Hello. Sorry I've not been active here as I have some commissions I'm taking care of which have taken up pretty much all my time.
Also, to be honest, Although I love Quake, fixing other people's stuff isn't going to be a priority for myself. I'll help out here and there when I can do as I like helping the community when I've got time, but I'm more high-poly sculpted critters anyway.
I do bring some good news though.
Chillo has posted a tweet where he says he has managed to back-engineer skeletons into the original id software monsters.
https://twitter.com/danielwienerson/...89332537856008
This should be right up your street, as you can recreate the skeleton on the original id software mesh, fudge about with the model to improve it then just export the new mesh with the old animations intact. Also, if you want to add new animations, it should be relatively easy for any of the original id monsters.
To add to what Seven said:
The project is dependent on wandering modellers appearing and helping out. Quake one is pretty dead for just about all Quake modding. Even their discord is aimed mostly at multiplayer matchups. I was surprised when I found out that Quake modelling was 'dead'. I found out that it isn't really, you just have to look around. One of my current commissions even has a Quake angle to it. There are several discord servers appealing to Quake mapping and a few of them have modellers dotted around here and there.
If you really want to finish this project, I think that one of you is going to have to bite the bullet and learn some of this. If you don't want to learn it, then fine, but otherwise you are going to be waiting around for someone else to get stuff done for you. On a range of difficulty between (as an example) an oil change on a lawn mower and building your own F1 racer, most of what you need to do to complete your project is much more akin to the oil change. I really wanted to make game art for ages. I kept telling myself that I was going to learn to do it one day and for ages I didn't for a variety of reasons. Then, one day I realised that if I wanted all the stuff in my head to come out onto a monitor to be played, I had to step in and help it out myself. I had to sit down and get my hands dirty with a copy of the Blender manual and learn how to do this stuff if I was going to realise my dream. It's not the first time that I've waited in vain for someone to make something I wanted and realised that I had to do it myself. This isn't me saying "Do it yourself". I'm just saying that if you really want this done, and there is nobody else available, then there are few other options.
The only other option is to travel further afield on the great interwebz, join a few discord servers, lurk around and see if you can hook up with someone who shares your interests. There are a lot of people interested in Quake out there, they just aren't here.
Also, to be honest, Although I love Quake, fixing other people's stuff isn't going to be a priority for myself. I'll help out here and there when I can do as I like helping the community when I've got time, but I'm more high-poly sculpted critters anyway.
I do bring some good news though.
Chillo has posted a tweet where he says he has managed to back-engineer skeletons into the original id software monsters.
https://twitter.com/danielwienerson/...89332537856008
This should be right up your street, as you can recreate the skeleton on the original id software mesh, fudge about with the model to improve it then just export the new mesh with the old animations intact. Also, if you want to add new animations, it should be relatively easy for any of the original id monsters.
To add to what Seven said:
The project is dependent on wandering modellers appearing and helping out. Quake one is pretty dead for just about all Quake modding. Even their discord is aimed mostly at multiplayer matchups. I was surprised when I found out that Quake modelling was 'dead'. I found out that it isn't really, you just have to look around. One of my current commissions even has a Quake angle to it. There are several discord servers appealing to Quake mapping and a few of them have modellers dotted around here and there.
If you really want to finish this project, I think that one of you is going to have to bite the bullet and learn some of this. If you don't want to learn it, then fine, but otherwise you are going to be waiting around for someone else to get stuff done for you. On a range of difficulty between (as an example) an oil change on a lawn mower and building your own F1 racer, most of what you need to do to complete your project is much more akin to the oil change. I really wanted to make game art for ages. I kept telling myself that I was going to learn to do it one day and for ages I didn't for a variety of reasons. Then, one day I realised that if I wanted all the stuff in my head to come out onto a monitor to be played, I had to step in and help it out myself. I had to sit down and get my hands dirty with a copy of the Blender manual and learn how to do this stuff if I was going to realise my dream. It's not the first time that I've waited in vain for someone to make something I wanted and realised that I had to do it myself. This isn't me saying "Do it yourself". I'm just saying that if you really want this done, and there is nobody else available, then there are few other options.
The only other option is to travel further afield on the great interwebz, join a few discord servers, lurk around and see if you can hook up with someone who shares your interests. There are a lot of people interested in Quake out there, they just aren't here.
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