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  • Dutch
    replied
    @bfg

    You're probably right. I remember reading they were coming down to crunch time though. And someone was quoted as saying "just throw some doom weapons in there". Lol. I guess it was supposed to be swords and shit originally.

    I'll have to find that article again. It was a good read.

    Leave a comment:


  • talisa
    replied
    @gypsy
    well... the fiends are originally described as having hooved kangaroo-like legs...




    Ghasts

    After a moment something about the size of a small horse hopped out into the grey twilight, and Carter turned sick at the aspect of that scabrous and unwholesome beast,
    whose face is so curiously human despite the absence of a nose, a forehead, and other important particulars.
    —H. P. Lovecraft, The Dream-Quest of Unknown Kadath

    The ghasts are a race of fearsome humanoids that live in the vaults of Zin. They are much larger than a man and have a vaguely human face, albeit missing a nose. Their skin is rough and knotty. Their senses are unusually acute; they can see inand gruesom the dark and have a strong sense of smell. They hop about on a pair of hooved, kangaroo-like legs, and are swift, strong, and agile. They have also been described as lacking a forehead. Ghasts prefer to dwell in complete darkness and have no tolerance for natural light — sunlight will kill them instantly. Otherwise, the dim, pale glow of the underworld seems to cause them little harm.

    The ghasts are aggressive carnivores and often hunt in packs, though they are quick to turn cannibalistic when no game is readily available. They prey mostly on the gugs, but have no qualms about eating other denizens of the underworld. Their method of attack is particularly savage e, rending and tearing apart their victims with their muzzles, paws, and hoofed feet.

    going by that info, ID's depiction is quite spot-on.

    from the hooved kangaroo-like legs and lack of forehead,
    and things like being found in packs often and that they can often be found in dark areas,
    just like how they are described as hunting in packs and being able to see well in the dark

    Leave a comment:


  • Mugwump
    replied
    I thought JC worked on the engine alone? The rest of the team was the mappers, modelers and artists.

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  • Dutch
    replied
    @ghast

    A monster based on that picture would be pretty cool, and creepy as hell.

    @gypsy

    there are a lot of seemingly last-minute, tacked-together things in quake. IIRC, their launch date deadline was approaching faster than they could make quality art work. They spent too much time ironing out the engine.

    But yeah, I vote those are (supposed to be) eyes.

    Leave a comment:


  • MadGypsy
    replied
    Here, have a no eyed fiend


    I just cut that little chunk out and put it over the spot it belonged. I used QME and completely replaced the original texture. In doing so I also realized that they played with that spot a bit. There is a very obvious rectangle on the fiends face where they were patching in ideas.


    I hit outline on my patch-in of the no eye part. That's the orange box. It's obvious they were just dumping their own rectangular ideas there and not too worried if it really matched. I can't unsee it. Now there is this obvious rectangle on his face.
    Last edited by MadGypsy; 12-14-2016, 04:18 AM.

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  • MadGypsy
    replied
    Let's truthfully answer the fiend eye question once and for all. The answer is:

    Ultimately


    The texture for the fiend includes a little eyeless chunk. We can only surmise that at least at one point it was being considered to make it blind.

    OR

    It was being considered to give him black eyes. I'm opining against this one though cause the guys at Id had to know that with so much black leading into the eyes it would look like sockets. Those 2 dots that could be considered glare would be completely indistinguishable on the model.
    Last edited by MadGypsy; 12-14-2016, 03:39 AM.

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  • MadGypsy
    replied
    @ghast -
    so my "fiend" model is actually closer to the "original" with clawed feet.

    Leave a comment:


  • PRIMEVAL
    replied
    Oh, I think I see them now! Man, they have quite a nice color to them!


    Didn't know about the inspiration, that is really cool. I have to get back into reading more Lovecraft...

    Leave a comment:


  • talisa
    replied
    @dutch
    hahaha awww you beat me to it!

    i was going to post that exact same pic
    when i saw the message about the fiend's eyes


    either way, to add to what was being said, on this particular pic you can clearly see the fiend's eyes:

    they're small and beady, but the fiend definitely has eyes

    .

    btw another random tid-bit of info... the inspiration for quake's fiend's is lovecraft's ghast:
    Last edited by talisa; 12-13-2016, 07:05 AM.

    Leave a comment:


  • Dutch
    replied
    You gotta look real close....see?



    Leave a comment:


  • Mugwump
    replied
    Maybe I'm imagining them but I can see eyes on the shambler too...

    Leave a comment:


  • PRIMEVAL
    replied
    I've seen what could have been eyes, but I've read numerous times that the Fiend is one of the blind monsters (including the Shambler and Vore as well). Perhaps those numerous times no one's actually looked at the eyes? lol

    Leave a comment:


  • Dutch
    replied
    The original fiend actually does have small yellow eyes on the sides of its mouth. Hard to make out but if you put godmode on and let him get close you can see them. Or just open the model in QME and zoom in.

    Leave a comment:


  • PRIMEVAL
    replied
    I thought the Fiend was supposed to be blind, but I really like the glowing eyes. Though, I guess you can have eyes and be blind at the same time... Sexy stuff!

    Leave a comment:


  • NightFright
    replied
    Image link replaced. Should work for everybody now.


    *EDIT December 8*

    Bloodshot sent me the head gibs for the Fiend as well. After a bit of tweaking (increasing its size a bit to match the original model), it's ready to be used!

    Authentic Models Pack v1.63 (zip, 2.6 MB)

    Changelog v1.63:
    > Added: [ID1] Fiend head gibs (h_demon.mdl) by Bloodshot


    EDIT: Updated from v1.62 to v1.63 on Dec 8 with proper rescaling/floor alignment for Fiend head gibs.
    Last edited by NightFright; 12-08-2016, 06:01 AM.

    Leave a comment:

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