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  • osjclatchford
    replied
    not actually a member of quaddicted but minly for the reason you've stated. it too seems to me to be a repository rather than a typical forum where on-topic chat occurs.

    not ashamed to say that I have no idea what a discord even is. nor do I have any real desire to, like my views on chatrooms, facebook, twitter, instagram or any other of these instant-fix-informaton-inundaters. dont need it or want it so I'm more than happy in blissful ignorance.

    I like forums because you can take your time to write what you want to, no time pressure or people hanging around waiting for your response. everyone these days has absolutely no patience whatsoever. take those that dl mods: If I had a nickel for every c*cksucker that commented on my mods asking how something works or why something does something unexpected and if it will work with brutal whatever, ARGH, I'd be a millionaire by now!
    "read the damn redme file thats in the dl, look at the instuctions on the frontpage of the modDB page you're getting it from and THEN ask you stupid questions."
    I dont get it.
    games like doom, duke3d, quake and the like of that era had instruction manuals and readme's as did their mission packs. thats why my mods for classic games do too, yet still...
    I guess its the generation gap thing, then, why would someone not of that generation want to even play the mod? and why would someone who is of that generation be like that?
    I dunno it seems there is an entire group of attention-deficit-disorder drop-outs who cant spend the 20 seconds it takes to read instructions, or even know what an FAQ is.
    "oh, no I cant waste time looking at that, i might miss out on something on instagram and then be two seconds behind on what is the current meme/trend and have to killmyself for being out of fashion"
    and the aforementioned platforms seem to breed and encourage that kind of behaviour as far as I can see... I guess that what mekes them money I suppose...

    ok thats one hell of a rant but its got it off my chest at least.


    I've definately been at home alone too long...











    ...so what the hell is a discord then? LOL

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  • NightFright
    replied
    That horn is amazing. It seems like a simple model, but surely a lot of work had to be put into it.

    Regarding Quake communication, I only know of Func_Msgboard besides this one. Maybe there's some chatting going on over at the Quaddicted forums as well, but it's not much more than here. It's usually a couple of users and you quickly know them all since you rarely see a post from anyone besides the usual suspects.
    No clue who is currently running the show here, but the forum could use some more moderation, especially since nasty spam bots keep popping up in half-dead forums like this one, knowing their posts stay for a while before getting removed.

    My upload of the model pack on ModDB helped to draw some attention to this project, but it's still nowhere near decent. I don't doubt people want to see Quake stuff, but for some reason it's falling into the nerdy category for many out there, for whatever reason.

    Maybe forums are just becoming relicts of the past and the future belongs to Discord, who knows.

    Leave a comment:


  • Tea Monster
    replied
    I heard that there was a discord, but it's only for multiplayer hookups, no modding content, which is a shame. That is where things seem to be going. There is Quaddicted, but I don't know if it's a proper community or just a repository website.

    Maybe creating a modding discord and putting the word around? The only problem with discord channels is that they tend to create a lot of off-topic chatter. The problem is that Dark places hasn't done anything for a better part of a decade. The Wrath team are putting in some updates, but I don't think it's aimed at next-gen renderer stuff. I don't think that any of the new source ports support normal and spec maps, which is going to sideline a lot of cool new content. I could set one up if you like.

    I remember coming back one day a few years ago and quakeone was offline. I think I checked by chance and found that it was back up. No mention anywhere about it's return. It's a shame. Quake should have more of a presence online.

    I'm still tweaking the UV maps on the horn.

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  • osjclatchford
    replied
    yup. the forum died a death a while back and this replacement forum came too late for those that had given quakeone.com up for dead. only a few of us old-guard left these days.
    plus its buggy as shit. oftimes It wont let me log in without warning. logs me off mid post. wont show images properly. and thats just the nice issues. yeah its kinda jank, but where else can I do quake, shit man? where else would I, even?

    oh and that horn, m'wa! love it! no dl-able file yet?

    Leave a comment:


  • Tea Monster
    replied
    Yeah, it's pretty dead here. What happened to everyone?

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  • osjclatchford
    replied
    well, dont be too hard on yourself.
    funny thing with the lava-nails, Ive imagined them to be be not actual lava, but rgular nails that are superheated via an electrical charge within the nailgin's chamber prior to firing, and glow read hot, subsequently doing more damage to fleshy enemies a lot like the 'civillian' crossbow bolts from hl2, which are heated in a similar way. (However, they'd be useless on hard stuff like metal armour or stone as the hot-nails would simply squinge like putty)
    as such you'r lavanails look a better match for this description. they look like one of deware's nails thats been insanely heated up and is glowing madly.
    The only real benefit of my skin is that it matches the original skin in tone which is ideal for the project but I personally like you'rs more for said reasons...

    Leave a comment:


  • NightFright
    replied
    Yeah, my lava nail skin sucked pretty hard. It was basically a placeholder since I didn't want to see the lava nailguns shoot orange triangles any more, lol. Yours are ofc ways better and will hopefully make my poor attempt fade into oblivion quickly...

    Leave a comment:


  • osjclatchford
    replied
    Just got a copy of doa (mp2) not played it but got it look at the outstanding models/skins wanted.
    I noticed the lavanail (lspike.mdl) skin you have currently differs in tone vastly from the original. as such Ive made a new skin to match nicer:
    https://www.mediafire.com/file/p87m0...ANAIL.zip/file
    clearly based on deware's nail model/skin, it uses all the fullbright oranges so it should be just like the original. just matches th eother nails in form. AFAIK, anyhow. just let me know...
    oh, yeah, pic: https://www.mediafire.com/convkey/0c...aryudbq2zg.jpg

    Leave a comment:


  • osjclatchford
    replied
    I utterly concur. the 742 poly model indeed looks ideal for this project. the other 1120 version is nice for an alternative high-end model-pack though so worth keeping aside as NF says. Talisa could happily add that to the high-res content list, I'm sure...

    god, seeing the original without it's skin, I never realised how shyte the original model is! shows how effective a good skin is on a low-end model I suppose.

    will this new model be using the original skin too? looking, now at how its mapped on the original, it should be ideal, no?

    Leave a comment:


  • NightFright
    replied
    Tough choice. I would say go for the 742 poly version, the other one looks "too good" for this project probably (never thought I would ever write that, lol). However, don't throw the other away, I guess it can still be used in different ways.

    Leave a comment:


  • Tea Monster
    replied
    That is really nice pixel art on that skin. Very good job.

    I had an hour tonight so did this. One is much smoother, the other probably more authentic.

    Leave a comment:


  • osjclatchford
    replied
    Originally posted by Tea Monster View Post
    Glad I can help with the game a bit. Yeah, Duke is dead at the moment - modelling wise anyway. I was between projects, so I'll help out here and there, but probably not in that sort of burst of polygons.


    well, we'll take what we can get. Ive enjoyed working on skins for your lovely models, looking forward to doing more of the same!

    Originally posted by Tea Monster View Post
    That shotty is lovely.

    yep, shes a beaut' ain't she.
    I Fell in love at first sight and just had to have it.
    At first I was just playing about to see If I could go for a greyscale instead of blue in the quake pallete but found I needed a mix of the two in just the right balance.
    the brown/reflection was a last minute addition which I took the idea from the quake2 world models which all +/- have brown reflections on the bottom edge. I tried It out here and found it to be just as appropriate for quake1 as quake2.
    on the view model the brown on the underside of the barrel is reflection of the stock I suppose but on the world model I'd say its reflecting the world enviroment. most of quake is pretty brown so it works...

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  • Tea Monster
    replied
    Glad I can help with the game a bit. Yeah, Duke is dead at the moment - modelling wise anyway. I was between projects, so I'll help out here and there, but probably not in that sort of burst of polygons.

    That shotty is lovely.

    Leave a comment:


  • osjclatchford
    replied
    essentially, improved detail and poly.
    better muzzle and recievers on the barrels, improved stock texmap, better form to the pistolgrip and trigger/triggerguard. thus, all round neater appearance...

    as can be seen in this pic: https://www.mediafire.com/convkey/ce...qhy18gapzg.jpg

    quite an improvement, but likewise very faithful. this is whats currently in the pack.



    However, just FYI, I use this model.
    pic: https://www.mediafire.com/convkey/57...eplz0dtczg.jpg
    (I've brightened the pic in post, so you can see it better, its not really that washed out, LOL)
    also by deware, and used in ad, but it uses a custom skin Ive made for it.
    my skin ditches the bluey tones on the barrels and adds some brown, reflection to the lower edges, as on the v_model...

    heres a file with it in: https://www.mediafire.com/file/q0bzg...ickup.zip/file
    as you can see, as nice as it may be, its quite a departure from the original id1 model, so i figured you'd stick to what you're currently using as its pretty good.
    I love this alternative one it but I'm not sure its not really 100% authentic...
    theres some lovely added detail to the grip on this model.
    there's just something real satisfying about that winchester reload mechanism on the triggerguard/grip that makes sense of the way the ssg has always reloaded in-game without a pump or manual shell inserting anim (like doom) that makes me love it even more.
    one of those "once i'd seen it, i'll never go back" moments for me.

    *edit*
    did you really not like the v_shot2.mdl he did?
    I love it!
    In fact I prefer its original skin even more to the skin I made for it, even though mine is more faithful, and as such better for the pack, I use his original.
    thats the beauty of having so many options out there. anyone can pick and choose their personal faves... but I do agree, this pack should be the go-to for truly faithful remakes.
    Last edited by osjclatchford; 01-18-2021, 10:59 AM.

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  • NightFright
    replied
    Does dwere's g_shot have any visible improvements like higher poly count or is it just the reskinned id1 model? I know his HUD model kinda sucked, so we don't need anything fitting to that...

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