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Dm map: Deep Scars

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  • Dm map: Deep Scars

    Hi. First beta of my new 1v1 map here. No clip brushes yet, beside that I wait for all kind of feedback .

    Download link



    More screenshots:
    http://shadowsdomain.files.wordpress...shw2_b1_02.jpg
    http://shadowsdomain.files.wordpress...shw2_b1_03.jpg
    http://shadowsdomain.files.wordpress...shw2_b1_04.jpg
    http://shadowsdomain.files.wordpress...shw2_b1_05.jpg

  • #2
    add some flags and ill take it
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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    • #3
      Really nice looking from the screenshots . My only suggestion is that those yellow base lights look a bit out of place. Looks like you were going towards a metal/medieval/castle theme here. I played Devastation by the way and really enjoyed it. The mash-up of different textures was actually pretty neat, and I thought it worked well enough. This map looks like it has more of a consistent theme though, I would replace those base light textures with something else (maybe some kind of hanging torch lanterns?). I may eventually have to add these to my server's mapcycle... they're too good to pass up
      Clan Brotherhood of the Axe

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      • #4
        Loving this map thus far, see you went with a single theme this time too

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        • #5
          Looks great, Shadow!

          I think I found a minor bug: when you walk from YA to the close-by RL (over that bridge) the walls on the right side of the RL don't touch, there's a black gap there. Could be intentional but looks weird, at least with my brightness settings.

          Some great ideas in this map, I love the way to MH.
          dfsp*spirit
          my FPS maps

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          • #6
            Hi. Second beta of my Deep Scars map. It's suppose to be RC now, meaning there are clips, item layout should be final, ligting and textures were fixed in few places and so on. Will appreciate any feedback .

            http://dl.dropbox.com/u/16372046/q1shw2_b2.zip

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