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darkplaces water by Zombie & Urre

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  • seanstar
    started a topic darkplaces water by Zombie & Urre

    darkplaces water by Zombie & Urre

    this project is closed
    Last edited by seanstar; 06-28-2012, 03:19 PM.

  • talisa
    replied
    hey seanstar.

    i just decided to give your water a try after all after a long time....

    but instead of better performance i actually get worse performance when using your water compared to webangels version of pretty water, while webangels water has better visuals.

    i dunno what you did, but i get worse performance with your water while your water has less effects on it

    Leave a comment:


  • bluntz
    replied
    Originally posted by seanstar View Post
    Hi

    @bluntz

    glad to see the water is working for you

    regards


    Sean
    Thank you Sean, I really like the exaggerated refraction it makes it pop.
    I will be editing the texture coloring soon for my tastes as i am not a traditionalist
    Great job..

    Leave a comment:


  • M4CGYV3R
    replied
    Thank you, seanstar, for your water approach! It looks really nice.

    Leave a comment:


  • gdiddy62
    replied
    I've tried google chrome and firefox. It just isn't cooperating with me which is funny since I can download any of your other files or the files others post there. Oh well.

    Leave a comment:


  • seanstar
    replied
    @gdiddy

    hey

    i can always get medifire to work...might take two times to start.

    could try a different browser like google chrome.


    regards

    Sean

    Leave a comment:


  • gdiddy62
    replied
    Sean, Can you please fix the download from post 66. It won't work for me. I sent you an email.

    Leave a comment:


  • seanstar
    replied
    Hi

    @bluntz

    glad to see the water is working for you

    regards


    Sean

    Leave a comment:


  • bluntz
    replied
    Your DP_water pak works great,I had no problems at all with it.
    I just had them with the DP_reflect one.
    But you were right there was a conflicting pak in there after removing it wave size and movement were increased along with refraction,wow is all I can say.I didn't think it could look much better and still a solid 60 FPS.
    I really don't see much room for improvement in your last release unless you could somehow take it up a whole nother level by trying to incorporate specular highlighting as that is something nobody else has that I know of.
    If you could adjust the specularity on the splashing you would make it very photo realistic but at what cost I have no clue.
    2 Thumbs up:

    Last edited by bluntz; 05-14-2012, 11:31 PM.

    Leave a comment:


  • seanstar
    replied
    Hi

    @bluntz

    i just took a screenshot so you could see how the new dp_water pack looks for me.



    you could have another water pack in your quake\id1 folder...or water folder

    in quake\id1\textures....remove any other water packs or folders..


    hope this helps.

    ive been working on the speed of the water just now and slowed it down alot, I might also work on the norm texture to balance the ripples out a little.


    regards

    Sean

    Leave a comment:


  • bluntz
    replied
    Here are the results for DP_reflect.

    http://www.mediafire.com/conv/c6e133...6bc5810b6g.jpg

    Same shot edge on view picks up the sky textures

    I get No transparency with this version at all.
    Last edited by bluntz; 05-14-2012, 01:56 PM.

    Leave a comment:


  • bluntz
    replied
    Great Job, This is exactly what I want .
    Shots from the new DP_water build you made showing perspective fresnel distortion correction.
    Both top down and edge on are nearly perfect.Render performance is improved and border turbidity almost nil.
    PURE PORN

    I will take some pics from Your new DP_reflect shortly for comparison
    Last edited by bluntz; 05-14-2012, 01:24 PM.

    Leave a comment:


  • seanstar
    replied
    Hi

    @cobalt

    sorry i havent sent you the skin...i cant seem to import it into photoshop.

    i agree with you about the copyright issue and wouldnt mind uploading it to moddb when and if i get it finished.


    @bluntz

    maybe you cost post a pic of the problem so i can figure out what it is?

    a dp_water version of the new shader is ready.

    screenshot




    5.6mb link `z87-Sean-dp-water.zip


    regards

    Sean

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by haze_the_great View Post
    so whats with the green text highlights
    who did that first
    who's copying who
    cmon'
    details
    need some info plz !! important!
    ANDY plz install quake again.

    Leave a comment:


  • bluntz
    replied
    Hi Sean I have a question,
    I grabbed you last water pack and wonder if I should see transparent water or not.
    It seems to be solid reflect for me,if this is correct and not a build issue can I please get your previous release with both functions dp_reflect and dp_water? I thought it was gorgeous and dont mind the fps hit it costs.
    Thanks:
    JB

    Leave a comment:

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