I'm recruiting for the Open-IQ project here and at the following locations:
IconicIdea.com
QuakeRoot - Mod DB
http://www.celephais.net/board/view_...5861&start=390
OpenIQ is Open Source Quake1 (single & multi-play) alternative. Here are the main bullet points:
*Full Replacement Content
* Male & Female player models (no pornographic models please)
*The original Hammer
* A new full Single-Player Episode (8 levels)
* 10 new Multi-player levels
* 1 new episode
* An End-Boss for every episode (4 new bosses)
* Play as monster (single & multiplay)
Go to www.IconicIdea.com to register for the project, the site has forums and chat. There are still items being debated, such as the engine that will be used. Feel free to add input, or opinions. No one will be turned away who genuinely wants to be a part of this.
This project will have complete replacement content except for the original Quake levels which have been released to GPL. There can be NO derivative works of the original content. This means you cannot use the previous models, sounds, textures, animation, or AI as a template - we have to create our own. If you add copyrighted or derivative works, it will be deleted. This is an Open Source Project and as such needs to be free of such things.
We want the Hammer created as originally advertised by Id Software. The earliest information releases described "Quake" as a Thor-like character wielding a giant hammer, who knocks away enemies by throwing the hammer -complete with real-time inverse kinematics. This shouldn't be confused with the hammer that was provided in Quake Mission Pack 1: Scourge of Armagon. We want a full blown "Thor-Hammer" that can be thrown - and returns to you. This weapon should be effective but not Godly, it cannot return "clipping" through a walls, if it hits a wall the player must retrieve it.
The original levels will, of course, be used (as they've been released to GPL) - We'd like to have a completely new episode (8 levels) built into Single-Play (Aztec style?) and 10 new levels for Multiplay.
We want 4 (Single-Play) "Bosses" created, one for each episode (except the 1rst which already has a boss) with the difficulty increasing incrementally when facing each Boss.
Options to play as a Monster in single play and multiplay. For instance, the option to play a fiend, that can pick up armor, but no weapons, or an ogre that picks up armor and grenades but nothing else - etc. Or even muliplayer games pitting factions of monsters against the others.
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Recruiting For OpenIQ - Quake1 Open Source Project
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Recruiting For OpenIQ - Quake1 Open Source Project
Last edited by QuakeRoot; 01-12-2013, 02:43 PM.Tags: None
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Can't wait to have a look
Send me something... anything... at fan_q1 @yahoo.com or @hotmail.com!!
I'm happy to hear you go ahead... we did all this for a good reason then hehe!
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NICE!! Thanks for the sandwich Bluntz!Originally posted by bluntz View Postimport java.util.List;
import java.util.ArrayList;
public class Main {
public static void main(String[] args) {
Workers marty = new Workers("Marty", 12);
Workers biff = new Workers("Biff", 20);
Sandwich usa = new Sandwich("U.S.A.",
;
Sandwich ham = new Sandwich("Ham", 10);
Sandwich cheese = new Sandwich("Cheese", 9);
Suppliers salad = new Suppliers("Salad");
Suppliers tomato = new Suppliers("Tomato");
Suppliers egg = new Suppliers("Egg");
Suppliers corn = new Suppliers("Corn");
usa.addSupplier(salad);
usa.addSupplier(tomato);
marty.buySandwich(usa);
System.out.println(marty);
}
}
class Sandwich {
private String model;
private double price;
private List<Suppliers> suppliers = new ArrayList<Suppliers>();
Sandwich(String model, double price) {
this.model = model;
this.price = price;
}
public void addSupplier(Suppliers sup) {
suppliers.add(sup);
}
public void addSuppliers(List<Suppliers> suppliers) {
this.suppliers.addAll(suppliers);
}
public String toString() {
return "Sandwich [model= " + model + ", price = " + price
+ ", suppliers =" + getSuppliers() + "]";
}
public List<Suppliers> getSuppliers() {
return suppliers;
}
public void setSuppliers(List<Suppliers> suppliers) {
this.suppliers = suppliers;
}
}
class Suppliers {
private String suppliers;
Suppliers(String suppliers) {
this.suppliers = suppliers;
}
public String toString() {
return "[" + this.suppliers + "]";
}
}
class Workers {
private String name;
private double money;
private List<Sandwich> sandwich = new ArrayList<Sandwich>();
Workers(String name, double money) {
this.name = name;
this.money = money;
}
public void buySandwich(Sandwich sand) {
sandwich.add(sand);
}
public String toString() {
return "Worker [name= " + name + ", money = " + money + ", sandwich = "
+ sandwich + "]";
}
}
Leave a comment:
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I didn't know OpenQuartz had a second generation, it looks interesting. While his project looks great, mine has gone a very different direction. OpenIQ has evolved into something else. It's not open source (it can't be, I'm borrowing tech without a license, I can't afford the license - it's all fan-based with no intent for profit anyway), it's not a Quake engine, the Quake theme, colors, feel, monsters are all still there, but in a different (BIGGER) setting. There are hostile and passive Ogre villages, various (some biologically very different) Fiends, a real story-line, and more lore/usage of slip-gates.Originally posted by Mom View PostQR
You must check OpenQuartz 2 | QuakeWiki when you are back around... the guy working on this is Chip and he did the last quake-expo in 2011... so is a serious player. This would be a great option if you are willing to work on something already in place or it might be a kind of startup not sure yet I still got to check this very soon.
This project came from Open Quartz (like you already knew hehe) and it is something that been explored by many top contributors (like Baker I guess he told you already hehe).
Well check my next introduction for S#8 to get the picture
It... will offend everyone. & yes, MadGypsy there is a flower planting feature, and a tea party mod is in the works too (It's more like a tea ritual).
I'm currently behind on the project. Life, kids, wife, food, shelter, money - all take a lot of time, but it's still growing. No screen shots yet, I'd be too embarrassed by them at this point, everything is still pre-alpha.
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[ame="http://www.youtube.com/watch?v=tCAUbAa9fTg&hd=1"]s8 introduction - YouTube[/ame]
So I just made this short intro for the S8 and I now know lot of solutions for different purposes like the one QR been looking for.
This very little intro (the 15 seconds after the generic) about Open Quartz is showing all the potential to afford all the Q1 diversity... for free.
Free was important to me most because of the free stuff you can find around... why should you need to pay 1st when all was done for free?
I'm sure people trying this game and realising how big / interesting Q1 is would pay back one way or another.
This video clip (just below) is the full song used and is called Superheros from Daze...
2 top actors in Q1 have my greatest gratitude... Baker and Scar3crow... my superheros
[ame=http://www.youtube.com/watch?v=Ot_mUlpt3ec&hd=1]Daze - Super Hero (Album Version Xtended) - YouTube[/ame]Last edited by Mom; 05-08-2013, 06:36 PM.
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I thought he was looking a bit hungry with all that delegation of labor ..Originally posted by MadGypsy View PostI can't believe you actually programmed him a sandwich. Not because I can't believe a sandwich would be programmed, but because I'm surprised that I didn't do it first.
I programmed a fart once. I even read how real farts are made and turned it into a class.
Leave a comment:
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Open Quartz is the right thing to go with!
QR
You must check OpenQuartz 2 | QuakeWiki when you are back around... the guy working on this is Chip and he did the last quake-expo in 2011... so is a serious player. This would be a great option if you are willing to work on something already in place or it might be a kind of startup not sure yet I still got to check this very soon.
This project came from Open Quartz (like you already knew hehe) and it is something that been explored by many top contributors (like Baker I guess he told you already hehe).
Well check my next introduction for S#8 to get the picture
Leave a comment:
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I can't believe you actually programmed him a sandwich. Not because I can't believe a sandwich would be programmed, but because I'm surprised that I didn't do it first.
I programmed a fart once. I even read how real farts are made and turned it into a class.
Leave a comment:
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import java.util.List;Originally posted by QuakeRoot View PostI've been gone for awhile. I've been very busy. I send love to all.
Mindz & Mark, thank you both for your emails/messages. Your encouragement is appreciated.
I'm not going to be on QuakeOne much, but I'll be around a bit more.
Hi Bluntz.
Your opinion of me & my ideas makes me smile.
It's good to be back.
To be honest I wouldn't be able to complete, or even keep working on the project without comments like this. The project has taken a very different turn - no one will see it coming. It's still a couple years from a beta release.
Get an original Avatar? No need, there's no beating a classic son.
Java sucks?
That's nice. Now go program me a sandwich.
When you're done with that, frag K1mp a couple times for me. He likes it.
import java.util.ArrayList;
public class Main {
public static void main(String[] args) {
Workers marty = new Workers("Marty", 12);
Workers biff = new Workers("Biff", 20);
Sandwich usa = new Sandwich("U.S.A.",
;
Sandwich ham = new Sandwich("Ham", 10);
Sandwich cheese = new Sandwich("Cheese", 9);
Suppliers salad = new Suppliers("Salad");
Suppliers tomato = new Suppliers("Tomato");
Suppliers egg = new Suppliers("Egg");
Suppliers corn = new Suppliers("Corn");
usa.addSupplier(salad);
usa.addSupplier(tomato);
marty.buySandwich(usa);
System.out.println(marty);
}
}
class Sandwich {
private String model;
private double price;
private List<Suppliers> suppliers = new ArrayList<Suppliers>();
Sandwich(String model, double price) {
this.model = model;
this.price = price;
}
public void addSupplier(Suppliers sup) {
suppliers.add(sup);
}
public void addSuppliers(List<Suppliers> suppliers) {
this.suppliers.addAll(suppliers);
}
public String toString() {
return "Sandwich [model= " + model + ", price = " + price
+ ", suppliers =" + getSuppliers() + "]";
}
public List<Suppliers> getSuppliers() {
return suppliers;
}
public void setSuppliers(List<Suppliers> suppliers) {
this.suppliers = suppliers;
}
}
class Suppliers {
private String suppliers;
Suppliers(String suppliers) {
this.suppliers = suppliers;
}
public String toString() {
return "[" + this.suppliers + "]";
}
}
class Workers {
private String name;
private double money;
private List<Sandwich> sandwich = new ArrayList<Sandwich>();
Workers(String name, double money) {
this.name = name;
this.money = money;
}
public void buySandwich(Sandwich sand) {
sandwich.add(sand);
}
public String toString() {
return "Worker [name= " + name + ", money = " + money + ", sandwich = "
+ sandwich + "]";
}
}
Leave a comment:
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Interesting links
Hi QR foker
Here are some links I found recently that seems of interest...
http://quakeone.com/forums/quake-tal...ke-client.html
http://quakeone.com/news/mods/4647-b...html#post56526
http://quakeone.com/news/site-news/4...ce-4077-d.html
quake.de :: Thema anzeigen - FreeQuake Project site
http://www.quakewiki.net/openquartz-2/
Func_Msgboard: OpenIQ - Quake1 Open Source Proj
IconicIdea.com • Information
IconicIdea.com • Information
QuakeRoot - Mod DB
Leave a comment:
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please allow me to handle all "beatings of kimp" for I will not falter in the way of getting "the job done".Originally posted by QuakeRoot View PostI've been gone for awhile. I've been very busy. I send love to all.
Mindz & Mark, thank you both for your emails/messages. Your encouragement is appreciated.
I'm not going to be on QuakeOne much, but I'll be around a bit more.
Hi Bluntz.
Your opinion of me & my ideas makes me smile.
It's good to be back.
To be honest I wouldn't be able to complete, or even keep working on the project without comments like this. The project has taken a very different turn - no one will see it coming. It's still a couple years from a beta release.
Get an original Avatar? No need, there's no beating a classic son.
Java sucks?
That's nice. Now go program me a sandwich.
When you're done with that, frag K1mp a couple times for me. He likes it.
FOK A KIMP 2013 !!!
Quake Root , whenever your ready o_O I'm ready to recieve the fokn ORDER! GoodGame
Leave a comment:
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I've been gone for awhile. I've been very busy. I send love to all.Originally posted by bluntz View PostYou are one of a long line of clowns who have come here with nothing and are surprised to find nobody wants to do all the work for you.
At the very least you could have made an original avatar fer chrissake.
Oh and BTW Java Sucks.Do some actual work and have something to show before you attempt to restart this project and maybe just maybe someone may get onboard but I seriously doubt it.
Mindz & Mark, thank you both for your emails/messages. Your encouragement is appreciated.
I'm not going to be on QuakeOne much, but I'll be around a bit more.
Hi Bluntz.
Your opinion of me & my ideas makes me smile.
It's good to be back.
To be honest I wouldn't be able to complete, or even keep working on the project without comments like this. The project has taken a very different turn - no one will see it coming. It's still a couple years from a beta release.
Get an original Avatar? No need, there's no beating a classic son.
Java sucks?
That's nice. Now go program me a sandwich.
When you're done with that, frag K1mp a couple times for me. He likes it.
Leave a comment:
-
You are one of a long line of clowns who have come here with nothing and are surprised to find nobody wants to do all the work for you.
At the very least you could have made an original avatar fer chrissake.
Oh and BTW Java Sucks.Do some actual work and have something to show before you attempt to restart this project and maybe just maybe someone may get onboard but I seriously doubt it.
Leave a comment:

Leave a comment: