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New Particlefont from Nexuiz

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  • gdiddy62
    replied
    Thanks Sean!

    Leave a comment:


  • seanstar
    replied
    Hi

    @gdiddy

    i made a mistake on the alpha layer and the debris particles were semi transparent...its fixed now.


    first delete all particlefont textures in quake\id1\particles

    then unzip to quake\id1\particles

    here
    link `particlefont-sean-v5.rar

    regards

    Sean

    Leave a comment:


  • gdiddy62
    replied
    Hey Sean,
    As an example when I use your particlefont I get a much blacker smoke in addition to the "orangy" smoke when I fire the rocket when compared to the original? It isn't there for the grenade trail though??

    regards
    Last edited by gdiddy62; 05-23-2012, 04:07 PM.

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  • seanstar
    replied
    Hi

    @gdiddy

    sure its possible...i found this particlefont and seven wouldnt even speak to me about it for the longest time

    anyways i was looking at sevens font and im not sure what youre talking about though?

    heres a screenshot of them side by side on my desktop...i was working on the dust particles a bit just now.


    sevens smc is awesome...i only have a couple of problems with it.

    the multiskins pack is included and not a seperate download.

    some of the ent files kill my fps...i do however like the effects.


    regards


    Sean

    Leave a comment:


  • gdiddy62
    replied
    Thanks Sean...I likethe bulletholes..they look great in game! Is there a way to just add them to the SMC 3.8 particlefont so I don't lose those effects? I don't know how to edit particlefonts or if it's possible.
    Last edited by gdiddy62; 05-23-2012, 02:20 PM.

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  • Mindf!3ldzX
    replied
    Originally posted by seanstar
    I found an excellent particlefont in nexuiz, ive been adding to it for a while.
    Originally posted by gdiddy62 View Post
    Looks awesome Sean. Is it ok to share this or is it copyrighted? I'd love the effect info
    [ame=http://www.youtube.com/watch?v=aIrhVo1WA78]Nelson - ha ha! - YouTube[/ame]

    HAHA!

    clearly he has just modified stuff, so im sure its safe to do wtf ever you want with it.

    Leave a comment:


  • seanstar
    replied
    Hi

    thanks gdiddy.


    i had an idea while playing bf3 about bullet hit decals having depth.


    so i added some new bullet hole decals to my particlefont along with some new softer flame particles...added maps for the particlefont and heres a screenshot.



    here are the blood particles


    edit link updated
    here=p
    link `particlefont-sean-v5.rar

    regards


    Sean
    Last edited by seanstar; 05-23-2012, 06:51 PM.

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  • gdiddy62
    replied
    Some nice subtle changes to effects Sean!

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  • gdiddy62
    replied
    Will give it a go later this evening Sean......Thanks! Keep em coming !!!

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  • seanstar
    replied

    Hi

    check the frist post for my new particlefont.


    regards


    Sean

    Leave a comment:


  • seanstar
    replied

    Hi

    ive updated my nexuiz font, check the first post for details.

    regards

    Sean

    Leave a comment:


  • seanstar
    replied


    Hi

    sorry about that.

    edit
    link down with megaupload...check the first post, its included with my nexuiz font.


    regards


    Sean

    Last edited by seanstar; 01-27-2012, 06:49 AM.

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  • Roy Batty
    replied
    Where can I find it seanstar? =]

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  • seanstar
    replied

    Hi


    ive been working on the particle flame effect, to lower the count and gains fps.

    i got this flame with a count of only one, by making the particles less transparent.



    here is the effect from smc effectinfo
    effect particleflamesmall // this is used for particle torch flames (effect by Chip & Seanstar)
    countabsolute 1 // (designed for original Nexuiz particlefont row 48 - 55 !)
    type smoke
    tex 48 55
    size 8 9
    alpha 300 300 300
    originoffset 0 0 -10
    originjitter 0 0 0
    airfriction 6
    bounce 0
    velocityjitter 10 10 15
    velocitymultiplier 1100.01
    gravity -0.27
    notunderwater
    color 0xff0000 0xe3974f
    lightradius 50
    lightcolor .9 .4 0
    lighttime 0


    ive changed it to use smoke instead of static and reduced the count to 1

    another gain would be to rename the other two parts of this effect as it also helps gain fps. This is not a problem if a map only has a few torches, however in maps with lots of torches you start to see performance drop off.

    im attaching my effectinfo.txt

    This has all the udates for smc...features my trails sparks and explosions, mostly nexuiz effects mods.

    regards

    Sean

    Leave a comment:


  • _Smith_
    replied
    - Explosion that is a mix between Jorix and Seanstar ones. Less performance impact than previous one.
    - Blood trails, toned down, more irregular, less continuous, but increased blood visibility before it hit the ground.
    - Sparks removed from underwater gunshots.

    Edit: z_V3.61f_smc_addon_particles_smith.pk3 : blood decals not blured, sharp as in 'b' release and improved trails from 'c' release. This one really *is* final.
    Last edited by _Smith_; 12-23-2011, 02:55 AM.

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