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ID1_MP1_Textures_Animated_Reflecting

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  • #31
    Seven
    These are not my clips or works and are only posted to illustrate my ideas.
    I am not a programmer or a graphic artist but a carpenter.As such I use CAD and such,My ideas here are from my experience with ray tracing in povray. They used index of refraction values, transparencey and angle of incidence of a light source to map them.
    The clip that shows the reflection off of collums and other surfaces is showing how the refraction physics might work,notice that the reflection is moving and resizing.
    I like how the reflection covers the floor near the middle of the clip.
    The plastic look is not the best but neither do I feel that the reflections should be an Identical clone of the original image.
    If this is off topic it is not intended.
    Last edited by bluntz; 10-22-2011, 06:25 AM.
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    • #32
      Hello bluntz,

      naahh, no need to explain yourself.
      This "reflection topic" is so new and exciting for all of us, that we HAVE to talk about it.
      We are discussing our opinions and wishes here.
      That is fine. Nothing was intended personal.
      In fact it was me, who started the offtopic talk.
      And I already apologized to webangel. But she is cool with it.
      It is a very interesting talk we all have.

      Best wishes,
      Seven

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      • #33
        Originally posted by Seven View Post

        @ Nahuel

        As far as I understand your post, your way of adding the light beam is done by editing the map (bsp) file ?
        So we would need a new "start.bsp" file ?

        Kind regards,
        Seven
        Nope! i just will add new entities (place_bsp, and rtlight ) with an *.ent file. Also i will change a little the rtlightfile (deleting the lightwith cubemap of the window). I will try that now
        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

        syluxman2803

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        • #34
          That sounds good Nahuel !
          Thank god we have the .ent files.

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          • #35
            hello


            i tried out the hd cubemap and the reflection is sharp


            only thing is the cubemap and shader may have to change for each map your playing.


            @Seven
            i made the reflection textures just as a test.


            hmm an entity light beam effect sounds awesome.


            [ame]http://www.youtube.com/watch?v=InHfoViB9fA&feature=player_profilepage[/ame]


            regards


            Sean
            Last edited by seanstar; 10-22-2011, 10:56 AM.

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            • #36
              How the he** did you guys get so smart? LOL
              Can't wait for the results

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              • #37
                Hello Seanstar,

                Regarding the cubemaps:
                Creating them is explained in the dpwiki as well: click

                But I prefer to not use a HD cubemap. It is because of the reason I talked about here.
                The reflection on the model/entity will always be the cubemap, not a live one.
                Just as you said: That makes it really fit in only one position of the map.

                Now the solution to this (as long as you cannot have a different cubemap in every position), is to have one with lower resolution, that is not revealing which place it was made in.
                An "unsharper" (or better lets call it: universal or clever) cubemap will fit in more places.
                That is why I recommend to make a custom cubemap.
                That is what I said to OoPpEe in the above linked post.
                The cubemap must only me a seamless texture (like a skybox), that can be done manually.

                Now the tricky thing is to create "clever" cubemaps, that will fit everywhere.
                Lets face it:
                The light on your model is changing with the real light in the bsp.
                So we only have to worry about the cubemaps pattern / content itself.
                And I could swear that it can be done to create a perfect ("clever") pattern that can be used to make a chromed reflection looks good in every place.

                I dont know if I expressed myself good enough. English is hard

                Summary:
                - The sharper and High Res you make a cubemap, the easier it is to see that it doesnt fit.
                - The cubemaps should be a lower resolution and have a unspecific pattern for global use.

                These are just my thoughts and I may be wrong of course.

                Regards,
                Seven


                EDITED:
                That is of course only meant for a model/entity, that moves around (like a v_weapon).
                All other things (for example the world textures inside webangels pack) should have a higher Res cubemap.
                /EDITED
                Last edited by Seven; 10-22-2011, 08:24 AM.

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                • #38
                  Originally posted by nahuel View Post
                  Nope! i just will add new entities (place_bsp, and rtlight ) with an *.ent file. Also i will change a little the rtlightfile (deleting the lightwith cubemap of the window). I will try that now
                  Feel free to post it here. Can´t wait to try this.

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                  • #39
                    I can't wait either!
                    My interest in this is for my own self serving interest in creating a new logo for my clan.
                    I want to use this window that I have edited reflected in the eye of one of the monsters for our logo.
                    Last edited by bluntz; 10-22-2011, 09:24 AM.
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                    • #40

                      well, is a very early stage!! i will fix it
                      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                      syluxman2803

                      Comment


                      • #41
                        Originally posted by bluntz View Post
                        I can't wait either!
                        My interest in this is for my own self serving interest in creating a new logo for my clan.
                        I want to use this window that I have edited reflected in the eye of one of the monsters for our logo.
                        Nice window bluntz

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                        • #42
                          Originally posted by nahuel View Post

                          well, is a very early stage!! i will fix it
                          Oh hell yes!
                          This is going to be great.
                          @webangel
                          I am glad you like it.It will look a million times better when it gets sun rays pouring through it like this one though *giggles insanely*
                          Last edited by bluntz; 10-22-2011, 10:31 AM.
                          WARNING
                          May be too intense for some viewers.
                          Stress Relief Device
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                          .--------------------------

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                          • #43
                            Can't wait!
                            Will we still have the mirror reflections on the windows with this though?

                            Nice work on the Crow window bluntz!!

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                            • #44
                              Originally posted by nahuel View Post

                              well, is a very early stage!! i will fix it
                              This looks fantastic!!

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                              • #45
                                Very early version!! extract the pk3 in a new folder!!
                                beam_v_0.01.pk3
                                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                                syluxman2803

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