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  • rambo
    replied
    yeah newer monsters would be cool, this looks pretty sweet

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  • MadGypsy
    replied
    That looks frikken awesome, TeaMonster! It's a shame that you have to degrade it for Quake. You can do a hell of a lot with normal maps though. I'm excited to see the further evolution of your artwork bro.

    Great job!
    Michael

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  • talisa
    replied
    sweet, me like

    that looks totally uberly awesome. arnms look better and the face looks a lot cooler and closer to the original too like that
    before his face looked like and now it looks like , lot better like this!

    i totally cant wait till you finish it and we can have it in-game <3

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  • Tea Monster
    replied
    It's the angle. I've taken on board the crit and done some more adjustments. Arms have been changed and I've done something with the face.

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  • talisa
    replied
    sweet!

    i like that he looks more chubby now then before, more fitting


    would be nice though if the arms were more fat too though
    especially the forearms

    or perhaps its just the angle that makes his left forearm look thinner?

    Leave a comment:


  • Tea Monster
    replied
    Thanks!

    I've made a few alterations. I'll start on the low poly soon.

    I'm using Z-Brush and I started with a basic human shape and worked him up. it took me about 2 days to get to this point. I'm using Blender to make the low poly.

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  • webangel
    replied
    great

    Great work so far on the model.
    I will wait for the animation!

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  • seanstar
    replied
    Hi

    this looks excellent so far

    cheers

    Sean

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  • golden_boy
    replied
    Nice. Feet are cool, torso and arms look too much like your typical superhuman game character IMO. Doom 3-ish. Personally I'd make him fatter instead of extremely muscular.

    I'd also make his legs shorter and stubbier.

    I know it all comes down to taste of course.

    Splitterface, I'd guess it was done by use of some sculpting tool and basic knowledge of anatomy.

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  • talisa
    replied
    holy fucking shit, thats totally amazing tea monster!
    looks totally awesome, how'd you do that? and especially howd you do that so incredibly fast?

    awesome work

    only the eyes kinda look like he's a chinese ogre or something right now, lols

    but the model so far looks totally amazing

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  • Arioch
    replied
    Awesome job. I'll be waiting for this.
    (I think it should be fatter )

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  • Tea Monster
    replied
    I didn't even think of the pack of grenades

    Here's what I've got so far...

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  • talisa
    replied


    hope you can make the ogre close to that drawing
    and replace his weird grenade-launch thingamajig with a sack of grenades just like in that pic

    would rock so incredibly much if you made a hi-poly ogre which resembled the one in that pic

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  • Tea Monster
    replied
    Cheers!

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  • talisa
    replied
    MD3 To MDL Converter | QuakeWiki
    if you go here and get this tool, incluided with it is a more hi-poly md3 model of the ogre, which has feet modelled in

    and this drawing i found half a year ago or so perfectly illustrates how i think the ogre would look like:


    and hehe yeah i can totally understand why you keep wanting to call it a sprite, the original mdl by ID looks nearly as ugly as a sprite

    Leave a comment:

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