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MP1: SoA - Mjolnir

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  • LambentHammerBurst
    started a topic MP1: SoA - Mjolnir

    MP1: SoA - Mjolnir

    Been announcing it. I did do a total convert of the Mjolnir from Tombraider Underworld - however it differed GREATLY from the original and I wasn't happy with it. Did another remake (custom made) which I canceled due to it looking basic - I did the Marvel Comics Thor Hammer.
    So I started to do a more SoA Style one (aka true to Quake version) here's what I have so far.
    I do want to keep the "blocky" style too which is why it's still 6 sided.

    Attached Files

  • Baker
    replied
    Status: completed, see new thread:

    http://quakeone.com/forums/quake-mod...a-mjolnir.html

    This thread is closed upon request.

    Leave a comment:


  • LambentHammerBurst
    replied
    Been released
    http://quakeone.com/forums/quake-mod...a-mjolnir.html

    This thread could be closed or deleted.

    Leave a comment:


  • LambentHammerBurst
    replied
    This one is about 750-800 more polygons. Just because of the smoothing and and modeled on details - the orig just used dark lines to give off the edges - I modeled them on and them modeled on the trim. The bone is actually the same poly as the hammer. Wanted it to be detailed so the g_model will look great. Here's a shot of that ingame.
    Attached Files

    Leave a comment:


  • Bloodshot
    replied
    Nice! What's the difference in polycount from the original if you don't mind my asking?

    Leave a comment:


  • LambentHammerBurst
    replied
    Working ingame and animation is very close to the original.
    Attached Files

    Leave a comment:


  • Seven
    replied
    Yes ooppee,

    this second skin is much better compared to your first.
    Great that you keep your mapping easy editable.

    Though, as mentioned in PM, its all about the animation
    Hoping you will take the original as reference. This would be great.
    Due to multiple part model/skin, it will not be easy/possible for me to edit the animation,
    as it was with the Lava supernailgun.

    Looking foward to hold your wonderful brutal weapon in my "hands".

    Thank you again.
    Seven

    Leave a comment:


  • LambentHammerBurst
    replied
    Update again. I am also keeping VERY basic UV mapping - making this weapon basically easy to re-skin for anyone who knows how to copy and paste. Basically it's a 1024x1024 with 3 512x512 squares inside - the remaining 512x512 is a arm and "trim" textures (around the rune area). So for Spinvis (just a example) if he wanted to make a Steel version he could just google a steel texture and paste over it - no skinning knowledge needed as it's a "square"
    Attached Files

    Leave a comment:


  • LambentHammerBurst
    replied
    It depends on what version of the Mjolnir you refer to. Most of them are rock/stone - it's the "Ultimate Thor" from Marvel Comics who has a Steel version.

    Leave a comment:


  • Spinvis
    replied
    Wow me likey. Only remark/suggestion i have, the hammer looks to much like stone, shouldn't the hammer be from steel?

    Leave a comment:


  • osjclatchford
    replied
    looking tasty

    Leave a comment:


  • LambentHammerBurst
    replied
    You got it Grave
    Texture's are coming along, however far from being done.
    Attached Files

    Leave a comment:


  • grave_digga
    replied
    Something like that for example:

    Leave a comment:


  • LambentHammerBurst
    replied
    Will in the middle, google the hammer by name, those symbols will be on it via texture + normal map

    Leave a comment:


  • IronWarfare
    replied
    Why don't put some runes on the hammer?

    Leave a comment:

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