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  • Authentic Model Improvement

    Update 21/03/2013: Player model added to pack.

    Current Features:

    Player - New model, texture and animations.

    Dog - New model, texture and animations. New head gib.

    Grunt - New model, texture and animations.

    For Modders:

    Complete .blend files included.
    UV maps for new textures included in high resolution.

    Downloads:

    Authentic Models Pack





    After playing around with Quake for a bit the past few days I decided that the models could do with a bit of improving.

    I decided to start by attempting to update the Grunt. I really like the original aesthetic of quake so I worked with the original texture and rebuilt the model from the ground up. I'm also working with the original .mdl format so these will work even in vanilla Quake.
    Last edited by capnbubs; 03-21-2013, 09:15 AM.

  • #2
    nice improvements!
    So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
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    • #3
      looks nice

      although i still prefer using hi-poly remakes.

      but it would be great if you could do the same for knight & hellknight, zombie and dog, since for those there arent any hi-poly remakes made yet

      and it would be nice to have some slightly more hi-poly models for them in the meanwhile.

      .

      and your grunt remodel looks great
      got some questions though:
      does it use the original texture from ID or a modified texture?
      and can you use hi-res textures that are already available for the original ID model on this model?
      Last edited by talisa; 03-15-2013, 04:59 PM.
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

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      • #4
        Originally posted by splitterface View Post
        and your grunt remodel looks great
        does it use the original texture? and could it be used with the hi-res textures that are already available for the original ID model?
        Thanks!

        Yes it uses the original texture so any hi-res texture replacements should work just fine. Once the animations are finished I'll upload it for people to test.

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        • #5
          cool, thats great, that it just uses the original texture, and thus using hi-res replacement textures on it should work fine


          you should do teh zombie
          Last edited by talisa; 03-15-2013, 06:09 PM.
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #6
            Looks very good so far
            Sorry if my english isn't clear, is not my native languaje.

            Comment


            • #7
              player model please!!
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #8
                Your grunt looks like it has skinny jeans on?

                I don't like how the legs look but the rest looks ok!
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                • #9
                  if someone could remake a player model that looked authentic but modern we/QW community could gain some volume.
                  well i think a new player model will allow a free download for online games.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #10
                    Originally posted by capnbubs View Post
                    I'm currently remaking the animations using a skeletal rig in blender.
                    People always post their work-in-progress screenshots of great things and then leave never to be seen again. It would be really nice if you could released this regularly as you work on it.
                    Quake 1 Singleplayer Maps and Mods

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                    • #11
                      Originally posted by capnbubs View Post
                      Are there many people like myself who would like a model update that fits in with the original aesthetic?
                      Yes there are. Some of available remodels have either cute, grotesque vibe to them, they also stand out of extremely low-poly environment.
                      Pimped up mode is also far from being the only proper mode of playing it.

                      If it comes to order of priority imo:
                      - Player model for multiplayer crowd.
                      - Ogre and Shambler ( the most iconic monsters, also one of the worst original models ).
                      - Any other monster without updated model available.
                      - The rest of the cast.
                      Originally posted by Phenom View Post
                      Your grunt looks like it has skinny jeans on?
                      I may be wrong, but I think that updated model is the one on the left and the one with skinny legs is original.
                      Last edited by _Smith_; 03-16-2013, 09:24 AM.
                      Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.

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                      • #12
                        Originally posted by Spirit View Post
                        People always post their work-in-progress screenshots of great things and then leave never to be seen again. It would be really nice if you could released this regularly as you work on it.
                        Since I built the model from scratch it is unusable until I've finished the animations, they are almost done though so I should be able to release it later today. I only have the running, firing and walking animations left.

                        I'm planning on doing the dog and the player next.

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                        • #13
                          Soldier released

                          I finished the animations, here's the soldier model ready for use!

                          Model Update - Soldier

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                          • #14
                            Hello capnbubs,

                            You sir, are amazing !
                            Your soldier model is magnificent.

                            I like your details, like his nose (now the soldier finaly has one)
                            I like his trousers back-pockets sticking out.
                            I like his weapon handling. It is not sticked to the body (left hand).
                            Also the "weapon throw away" animation when killed (like in Socks "In the shadows" mod).

                            The animations are all realy smooth. Loving the pain + death animations.
                            Simply fantastic !

                            Only thing, his legs are a tiny bit too wide opened in general (but that is complaining on a high level)

                            You proved once again that Quake models does not need insane polycounts to look beautiful.

                            Thank you very much for your work, effort and sharing !
                            This is a keeper for me.

                            Best wishes,
                            Seven

                            PS: Thank you for also doing the unused "load" animation.

                            Comment


                            • #15
                              Originally posted by Seven View Post
                              Thank you very much for your work, effort and sharing !
                              This is a keeper for me.

                              PS: Thank you for also doing the unused "load" animation.
                              Thank you for your glowing review! C:

                              I'm intending to use that loading animation in my mod to signify they are going to fire a grenade.

                              I might include the blender file in the download in case people wanted to poke around in the file or edit it for their own purposes.

                              I am also considering trying to repaint the model on a 512 by 512 texture map with new UV mapping for a bit more detail in the textures, but keeping it as close to the originals as possible, just better quality. I won't replace this version with it though as it would break compatibility with high res texture packs.

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