Announcement

Collapse
No announcement yet.

Storm effect in my Waste mod

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • nahuel
    started a topic Storm effect in my Waste mod

    Storm effect in my Waste mod

    I started to code my mod called "waste" in 2010. Since then I have given up many times, and now I retorned to the qc and i decided to release a episode with 7 maps in the next months I got this storm effect in darkplaces elbowing another game and added to wasrw. Hope you like it


    [ame=http://www.youtube.com/watch?v=-1MAFa1WNFo]waste - YouTube[/ame]

    sorry about my framerate i only have 1 gb ram and 1,8 gb athlon

  • bluntz
    replied
    Love it!
    I'd love to see it from inside the building through the windows,revealing a backlit monster with its face pressed up to the window watching you when it flashes!

    Leave a comment:


  • JDSTONE
    replied
    Too cool

    Leave a comment:


  • Henry
    replied
    Originally posted by Kliffington View Post
    I'd love to see a map that is just a massive, dark forest, with monsters lurking about... it'd be intense not being able to see too far out and having a Fiend jump out at you
    You should play Slender and Haunt: The Real Slender Game then.
    It will give you chillls!

    Leave a comment:


  • Kliffington
    replied
    Looks great! Really helps set a gloomy mood- and I'd love to see a map that is just a massive, dark forest, with monsters lurking about... it'd be intense not being able to see too far out and having a Fiend jump out at you

    Leave a comment:


  • Seven
    replied
    Hello Nahuel,

    Great to see another work from you !
    They are always very interesting and inspiring.

    The projectile colors are very bright. You surely did this on purpose.
    The clip somehow reminds me on a good movie I watched several years ago. It also took place in a snowie country, but cant remember its name.

    The lightning strike is indeed a neat feature !

    From watching your clip, I think you did it with 2 or 3 different skyboxes.
    1 skybox is the regular one.
    The second and third are children with added lightning textures.
    You could switch between the skyboxes when the thunder strikes, via:
    localcmd ("loadsky skybox1\n");
    And then wait for 2 seconds and switch to
    localcmd ("loadsky skybox2\n");
    And then after 2 more seconds back to
    localcmd ("loadsky skybox\n");


    Hello webangel,
    you can add this effect to the thunder-sound-code in your smc as well.

    Please keep us amazed with your beautiful ideas Nahuel !

    All the best for you my friend,
    Seven

    Leave a comment:


  • webangel
    replied
    Very great nahuel.
    How did you make those lightning flashes?

    Leave a comment:


  • KillPixel
    replied
    sweet, I like!

    Leave a comment:


  • gdiddy62
    replied
    Great idea nahuel!! Work out a few bugs here and there and you have a winner IMO!!

    Leave a comment:


  • Syluxguy28O3
    replied
    man that so cool, with the lightning! you definitely have my attention!

    Leave a comment:


  • Mr.Burns
    replied
    It looks really promising Nahuel. I suspect that the lightning strikes could probably be a little less "static" but it's a great idea. The Trees, plasma bolts, flares, etc are looking much more realistic. Well done and keep up the good work

    Would I be right in thinking that this is a DP only mod?

    Kind regards

    Monty
    Last edited by Mr.Burns; 02-03-2013, 03:10 PM.

    Leave a comment:

Working...
X