Announcement

Collapse
No announcement yet.

Samus Aran's Coop Mod

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Lightning_Hunter
    replied
    Nice idea. My brother and I used to play quite a bit of coop, and it did annoy us that we started with the same health + ammo from the previous level every time one of us died.

    Leave a comment:


  • Samus_Aran
    replied
    Originally posted by Fragger View Post
    Problem:
    "one player running out of ammo, and the others not being able to share theirs."
    Solution:
    "Ability to give other players your ammo and weapons, by dropping them onto the ground nearby. The player dropping them loses them permanently, unless they decide to pick it back up."

    Doesn't that put you back to square one?
    I'm not sure I see what you mean. The proposed functionality deals with the problems and solutions below.

    Problem:
    Player Jane has 89 buckshot. Player Bob has 0 buckshot and is getting bored of hitting the walls with his axe.

    Solution:
    Player Jane drops 40 buckshot on the ground. Player Bob picks it up. Lock'n'load, let's go.

    Alternate Problem:
    Player Jane has the grenade launcher and the rocket launcher. Player Bob has neither. They are about to enter the cemetery, full of zombies.

    Alternate Solution:
    Player Jane drops her grenade launcher on the ground. Player Bob picks it up. They proceed into the cemetery to gib some zombies.

    Does that make it clearer? The thing about picking up your own ammo is simply:

    Jane drops 40 buckshot for Bob, but he runs off like a madman into the vore pit with his axe flailing. Jane picks her buckshot back up and proceeds to snipe off the vores.

    Leave a comment:


  • Samus_Aran
    replied
    Example player skins

    Here's the first skin I upsampled for the player. I used bump mapping and various scaling methods to make it have rounded corners and a 3Dish look. I'll be releasing a set for this skin with progressively more blood and clothing rips, as my meager artistic abilities allow.



    I also upscaled one other skin, though I won't be keeping this one included, as it's out-of-universe for Quake, being a noticeable figure from Predator, a rather famous movie.



    And lastly an in-game shot of us being very cooperative with our new skins!

    Last edited by Samus_Aran; 11-10-2009, 06:12 PM. Reason: Fixed typo

    Leave a comment:


  • Fragger
    replied
    Problem:
    "one player running out of ammo, and the others not being able to share theirs."
    Solution:
    "Ability to give other players your ammo and weapons, by dropping them onto the ground nearby. The player dropping them loses them permanently, unless they decide to pick it back up."

    Doesn't that put you back to square one?

    Leave a comment:

Working...
X