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New Particlefont from Nexuiz
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Hi
@gdiddy
i made a mistake on the alpha layer and the debris particles were semi transparent...its fixed now.
first delete all particlefont textures in quake\id1\particles
then unzip to quake\id1\particles
here
link `particlefont-sean-v5.rar
regards
Sean
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Hey Sean,
As an example when I use your particlefont I get a much blacker smoke in addition to the "orangy" smoke when I fire the rocket when compared to the original? It isn't there for the grenade trail though??
regardsLast edited by gdiddy62; 05-23-2012, 04:07 PM.
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Hi
@gdiddy
sure its possible...i found this particlefont and seven wouldnt even speak to me about it for the longest time
anyways i was looking at sevens font and im not sure what youre talking about though?
heres a screenshot of them side by side on my desktop...i was working on the dust particles a bit just now.

sevens smc is awesome...i only have a couple of problems with it.
the multiskins pack is included and not a seperate download.
some of the ent files kill my fps...i do however like the effects.
regards
Sean
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Originally posted by seanstarI found an excellent particlefont in nexuiz, ive been adding to it for a while.[ame=http://www.youtube.com/watch?v=aIrhVo1WA78]Nelson - ha ha! - YouTube[/ame]Originally posted by gdiddy62 View PostLooks awesome Sean. Is it ok to share this or is it copyrighted? I'd love the effect info
HAHA!
clearly he has just modified stuff, so im sure its safe to do wtf ever you want with it.
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Hi
thanks gdiddy.
i had an idea while playing bf3 about bullet hit decals having depth.
so i added some new bullet hole decals to my particlefont along with some new softer flame particles...added maps for the particlefont and heres a screenshot.

here are the blood particles

edit link updated
here=p
link `particlefont-sean-v5.rar
regards
SeanLast edited by seanstar; 05-23-2012, 06:51 PM.
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Will give it a go later this evening Sean......Thanks! Keep em coming !!!
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Hi
ive updated my nexuiz font, check the first post for details.
regards
Sean
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Hi
ive been working on the particle flame effect, to lower the count and gains fps.
i got this flame with a count of only one, by making the particles less transparent.

here is the effect from smc effectinfo
effect particleflamesmall // this is used for particle torch flames (effect by Chip & Seanstar)
countabsolute 1 // (designed for original Nexuiz particlefont row 48 - 55 !)
type smoke
tex 48 55
size 8 9
alpha 300 300 300
originoffset 0 0 -10
originjitter 0 0 0
airfriction 6
bounce 0
velocityjitter 10 10 15
velocitymultiplier 1100.01
gravity -0.27
notunderwater
color 0xff0000 0xe3974f
lightradius 50
lightcolor .9 .4 0
lighttime 0
ive changed it to use smoke instead of static and reduced the count to 1
another gain would be to rename the other two parts of this effect as it also helps gain fps. This is not a problem if a map only has a few torches, however in maps with lots of torches you start to see performance drop off.
im attaching my effectinfo.txt
This has all the udates for smc...features my trails sparks and explosions, mostly nexuiz effects mods.
regards
Sean
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- Explosion that is a mix between Jorix and Seanstar ones. Less performance impact than previous one.
- Blood trails, toned down, more irregular, less continuous, but increased blood visibility before it hit the ground.
- Sparks removed from underwater gunshots.
Edit: z_V3.61f_smc_addon_particles_smith.pk3 : blood decals not blured, sharp as in 'b' release and improved trails from 'c' release. This one really *is* final.Last edited by _Smith_; 12-23-2011, 02:55 AM.
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