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  • NightFright
    replied
    I might consider reverting back to Lunaran's knight in the next release since it's indeed very faithful to the original model and even still uses the original skin. In DoE I am still using his model since it has the statue skin, so it would also be consistent to go back to it in ID1.

    The new Fiend is definitely better animated than the one from Bloodshot and the skin deviations are tolerable.

    Regarding the new Death Knight I am a bit divided. It looks really cool, but Chillo's first version was indeed a bit more faithful. I'll probably end up reverting it after all.

    @ osjclatchford
    Your reskinned ogre is approved and will make it into the next release. I just had to rearrange the skins internally since otherwise skin1 wouldn't be used for the multi-grenade ogre in DoE. It's amazing how the model gets closer to the original without touching the mdl mesh.

    I still want to get rid of the boobs on the Vore. Removing the horns was only half of the necessary edits. Also I'd like to see the gremlin from SoA and wizard from DoE remade.
    Last edited by NightFright; 11-20-2020, 03:15 PM.

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  • osjclatchford
    replied
    nice to see further work on this. but have to ask, where did you find out about the new hellknight from chillo? its not on his recent twitter feed and thats the only place ive seen his stuff... hes been very voxelly of late so i'd give up on futher quake mdl's from him... but following his work nonetheless... its good stuff...

    I personally prefer the original other chillo hellknight over the new one and I definately prefer lunarun's knight over the chillo one but opinions always differ eh?
    I feel the new chillo ones differ from the source material WAY too much for me especially the walk anim on chillo's regular knight, (wtf is going on with those head angles, looks kinda awkward)

    I know I've said this time and again but I do wish there was a new oldone model... shubbies looking rather tired against all this stuff...

    also just an fyi I re-did the ogre again to have the (original) bigger teeth in again but kept the angrier eybrows I did. (Ive attached a link to this post.)
    I did it after looking at the ogres again during a recent playthrough of arcane dimensions (just got a machine that plays this without lag! LOL)
    after looking at the chillo ogre against the ones in AD, felt i'd gone too far on this 'un... I think I was obsessing over nostalgia too far and compromising the quality of the art itself... easy done... but easily fixed too...

    MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
    Last edited by osjclatchford; 11-20-2020, 11:00 AM.

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  • NightFright
    replied
    Version 1.11/Rev. #19 has been released. I have discovered that Chillo released two new models earlier this year which are so good they cannot be ignored. I also refined the progs.dat fixes further. Now they are based on Maddes' URQP code which fixes a lot of smaller and bigger annoyances in vanilla Quake like the fish count bug, the Megahealth rot bug or door sound bug, just to name a few. Even includes Frikbot X++ support for ID1!

    Changelog Rev. #19
    > Update: [ALL] Progs.dat refresh #2 (ID1 based on URQP 1.06a QuakeC fixes; HIP/ROG partially fixed), including FrikBot X++ support for ID1
    > Update: [ID1] Death Knight (+ head gibs) by Chillo
    > Update: [ID1] Fiend by Chillo (replaces Bloodshot's version)

    Download from Github repository (6.5 MB)
    Last edited by NightFright; 11-20-2020, 02:59 PM.

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  • NightFright
    replied
    Version 1.10/Rev. #18 has been released. While no new models have been added, I finally updated all included progs.dat files and made them the way I wanted them to be since a while:

    1) Now all weapons have their projectile trajectories fixed when looking up/down, not just the nailguns (the Super Nailgun had only been partially fixed before, anyway). Lightning gun still isn't perfect especially with extreme angles, but at least a bit better. If anybody knows how to fix it for good, please tell me.

    2) Ooppee's code tweaks were removed from DoE, restoring the original Plasmagun behavior.

    3) The needless DoE elevator fix for R1M7 (which was only meant for Darkplaces) has also been removed.

    On Github you can now also find the QuakeC source files for all included progs.dat files, as it should have been since the beginning. Seven can relax now!
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.
    Last edited by NightFright; 11-20-2020, 02:54 PM.

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  • woods
    replied
    Hey guys I am looking for a way to apply a skin to the player model in Mark V? Is that possible. What is the most recent updated player model? Are you guys on discord?

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  • osjclatchford
    replied
    "... the geometry of the model makes the changes necessary..."

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  • NightFright
    replied
    Not bad at all! Maybe the skin still needs some fine tuning since the old middle part of the grenade launcher shouldn't be visible at all if you look at the original skin. Just these dots on the side, actually.
    The Proximity Launcher, (also can be called the Proximity Gun or Mine Launcher) is a Weapon that was introduced in and is only available to Scourge of Armagon for Quake. It appears as a red colored Grenade Launcher. It launches proximity mines which will only explode if an Enemy or the player...

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  • osjclatchford
    replied
    Originally posted by NightFright View Post
    osjclatchford
    If you have time, please also provide updates for the addon weapons based on your most recent commits (i.e. g_prox, v_prox, v_multi and v_multi2). The ogre already includes the necessary skin for ROG, so no need to do anything with it.
    hows this proxxer!:

    http://www.mediafire.com/file/cz3cix...oxgun.zip/file
    pics:
    https://www.mediafire.com/convkey/38...pvh8oq2r6g.jpg
    https://www.mediafire.com/convkey/5e...nfge50ce6g.jpg

    comes in centred and angled flavours... yeah not 100% faithfull but the geometry of the model makes the changes necessary...

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  • NightFright
    replied
    Version 1.9/ Rev. #17 has been released. This incorporates most of osj's additions (some I skipped, such as the unfinished Vore and Shub edits).

    osjclatchford
    If you have time, please also provide updates for the addon weapons based on your most recent commits (i.e. g_prox, v_prox, v_multi and v_multi2). The ogre already includes the necessary skin for ROG, so no need to do anything with it.
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.
    Last edited by NightFright; 11-20-2020, 02:55 PM.

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  • Mr.Burns
    replied
    Well done OSJ,
    I like the new slant on the shub. Keep then coming

    Kind regards
    Monty

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  • osjclatchford
    replied
    done a skin for an alternate model for the grenade too, might be wanted for the pack:
    https://www.mediafire.com/file/bqpsr...enade.zip/file
    pic:
    https://www.mediafire.com/convkey/eb...yjw0n0l46g.jpg

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  • osjclatchford
    replied
    ok so even though it seems like this place is +/- dead at the minute i'm going to keep posting stuff here as long as it is relevent and then if someone does decide to take a gander, the stuff will be in the 'right' place so:

    ogre skin v2!
    https://www.mediafire.com/file/z6ome...re_v2.zip/file
    see here:
    https://www.mediafire.com/convkey/6b...ws3qujk16g.jpg

    essentially a bit of work on chillo's abandoned ogre model to look even closer to the id original in terms of style etc...
    the face is now meaner, the teeth less derpy and (as on the first version) the Brown Q is reinstated on the tababrd.
    also I've taken the opportuity to reskin sock's h_ogre.mdl (from arc-dim) with a skin that matches the chillo ogre (with new skin) more.
    FYI The headgib model is in the pack with the ogre...

    *edit*
    i did a classic/authentic interpretation of the reforged oldone.mdl skin today too:
    https://www.mediafire.com/file/0sc74...in_v2.zip/file
    see it here:
    https://www.mediafire.com/convkey/aa...id7lh9456g.jpg
    (this is actually my second go at this. now, in twice the res for a slightly more detailed skin)
    however all I can see is this when I look at it:
    https://www.google.com/url?sa=i&sour...80830211239060
    I know its not everyones cup-of-tea but some may enjoy...
    Last edited by osjclatchford; 02-03-2020, 08:32 AM.

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  • osjclatchford
    replied
    so yeah, I just discovered gl_nearest_mipmap_linear as opposed to gl_linear_mipmap_linear and now i cannot ever go back to the old and ugly blur-athon that it was before. why mention this at all? well ive now discovered that my edits to chillo's vore look less than ok in this gl mode so you might wanna forget that one unless I make a better version soon...

    the weapons and the enforcer look fine in this glmode though so worry ye not about those...

    in the meantime have at this:
    https://www.mediafire.com/file/wzq7p...night.zip/file
    the much needed and missing h_hellkn.mdl to match chillo's hellknight model/skin.
    essentially its just a reskin of the model for the hellknight headgib from arcane dimentions (sock?)

    anyway here is a couple of preview shots:
    https://www.mediafire.com/convkey/cd...jc15g8vy6g.jpg
    https://www.mediafire.com/convkey/98...09dgzunb6g.jpg

    *edit*
    oh yeah, Ive decided to do the player headgib too:
    https://www.mediafire.com/file/zb0e5...eadib.zip/file
    its based on sock's h_grunt model and skin...
    see here:
    https://www.mediafire.com/convkey/85...hpnl08at6g.jpg
    it matches that player model by capnbubs somewhat now...
    Last edited by osjclatchford; 02-01-2020, 12:50 PM.

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  • osjclatchford
    replied
    Hi guys Its been awhile but I have done some stuff in recent months that might be mostly of relevence here in this thread:

    ive made a further edit to that aforementioned vore model's skin:
    https://www.mediafire.com/file/pim13...lrath.zip/file
    a bit less "titty" now...
    image:
    https://www.mediafire.com/convkey/96...ciws38mx6g.jpg

    also have one for the enforcer too:
    http://www.mediafire.com/file/inpc6u...orcer.zip/file
    changes the face to look more classic
    image:
    https://www.mediafire.com/convkey/62...iwi4tumo6g.jpg

    and an alternate gl too:
    http://www.mediafire.com/file/dho67q...del_3.zip/file
    a reskin of plague's grenadelauncher model.
    its a great model and i wanted to use it in quakespasm as i feel it fits in with the authentic models quite well.
    i designed the skin to match dwerecats sng and ng to some extent...
    the pickup model is the one from arcande dimensions becuase its real nice...
    image:
    http://www.mediafire.com/convkey/fae...aerik3xlzg.jpg

    off the strength of that, I then did a 'classic' skin for his rl model too:
    https://www.mediafire.com/file/0q6rq...model.zip/file
    image:
    http://www.mediafire.com/convkey/744...3i4zhfo3zg.jpg

    a bit off topic but i've angled weapons too if at all interested?
    http://www.mediafire.com/file/8two3n...ns_v2.zip/file
    (theres also the original version of this i did were the weapons are at more of an extreme angle too:
    http://www.mediafire.com/file/uatfl4..._guns.zip/file )
    image (of v2):
    http://www.mediafire.com/convkey/0da...89imp9hbzg.jpg

    Ive even done some skins of dwere's sng model for the laser and rfl weapons in kqp:
    http://www.mediafire.com/file/xo0g1f...odels.zip/file

    and I also did a simple little weapon skin pack in to utilize the q1.5 weapons in quakespasm:
    http://www.mediafire.com/file/4khg24...spasm.zip/file
    and in the same vein a pack with a centred version of just the q1.5 gl with two alternate skins:
    https://www.mediafire.com/file/v85xc...model.zip/file

    why all this now? well a little while back i turned to the light that is the quakespasm engine and I fancied doing some work for it so this is the result.
    I revisited here after a long break and found that post above about the vore and had a look at the model. then i hastily edited it and decided to post it here and then figured I'd share my other 'authentic' stuff i'd been up to as well because why not?
    ok thats me caught up!
    Last edited by osjclatchford; 01-27-2020, 03:38 AM.

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  • NightFright
    replied
    Final release of v1.8/Rev. #16 is out. It appears TribalQuake made an edit of Chillo's Vore without the horns. Thanks to Greenwood72 for bringing this to my attention!
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.
    Last edited by NightFright; 11-20-2020, 02:55 PM.

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