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Authentic Model Improvement

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  • Dutch
    replied
    It is great to see these models improved but still retain their old school feel. Very cool.

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  • KillPixel
    replied
    This is probably my favorite project in the works at the moment. Great work, keep it up!

    Leave a comment:


  • s13n1
    replied
    I'm still reading all the posts, but just wanted to say some really magic work being done here. As someone who has spent a long time tinkering with models, I fully appreciate the work you're doing here.

    It takes a particular level of skill to do what your doing, to take a model and enhance it like that without upsetting it too much, and to retain the original skin. Top stuff.

    Animations are superb too!

    Can't wait to see more!

    Leave a comment:


  • Tea Monster
    replied
    I've been away for a while, what did you need?

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  • MadGypsy
    replied
    I've unwrapped plenty of my own models in blender.
    Oops, I didn't realize you were familiar with blender. My mistake. When you said something about reloading a .png into the uv layout, I was pretty sure you were "new".

    @ everyone else: Those were some pointless replies.
    I get your point, which wasn't pointless at all {cough}.
    Last edited by MadGypsy; 02-13-2014, 06:02 PM.

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  • Cobalt
    replied
    Not sure if anyone has noticed, but the original player.mdl's legs dont move in any of the attack frames , except axe. The existing attack frames look ok if standing still, but move when firing is in need of repair.

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  • gnounc
    replied
    Awesome : ). Thats exactly what I wanted to know. Thanks gb!

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  • golden_boy
    replied


    This should answer it.

    I didn't know about this either, I just applied some google-fu.

    @ everyone else: Those were some pointless replies.

    Leave a comment:


  • gnounc
    replied
    Yes, I understand how to select a uv. I've unwrapped plenty of my own models in blender.
    There are TWO SKINS in the folder, but only a uv map for ONE.
    I want the uv map for the updated skin which is properly sectioned off into islands.
    When you go into edit mode in blender and check the uv on the model, only the classic id seam straight down the middle uv is available. Which means only the classic skin is usable without unwrapping it again. If capnbubs has the other uv map available, OR if its saved in the blend file somehow and i just dont know how to get to it, then I would like to get my hands on it so I can actually convert the models to proper IQM and use them in an upcoming project.

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  • MadGypsy
    replied
    UV maps are useless to you unless you intend to underlay them on a layer of some art program and use them as a guide for making your own texture.

    Seven was on the right track. You need to get the .blend file, split screen, one side 3d editor, other side UV editor. Hilight the entire model in edit mode and voila, the already made UV map will appear in the UV editor. Those PNG's are useless to blender, after all they aren't really "maps" at all, they are just a "snapshot" of the UV layout, nothing but a picture. And their only purpose is to be a guide to paint over.

    pro note (from not a pro): UV means XY as in horizontal and vertical directions on a 2d plane. U=X and V=Y. So a UV map is really an XY map but to name it that would be conflicting. Before I ever knew this, I always thought V = vertices and I would one day learn what U meant

    Useful Vertices map...lolololol
    Last edited by MadGypsy; 02-13-2014, 12:15 AM.

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  • gnounc
    replied
    np seven. thanks for the replies anyways.
    My question is likely best answered by capnbubs himself, I can wait for his response
    unless someone else has an authorative answer.

    There is already a texture that assumes a specific UV layout. I cant find THAT specific UV layout. If the texture expects a UV layout that exists, that layout should be provided, unwrapping it to match would be a bit of a mess.

    Leave a comment:


  • Seven
    replied
    Hello gnounc,

    I am sorry, I am not a big help for you as I am not experienced with blender.
    But at the same time I am also suprised that our members with more blender experience do not help you out...

    Anyhow, as you know, there are a lot of blender tutorials available. If you search for "uv blender" you will find a lot.
    This one is maybe what you need (but as mentioned, there are also several others)
    As far as I understand, as the model is already finished textured, it should be quite easy to unwrap the model in blender and get your uv-map file. Maybe its even in another layer already.

    Best of luck.

    Leave a comment:


  • gnounc
    replied
    I got the download from the link on the first post in this thread. If thats not current, then neither is my download copy.

    I see the uv map pngs, not sure if those can be loaded into blender as actual uv maps. If not, I dont know how to get the new uv map, because the original idstyle is the only one that shows.

    Leave a comment:


  • MadGypsy
    replied
    It's a complaint on a fairly high level, anyway.
    compliment?

    Leave a comment:


  • NightFright
    replied
    It's a complaint on a fairly high level, anyway. These models are superb and superior to the originals in pretty much every possible way. Maybe they could have even more detail, but TBH, I don't need that. Just finish the rest of them in the same style eventually, please! ^^

    Leave a comment:

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