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  • gdiddy62
    replied
    I agree with splitterface Sean. It is tough sometimes to wrap your mind around a texture without it being wrapped on a model! LOL

    Finish some of these to your liking and submit dude..please! Especially ogres!

    Leave a comment:


  • talisa
    replied
    oh, looks pretty cools

    could you perhaps show how it looks on the model in-game? its always hard to imagine
    how a texture would look on the model from seeing the texture only

    but the texture looks cool, and id be very interested to see how it looks on the model in-game
    Last edited by talisa; 06-11-2012, 01:56 PM.

    Leave a comment:


  • seanstar
    replied
    Hi


    had an idea for a new hellknight...quake to unreal.


    unreal to quake.


    what do you think of this texture?

    regards

    Sean
    Last edited by seanstar; 06-11-2012, 01:47 PM.

    Leave a comment:


  • talisa
    replied
    hey tea monster! great to see you here at the quakeone forums!

    well for a few monsters nobody has sadly made any hi-poly replacements yet
    pretty much the only monsters that still need hi-poly replacement models are ogre, knights hellknights and rottweiler and the zombie.

    thats why we are still using the original ID models for those enemies, cuz sadly nobody has taken the time to make hi-poly replacement models for them

    ruohis is working on the rottweiler and knight/hellknight though


    it would be totally awesome though if you perhaps made some monsters, id love to see them remade by you, your stuff always looks totally amazing

    Leave a comment:


  • bluntz
    replied
    Originally posted by seanstar View Post
    Hi

    @bluntz

    maybe you could post a screenshot so we can see what it is?

    thanks


    Sean
    The skins were less than 2 megs and were posted for samples,if that was too much bother to look at then I don't see the point.Maybe Jeff will make screen shots of textures and upload them as for me I think uploading 175 megs was quite enough of a bother.

    Leave a comment:


  • seanstar
    replied
    we only have this one going right now for ogre.

    ooppee and rohuis have the talent to make monsters animate. i hope they do some more


    regards

    Sean

    Leave a comment:


  • Tea Monster
    replied
    Why are people still using the original models?

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  • seanstar
    replied
    Hi

    @bluntz

    maybe you could post a screenshot so we can see what it is?

    thanks


    Sean

    Leave a comment:


  • gdiddy62
    replied
    I downloaded it bluntz. Some cool human skins and others!

    Leave a comment:


  • seanstar
    replied
    Hi

    @bluntz
    maybe you could post a screenshot so we can see what were getting


    this skin looks pretty good right now, i think i will make this skin the ogre boss

    im still working on the chainsaw, you can see a piece of the chain is missing.

    regards


    Sean
    Last edited by seanstar; 06-16-2012, 03:09 PM.

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  • bluntz
    replied
    My textures.....removed link due to (no interest)
    Last edited by bluntz; 06-10-2012, 08:19 AM.

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  • talisa
    replied
    yah im personally not to much liking tat white skin-tone

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  • gdiddy62
    replied
    Give him the tone you have on your vore skin Sean. That would look great.

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  • seanstar
    replied
    he seems a little strange with the white skin tone...ingame the skin seems very sharp and realistic.

    edit

    cheers


    Sean
    Last edited by seanstar; 06-16-2012, 03:11 PM.

    Leave a comment:


  • talisa
    replied
    hmm nah... not my thing.
    personally i dun like that ogre skin you made just a bit ago

    feels to... not quake... imo

    the other skins you made are all different but all still feel like quake,
    but that last one doesnt imo

    Leave a comment:

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