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Angel/Blink Mod

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  • Morkai
    started a topic Angel/Blink Mod

    Angel/Blink Mod

    Hi,

    My name is Morkai and i'm a quake addict. (and shadow reader for some time)


    I wrote a little mod yesterday based on a Dr.Who episode I saw (and the ghosts from Mario Bros.).

    The idea is that while you can see a monster it turns to stone. If you can't it's after your blood.

    Apologies if someone has already done this! But the result was far too freaky not to share with everyone. The implementation seems to work, you can find the code in angels.qc (the main func is called in playerpostthink, the infront and visible stuff is in ai.qc).

    See how far you can get!

    Comments, crits and ideas all very welcome.


    LINK:

    http://www.quaketastic.com/upload/fi...mods/angel.zip

  • Hazza
    replied
    Ah rats- then again, if he could be frozen he'd be an easy fight indeed!
    In fact, he wouldn't even really rise out of the lava to begin with!

    Leave a comment:


  • ChronoSeth
    replied
    AFAIK, Chthon doesn't get frozen, but that might be the port I'm using.

    Leave a comment:


  • Hazza
    replied
    What would the Chthon fight be like I wonder?

    Leave a comment:


  • Walter90
    replied
    Lol, well it'll happen. Thanks for the tips again!

    Leave a comment:


  • ChronoSeth
    replied
    Pretty much... you can still kill most of the monsters in the game using nailguns and explosives though (shoot then duck behind a corner or look away). I think rocket jumping through the maps is also acceptable when you can't kill certain monsters (like the vores in the last map of E2).

    Funny how I keep adding my thoughts on the mod as you post...

    Leave a comment:


  • Walter90
    replied
    So the goal is simply to make it out alive right?

    Leave a comment:


  • ChronoSeth
    replied
    You just need to keep moving. It's also helpful to know how to use infighting efficiently (though that's a bit harder when you can't see the monsters you're trying to get to fight each other...). This mod is great for a new speed running challenge too.

    Leave a comment:


  • Walter90
    replied
    Originally posted by ChronoSeth View Post
    Oh, it's winnable all right, but you really need to know what you're doing. Easy skill is hard (especially when you can't find a grenade launcher ).
    How?! Lol. I tried it last night and I just was spinning in circles!

    Leave a comment:


  • ChronoSeth
    replied
    Oh, it's winnable all right, but you really need to know what you're doing. Easy skill is hard (especially when you can't find a grenade launcher ).

    Leave a comment:


  • Walter90
    replied
    I'll be trying this tonight. So tell me, is it winable at all?

    Leave a comment:


  • ChronoSeth
    replied
    Yeah, there are problems when you try to kill the Shub-Niggurath (at least in Qrack). When you try to telefrag it, the game goes to the camera as usual, but the thing never dies and the message at the beginning of the game (walk into the slipgate to start playing quake!) is shown. Also, the light in the map glows indefinitely. This happens even if you're not looking at the boss when you telefrag it (that's what I did).

    Otherwise, this mod is even scarier than playing through Episode 4 starting every level with just a shotgun on nightmare skill . Seriously, good work.

    One suggestion: make the vore pods work the same ways as the monsters. That would scare the shit out of anybody XD.

    Leave a comment:


  • Hazza
    replied
    By the way has anyone done a speedrun?
    I managed to get to Door to Cthhon in about 5 minutes, and was promptly killed the minute in after I rocket jumped over the lava to the gold key, rocket jumped OVER the fiend just as it lunged in to get me, opened the door with a tiny amount of health left and got promptly filleted by the ogres on the other side...

    Leave a comment:


  • Baker
    replied
    I noticed "notarget" doesn't seem to deter the statue monsters from noticing you, just fyi.

    Leave a comment:


  • Hazza
    replied
    Good to hear- I think for Blinking, you should just have accelerated monster walk speed (not as much as in Doctor Who, it would be impossible to get past).

    Leave a comment:

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