castle of the Dark Ages or what not that use fog or a skybox as part of the map.
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id suspect that the zlib version in pq just needed to be concurrent, as i think curl calls on it?
You dont need to install Qrack, just rip out the dlls that come with it.. ?
(been about a year since i looked at this so i could be amuck)
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Version updated to 4.00 Zeta (see first post).
To Neil: yes, I'd like to be those in the compile somehow but I don't believe for sure that it is possible.
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zlib you can for sure, not sure about curl. Ive seen .NET apps with build in zlib. Not sure if they just embed the .dll as a resource and extract/call it when needed but I'm positive ive seen it. On a side note its about time this feature got added to quake it is lonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng over due
Last edited by Neil; 08-11-2009, 08:58 PM.
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For now, do what peg said. ^^^
Install Qrack first. I'd really like to see if I can compile the zlib and libcurl dll into the executable but I do not know if that is going to work.
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try installing qrack 1.90 then run pq399zetaturbowhateverremotecontrol1/2.exe again
i have qrack installed and i guess thats where i got the zlib and libcurl from
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So in the mean time I cannot use it? is that correct? or can you upload the dll we need somewhere. As I said I downloaded it from zlibs site but its not working. Its obviously in my quake folder.
While youre at it, the curl dll is probably in your folder too and I had to go get that one as well. i was getting an error message for curl but once I put the dll in the folder I then got the error message about zlib, then got it and put it in the folder and then got the error above that I posted.
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Apparently zlib1.dll is required because I just renamed zlib1.dll in my Quake folder and then I got that message. Maybe I can roll that into the .exeOriginally posted by mavness View PostIm getting an error of... "The ordinal 55 could not be located in the dynamic link library zlib1.dll"
And I got it off the zlib site, its the latest one and the correct one. Any input here?
Thanks for the heads up Mavness, maybe I have a zlib1.dll in my Quake folder due to Qrack or DarkPlaces.
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Im getting an error of... "The ordinal 55 could not be located in the dynamic link library zlib1.dll"
And I got it off the zlib site, its the latest one and the correct one. Any input here?
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Hats off to the WarSow(A Fast Paced First Person Shooter Game–Warsow) code team for providing me with the brunt of the code, and to the CURL (cURL and libcurl) team for making the library, making this a simple drop-in and go.
Much can be improved. In Qrack at it's current state, the syntax for the download is
"www.mywebsite.blah/PROGS/SOMETHING.mdl"
or
"www.mywebsite.blah/SOUNDS/SOMETHING.WAV"
and/or
"www.mywebsite.blah/MAPS/SOMETHING.BSP"
etc..
which means, the filetree on the server MUST match the structure of the
client, ie Quake. I lazily didnt include .Zip decompression or .Pak support though this can be done.
At any rate, this is faster and easier than the "server-side" download of yesteryear in QuakeWorld...
I really need to pull up my socks and release a version of Qrack that i've neglected for 6 months
With a proper website, one only needs to download the .EXE
and the webdownload function can install all files on the fly when a player connects to each server.
You will never hear "i dont have this map" again.
EDIT: Anything that the server tries to PRECACHE will be downloaded so sounds would work too!Really my only true goal was maps -- models are a big bonus. I'm sure that sounds will eventually get added.
Last edited by R00k; 08-10-2009, 02:35 PM.
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