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ProQuake 4.00 Zeta

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  • Neil
    replied
    Neat, nice job.

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  • Baker
    replied
    Originally posted by spooker View Post
    i'm impressed that the download function doesnt need any server side support
    I'm impressed it works so damn well, frankly. Hats off to Rook for an incredible code implementation.

    Really my only true goal was maps -- models are a big bonus. I'm sure that sounds will eventually get added.

    And yes, peg, I messed up on the RC2 thing but after Solecord does a little bit DNS Kung-Fu the final version will need to be released. I had to leave 5 minutes before I made the release, forgot to update that small tag -- but this isn't a "final version" but is very close. Notice the lack of a WinQuake or Direct3d build and I didn't even do a proper source release or update the notes even -- nor did I digitally sign it for ProQuake cheat-free (which looks like it is no longer effectively being used due to crmod:26001)

    Sole can point the a QuakeOne DNS anywhere and the scheme we are going to use is to have a QuakeOne DNS do the "direction" and probably in time I'll be talking to you and Polarite on probably having you guys -- since you are big into custom maps -- use your map depot as the primary since everyone trusts you European NQ guys to be organized and have your act together unlike -- cough --- the American players, haha.

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  • spooker
    replied
    i'm impressed that the download function doesnt need any server side support

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  • metchsteekle
    replied
    Originally posted by =peg= View Post
    so i jumped on a slide server without actually having slide installed and it worked beautifully! that is, it downloaded the map and models and reconnected just fine.. only thing it did not download was the sounds... but i'm sure you are aware of that
    good job so far!
    well, in some kind of defense it's not a continuous breakthrough project unless something is overlooked but im sure it will be fixed in the event of eventually


    ...hmm, no software version this time around ?:S

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  • =peg=
    replied


    will post feedback after some testing..

    edit 1:
    Code:
    Introduction
    Playing on Normal skill
    =peg=: q_version
    =peg=: ProQuake version Windows GL 3.99 Zeta RC1
    ]version
    ProQuake version 3.99 Zeta RC1
    Exe: 21:06:58 Aug  9 2009
    ]copy
    Oh noooes.. you did it again! ^^ this is gonna lead to mass confusion again :/
    ah well.. guess its tradition by now

    edit 2:
    so i jumped on a slide server without actually having slide installed and it worked beautifully! that is, it downloaded the map and models and reconnected just fine.. only thing it did not download was the sounds... but i'm sure you are aware of that

    edit 3:
    also it did NOT crash when i manually changed the download url to something non-existent (contrary to qrack1.90 which tends to blowup and die at this point)
    good job so far!
    Last edited by =peg=; 08-10-2009, 12:24 AM.

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