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Storm effect in my Waste mod

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  • Storm effect in my Waste mod

    I started to code my mod called "waste" in 2010. Since then I have given up many times, and now I retorned to the qc and i decided to release a episode with 7 maps in the next months I got this storm effect in darkplaces elbowing another game and added to wasrw. Hope you like it


    [ame=http://www.youtube.com/watch?v=-1MAFa1WNFo]waste - YouTube[/ame]

    sorry about my framerate i only have 1 gb ram and 1,8 gb athlon
    the invasion has begun! hide your children, grab the guns, and pack sandwiches.

    syluxman2803

  • #2
    It looks really promising Nahuel. I suspect that the lightning strikes could probably be a little less "static" but it's a great idea. The Trees, plasma bolts, flares, etc are looking much more realistic. Well done and keep up the good work

    Would I be right in thinking that this is a DP only mod?

    Kind regards

    Monty
    Last edited by Mr.Burns; 02-03-2013, 03:10 PM.
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
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    • #3
      man that so cool, with the lightning! you definitely have my attention!
      So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
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      • #4
        Great idea nahuel!! Work out a few bugs here and there and you have a winner IMO!!

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        • #5
          sweet, I like!
          www.youtube.com/user/KillPixel

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          • #6
            Very great nahuel.
            How did you make those lightning flashes?

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            • #7
              Hello Nahuel,

              Great to see another work from you !
              They are always very interesting and inspiring.

              The projectile colors are very bright. You surely did this on purpose.
              The clip somehow reminds me on a good movie I watched several years ago. It also took place in a snowie country, but cant remember its name.

              The lightning strike is indeed a neat feature !

              From watching your clip, I think you did it with 2 or 3 different skyboxes.
              1 skybox is the regular one.
              The second and third are children with added lightning textures.
              You could switch between the skyboxes when the thunder strikes, via:
              localcmd ("loadsky skybox1\n");
              And then wait for 2 seconds and switch to
              localcmd ("loadsky skybox2\n");
              And then after 2 more seconds back to
              localcmd ("loadsky skybox\n");


              Hello webangel,
              you can add this effect to the thunder-sound-code in your smc as well.

              Please keep us amazed with your beautiful ideas Nahuel !

              All the best for you my friend,
              Seven

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              • #8
                Looks great! Really helps set a gloomy mood- and I'd love to see a map that is just a massive, dark forest, with monsters lurking about... it'd be intense not being able to see too far out and having a Fiend jump out at you
                +Rep! I'm going to the top!

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                • #9
                  Originally posted by Kliffington View Post
                  I'd love to see a map that is just a massive, dark forest, with monsters lurking about... it'd be intense not being able to see too far out and having a Fiend jump out at you
                  You should play Slender and Haunt: The Real Slender Game then.
                  It will give you chillls!

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                  • #10
                    Too cool

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                    • #11
                      Love it!
                      I'd love to see it from inside the building through the windows,revealing a backlit monster with its face pressed up to the window watching you when it flashes!
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
                      ---------------------------
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                      .--------------------------

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