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Rouhis b_models pack

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  • seanstar
    started a topic Rouhis b_models pack

    Rouhis b_models pack

    this project is closed
    Last edited by seanstar; 06-28-2012, 03:13 PM.

  • bluntz
    replied
    Looks good for me, they are not overbright ,they darken when shadows are cast on them they dim down in the dark and under weather changes as well.

    Last edited by bluntz; 05-26-2012, 06:37 AM.

    Leave a comment:


  • soosel
    replied
    Originally posted by seanstar View Post
    Hi

    im starting to think i know who this is...just based on the screenshots and cute avatar...you should use the rouhis texture since its the right tone and brightness you want.

    remove your links from my threads.
    I saw how you swore with _Smith_ about water.
    You should not be as eccentric, and often listen to what you people say.

    I fixed textures for my own use. links are removed. good luck.

    Leave a comment:


  • seanstar
    replied
    Hi

    im starting to think i know who this is...just based on the screenshots and cute avatar...you should use the rouhis texture since its the right tone and brightness you want.

    remove your links from my threads.

    Leave a comment:


  • soosel
    replied
    Originally posted by seanstar View Post
    LOL
    this is how it looks with the proper files obviously installed.
    with any files(?) I just downloaded your file and installed it. After a while, it seemed to me that medkits packs are very bright, and it shows a screen from the photoshop.

    rtlights


    static
    Last edited by soosel; 05-26-2012, 05:36 AM.

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  • seanstar
    replied
    LOL




    this is how it looks with the proper files obviously installed.


    Last edited by seanstar; 05-25-2012, 06:51 PM.

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  • soosel
    replied
    LOL

    guess where is your texture.
    I dropped brightness of your texture in Photoshop and got this:

    before
    Last edited by soosel; 05-25-2012, 06:14 PM.

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  • seanstar
    replied
    Hi

    they didnt come out exactly as i wanted them...it was mostly a trade off because of the luma textures, that i needed to have them glow.


    regards


    Sean

    Leave a comment:


  • talisa
    replied
    sean's textures are made to be as close to the original as possible. the original quake models were this light too.


    so seanstar's textures arent to light, the original textures from ruohis were to dark

    Leave a comment:


  • soosel
    replied
    hey seanstar look, your medkits packs are very bright. it would be nice to fix it.

    for comparison:
    from this post
    http://quakeone.com/80561-post1.html


    and yours

    Leave a comment:


  • bluntz
    replied
    Wow ,
    This is the first time I have ever been tempted to change the unknown armor.
    Especially since you reskinned it for me ,but I am tempted for sure.
    maybe you could do something with the old one like this.
    gloss luma normal whatever it was it is nice.
    Last edited by bluntz; 05-10-2012, 02:46 PM.

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  • seanstar
    replied
    Hi

    this pack has been updated, to include an armor reflecting effect...check the first post.



    regards

    Sean

    Leave a comment:


  • NightFright
    replied
    In the end, I guess the difference won't matter that much, the color is more important. One way or the other, it will be much closer to the original with white/(very) light blue lights.

    Leave a comment:


  • seanstar
    replied

    Hi

    @nightfright

    when i look at the old box i see the lights are square and almost cross shaped




    i might make the sides with eight have the lights trail into a cross shape.

    regards

    Sean


    Leave a comment:


  • NightFright
    replied
    A good idea. This way, it will look even more like the original model!

    *EDIT JAN 5*
    If you want to improve it even more, try changing the shape of the blinking lights (which you want to change from green to white) from squares to circles. This way, it will be an almost perfect replica of the original model skin.
    Last edited by NightFright; 01-05-2012, 05:33 AM.

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