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Quake MP2: Lava SuperNailGun

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  • Seven
    started a topic Quake MP2: Lava SuperNailGun

    Quake MP2: Lava SuperNailGun

    Hello,

    inspired by Webangel´s beautiful Mission Pack weapon compilation and OoPpEe´s amazing Prox Launcher,
    I wanted to create my interpretation of my all-time-favorite-weapon:

    The Lava SuperNailGun

    So far I have only my idea and 2 hand full of textures.
    I am no Photoshopper, nor a talented graphic artist, so this is my issue and handicap.
    Freeware Paint.Net is my best friend now.
    I will use an already available model for it.

    These are my first shots. Nothing breathtaking, but you get an idea where the journey goes:

    Proposal 1: (that was my 1st attempt)


    Proposal 2: (with smaller/more detailed texture)


    Proposal 3: (with a darker texture and more contrast)




    Spinvis´s idea of nails sticking in walls:
    With Proposal 2: With Proposal 3:


    Done expect a blast like OoPpEe´s Prox Launcher.
    Lets see what we will get...

    Kind Regards,
    Seven
    Last edited by Seven; 11-25-2010, 01:41 PM.

  • inkub0
    replied
    i agree with seven... a bit less glow. and it will be perfect!

    Leave a comment:


  • Seven
    replied
    I know you cannot hold it back ooppee

    I thought we would talk about it via PM first, before you release your dragon.


    Ok, now that you did it, let me tell everybody:
    I gave up on doing the Lava Supernailgun due to lack of programs and experience in skinning.
    As all of you know, ooppee is hammering out these things like crazy in no time.
    So I finally gave it into his professional hands.

    Now that everybody knows I am a noob, lets continue with my feedback:
    Its hard to say from only looking at your screens, but I would edit the following:
    - the lava lines in the texture i gave you could be just a little more shining/brighter/hotter
    - The sphere-like ending of the barrel should have the same lava texture as the barell itself (the one I gave you). Or shouldnt it ? I guess your idea was to keep them black, right ? ...must try it in-game.
    - Something should be done with the broad brown angled ring around the barells, but I am not sure what exactly. Their actual condition is almots left original, right ? Maybe you have a good idea. Or someone else ?
    - I would reduce a little the glowing on the front of the barell. It looks VERY good, but maybe a little bit less. But hey, the fading-out glow looks outstanding !!

    As I said, its hard to say if my sugestions make sense or not, by only looking at your screens.


    I must say, I am blown away from your extremely fast progress again my friend.
    How loing did you lay your hands on it ? 2 hours only ???
    Unbelievable !

    Thank you very much for creating such a beauty !

    Kind Regards,
    Seven
    Last edited by Seven; 11-28-2010, 01:58 PM.

    Leave a comment:


  • LambentHammerBurst
    replied
    Seven how's this? Took the contents you provided me.
    Attached Files

    Leave a comment:


  • grave_digga
    replied
    @ooppee: i recogniced also after my post.

    @Seven: Glad to hear that you like my thoughts and suggestions. And if i look at yours and ooppee's work and how fast it comes and grows i'm sure you could do something like a "HQ weapon pack" for normal quake and the MP's. You both do great work and i really love it how my quake gets nicer and nicer every day.

    Leave a comment:


  • Seven
    replied
    Hello,

    I like and need feedback ! So dont worry grave_digga. You and everyone else are more than welcome.

    So now that we all think proposal 3 is the best I will continue to work on it.

    I of course like the idea of the glowing front of the barrels (but a little less compared
    to QR team) very much.
    Due to the fact that I cannot do it, OoPpEe will hopefully give me a hand with its creation.
    It should be a luma texture. And a little gloss texture, so that you can see it in:
    - dark places (luma will be strongly visible)
    - bright places (gloss will be visible)

    It´s really very sad that QR team does not release their work seperately.
    Their work look really good.

    Anyway, I will come back when I got the diffuse done.

    Best Regards,
    Seven

    Leave a comment:


  • LambentHammerBurst
    replied
    We have the same idea Grave (if you look at my post 2 above yours )

    Leave a comment:


  • grave_digga
    replied
    I meant something more like this: Klick. Not from the texture but from the look of the barrel. I mean lava nails OK (if they were made of lava they would never keep their shape), for me it looks more like glowing (hot) nails so the barrel will get hot too while shooting them. This are only my thoughts its not to criticize Seven.

    Leave a comment:


  • inkub0
    replied
    Originally posted by grave_digga View Post
    Proposal 3 is much better, there you should try to exchange the black parts with something looking more "metal".
    Proposal 3 is the best of all, i think it must have only a stronger luma map... i think that metal is wrong on that chimes.
    They are LAVA nails not IRON nails...

    Leave a comment:


  • LambentHammerBurst
    replied
    Quake Reforged - Armoury DoE

    This is how I was explaining it.
    I also noticed (no offense to the team) that they got pretty lazy on the Multi-Grenade weapon. They just reskinned the Grenade on the model and projectile grenade to have a hazard texture - which the orig did not. I hope that isn't their final of the multi-grenade. They have GREAT texture artists - they can use mine if they want and use that as a base to make a much better skin than mine.

    Leave a comment:


  • grave_digga
    replied
    Hmmm, how to explain in english.

    I like the look of the barrel but why should the whole thing glow like lava? A little glow would be nice mixed with a metal texture. Proposal 3 is much better, there you should try to exchange the black parts with something looking more "metal".

    Leave a comment:


  • LambentHammerBurst
    replied
    I like 3 the most as it gives off a more "lava" look. Glow isn't overbearing but still highly noticeable.

    Also if you'd like you could send me your progress thus far and I could do the feathering for you.
    Last edited by LambentHammerBurst; 11-25-2010, 02:13 PM.

    Leave a comment:


  • Seven
    replied
    Hello,

    first of all: Thank you all for your help and feedback !
    It really helps an old man jumping over his shadow

    Now, I made 2 more proposals for you. (edited in post no.1)
    I have found beautiful new textures, which makes a better look.
    Please tell me what you think.


    As a bonus, I used Spinvis´s idea of "nails sticking in walls" mod.
    A big warm hug goes out to Spinvis in Africa
    Together with the lava nails, this gives an AMAZING look in-game.
    Especially in dark places. (see screens in 1st post)

    Thank you for your replies. It helps getting this baby as good as possible.

    Kind Regards,
    Seven

    PS: I will check if something like "Feathering" is available OoPpEe.
    At this moment I dont use glow / luma textures.
    They will come later, after my diffuse texture decision.

    Leave a comment:


  • LambentHammerBurst
    replied
    Paintshop Pro 7 is what I use. I have 9 but only use it when I NEED to (some filters don't work in 7). I love 7 due to the simple layout and it's just generally simplified. Much like I use Milkshape 3D for alot of my work - 3D Studio Max is used to enhance the model - start with basic things in Milkshape - Max for advanced.

    Leave a comment:


  • grave_digga
    replied
    Check out Paint Shop Pro, it's like a "slimmed" Photoshop. I use it since Version 3.0 and i really love it. You'll get it very cheap off eBay. My Version is Paint Shop Pro Photo X2, you could get it (auction) for about 20 €.

    Leave a comment:

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