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  • NightFright
    replied
    I just realized that the skin on Bloodshot's Enforcer model is not applied properly. You can clearly see black seams on the model. This may have happened when I resized the skin from 512x512 to 480x480 to make it work in Quakespasm. I have asked Bloodshot to fix it. It is supposed to look like this.
    Last edited by NightFright; 04-05-2018, 03:09 AM.

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  • Baker
    replied
    Originally posted by NightFright View Post
    Right now my bigger concern is that I cannot use this pack with recent Mark V builds. Anyway, it's up to Baker to make it work again.
    It'll happen. I have a lot of irons in the fire at the moment, but it is important to me to get this to work.

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  • Baker
    replied
    Originally posted by NightFright View Post
    Right now my bigger concern is that I cannot use this pack with recent Mark V builds. Anyway, it's up to Baker to make it work again.
    It'll happen. I have a lot of irons in the fire at the moment, but it is important to me to get this to work.

    Leave a comment:


  • NightFright
    replied
    What I miss in Bloodshot's Enforcer is the bulkiness of the original. The poor guy looks as if he was put in a suit that didn't fit him, and on top of that, he did a serious diet... xD The legs seem too thin, too. Maybe Bloodshot can work on that.

    As an idea: I could put Bloodshot's two models into a separate pak for the next release. If you want to keep the current models, you just delete the new pak and it's back to the way it used to be.

    One model I'd still like to see updated now is the Vore. And ofc capnbubs' Ogre, I will never give up on that one...

    Thanks for your input, folks! When it's about replacing existing replacements, it's always a good idea to get more opinions. Even if they just confirm your own ideas. It's supposed to be appreciated and approved by everyone after all.
    Last edited by NightFright; 04-03-2018, 01:22 PM.

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  • osjclatchford
    replied
    Just looked at that comparison shot..whats up with the bloodshot enforcer? The skin looks all funted up and misaligned somehow? It did not look like that in his preview shot of it in the quake 1.5 what's causing that says I? If that's how it looks then I'd say the chillo one. Also the skiffy shambler is the only choice as far as I can see...

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  • PRIMEVAL
    replied
    Aye, keep the ones we have. Bloodshot's version are nice, though. Maybe have alternate downloads? But for the main pack, I say keep the ones we have.

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  • talisa
    replied
    shambler: definitely skiffy's model
    imo both bloodshot's & chillo's models update to little


    enforcer: i agree chillo totally nailed the enforcer's design with his model.
    faithfull to original yet updated, with a better-looking backpack & gun and a more detailed helmet
    Last edited by talisa; 04-03-2018, 08:00 AM.

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  • NightFright
    replied
    Bloodshot just sent me his Enforcer and Shambler models. Now a decision is needed whether we keep the remakes already done by Chillo and skiffy or we replace them.

    Check the comparison here

    My personal opinion:
    While Bloodshot's versions are great and very faithful to the originals, they don't add much except for rounder shapes and a few details. Especially with the Shambler, the changes are hard to spot, also since original texture is used. skiffy did a great job preserving the character of the model while considerably "reshaping" and adding more texture detail at the same time.
    As for the Enforcer, I think Chillo nailed it. The model is as bulky as the original while Bloodshot's seems a bit slimmer and the shoulder pads bigger.

    If it was up to me, I'd say we actually stick to the versions we already have in the pack (Enforcer by Chillo and Shambler by skiffy). What do you guys think?

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  • NightFright
    replied
    And another (rather surprising) update!

    Lunaran has updated his knight model - to be more precise, the head gibs of the knight which was missing the blood trail flag. Better late than never, I guess!

    Authentic Models Improvement Pack v1.72 (5.1 MB)

    Changelog:
    > Update: [ID1] [ROG] Fix for missing blood trail flag for Lunaran's knight head (h_knight.mdl)

    *EDIT March 28*
    Lunaran has updated the head gibs once again due to glitched UV mapping. Please download again in case you have done so already (link refreshed).
    Last edited by NightFright; 03-28-2018, 02:38 AM.

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  • PRIMEVAL
    replied
    I think I may like the previous Quad Damage better overall. However, I do like the way this Quad looks like a proper nail all the way around instead of being flat in the front and back.


    Anyone have any recommendations of other "authentic" and faithful visual mods that can compliment this? Can even be for DarkPlaces.

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  • NightFright
    replied
    A new version is available!

    Download Authentic Models Improvement Pack v1.71 (5.1 MB)

    Changelog:
    > Update: [ID1] Quad Damage by Chillo
    > Update: [ID1] Grunt head gibs by sock (from "Arcane Dimensions")

    I was a bit hesitant at first to add Chillo's quad right away, which is why it wasn't included in v1.7 already. Some of you may like the edgy design instead of the perfectly curved remake, but since Chillo used very faithful texturing, after a while I realized it's a worthy addition to the pack after all. It's not like the ogre and zombie are 100% faithful right now, for example. But they work nicely, anyway.
    Last edited by NightFright; 03-26-2018, 04:47 AM.

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  • NightFright
    replied
    I'll take a look at the grunt head. Right now my bigger concern is that I cannot use this pack with recent Mark V builds. Anyway, it's up to Baker to make it work again.

    It's regrettable that we have to puzzle together a more complete pack with the work of different authors instead of a single one, but with capnbubs MIA it's the best we can do right now.
    Last edited by NightFright; 03-24-2018, 02:04 AM.

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  • osjclatchford
    replied
    well, nightfright gotta say that that ogre head is indeed a much better match than chillo's own one designed for his ogre model. lols! how is that even possible eh? plus, as you say its a much better match for the original...

    on that train of thought the arcane dimensions grunt head (sock's work again?) is a much better match for capnbubs' soldier model than the chillo one in my opinion. just food for thought... http://www.mediafire.com/convkey/803...67fcxjshzg.jpg

    I too love the chillo chthon scrag and enforcer. however the enforcer that bloodshot is (was?) working on for quake 1.5 looks to be an even better match for capnbubs' work. (it uses the bottom half of the grunt If I'm not mistaken)

    I was looking at all the available models of this ilk recently and I was thinking about the hellknight. I realised that that model is actually pretty good res as it is. makes me wonder if it was one of Id's later designs on the project. its almost as if this project is working to get the Id1 models are up to the standard of that particular model. does that make sense?

    now the spawn I could take or leave and the fish is fine mow its fixed but if only we could get a good vore and shubbie eh?
    Last edited by osjclatchford; 03-23-2018, 04:35 PM.

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  • NightFright
    replied
    I would have preferred models that use the original skins, but Chillo's remakes are as good as it can possibly get right now.

    While I had high hopes to get at least sock's AD ogre, I quickly realized the model has completely different animations, disqualifying it from being used in this project - at least in this form.

    Should we get better ones later, they can be replaced. Some may be keepers, though. Chthon, Scrag and the Enforcer are awesome.
    Last edited by NightFright; 03-20-2018, 12:13 AM.

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  • PRIMEVAL
    replied
    Happy to see an update! Love this mod. The Ogre animation is going to need getting used to but I'm really digging it, something new yet still faithful.

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