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  • capnbubs
    started a topic Authentic Model Improvement

    Authentic Model Improvement

    Update 21/03/2013: Player model added to pack.

    Current Features:

    Player - New model, texture and animations.

    Dog - New model, texture and animations. New head gib.

    Grunt - New model, texture and animations.

    For Modders:

    Complete .blend files included.
    UV maps for new textures included in high resolution.

    Downloads:

    Authentic Models Pack





    After playing around with Quake for a bit the past few days I decided that the models could do with a bit of improving.

    I decided to start by attempting to update the Grunt. I really like the original aesthetic of quake so I worked with the original texture and rebuilt the model from the ground up. I'm also working with the original .mdl format so these will work even in vanilla Quake.
    Last edited by capnbubs; 03-21-2013, 09:15 AM.

  • woods
    replied
    Hey guys I am looking for a way to apply a skin to the player model in Mark V? Is that possible. What is the most recent updated player model? Are you guys on discord?

    Leave a comment:


  • osjclatchford
    replied
    "... the geometry of the model makes the changes necessary..."

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  • NightFright
    replied
    Not bad at all! Maybe the skin still needs some fine tuning since the old middle part of the grenade launcher shouldn't be visible at all if you look at the original skin. Just these dots on the side, actually.
    The Proximity Launcher, (also can be called the Proximity Gun or Mine Launcher) is a Weapon that was introduced in and is only available to Scourge of Armagon for Quake. It appears as a red colored Grenade Launcher. It launches proximity mines which will only explode if an Enemy or the player...

    Leave a comment:


  • osjclatchford
    replied
    Originally posted by NightFright View Post
    osjclatchford
    If you have time, please also provide updates for the addon weapons based on your most recent commits (i.e. g_prox, v_prox, v_multi and v_multi2). The ogre already includes the necessary skin for ROG, so no need to do anything with it.
    hows this proxxer!:

    http://www.mediafire.com/file/cz3cix...oxgun.zip/file
    pics:
    https://www.mediafire.com/convkey/38...pvh8oq2r6g.jpg
    https://www.mediafire.com/convkey/5e...nfge50ce6g.jpg

    comes in centred and angled flavours... yeah not 100% faithfull but the geometry of the model makes the changes necessary...

    Leave a comment:


  • NightFright
    replied
    Version 1.9 has been released. This incorporates most of osj's additions (some I skipped, such as the unfinished Vore and Shub edits).

    osjclatchford
    If you have time, please also provide updates for the addon weapons based on your most recent commits (i.e. g_prox, v_prox, v_multi and v_multi2). The ogre already includes the necessary skin for ROG, so no need to do anything with it.
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.

    Leave a comment:


  • Mr.Burns
    replied
    Well done OSJ,
    I like the new slant on the shub. Keep then coming

    Kind regards
    Monty

    Leave a comment:


  • osjclatchford
    replied
    done a skin for an alternate model for the grenade too, might be wanted for the pack:
    https://www.mediafire.com/file/bqpsr...enade.zip/file
    pic:
    https://www.mediafire.com/convkey/eb...yjw0n0l46g.jpg

    Leave a comment:


  • osjclatchford
    replied
    ok so even though it seems like this place is +/- dead at the minute i'm going to keep posting stuff here as long as it is relevent and then if someone does decide to take a gander, the stuff will be in the 'right' place so:

    ogre skin v2!
    https://www.mediafire.com/file/z6ome...re_v2.zip/file
    see here:
    https://www.mediafire.com/convkey/6b...ws3qujk16g.jpg

    essentially a bit of work on chillo's abandoned ogre model to look even closer to the id original in terms of style etc...
    the face is now meaner, the teeth less derpy and (as on the first version) the Brown Q is reinstated on the tababrd.
    also I've taken the opportuity to reskin sock's h_ogre.mdl (from arc-dim) with a skin that matches the chillo ogre (with new skin) more.
    FYI The headgib model is in the pack with the ogre...

    *edit*
    i did a classic/authentic interpretation of the reforged oldone.mdl skin today too:
    https://www.mediafire.com/file/0sc74...in_v2.zip/file
    see it here:
    https://www.mediafire.com/convkey/aa...id7lh9456g.jpg
    (this is actually my second go at this. now, in twice the res for a slightly more detailed skin)
    however all I can see is this when I look at it:
    https://www.google.com/url?sa=i&sour...80830211239060
    I know its not everyones cup-of-tea but some may enjoy...
    Last edited by osjclatchford; 02-03-2020, 08:32 AM.

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  • osjclatchford
    replied
    so yeah, I just discovered gl_nearest_mipmap_linear as opposed to gl_linear_mipmap_linear and now i cannot ever go back to the old and ugly blur-athon that it was before. why mention this at all? well ive now discovered that my edits to chillo's vore look less than ok in this gl mode so you might wanna forget that one unless I make a better version soon...

    the weapons and the enforcer look fine in this glmode though so worry ye not about those...

    in the meantime have at this:
    https://www.mediafire.com/file/wzq7p...night.zip/file
    the much needed and missing h_hellkn.mdl to match chillo's hellknight model/skin.
    essentially its just a reskin of the model for the hellknight headgib from arcane dimentions (sock?)

    anyway here is a couple of preview shots:
    https://www.mediafire.com/convkey/cd...jc15g8vy6g.jpg
    https://www.mediafire.com/convkey/98...09dgzunb6g.jpg

    *edit*
    oh yeah, Ive decided to do the player headgib too:
    https://www.mediafire.com/file/zb0e5...eadib.zip/file
    its based on sock's h_grunt model and skin...
    see here:
    https://www.mediafire.com/convkey/85...hpnl08at6g.jpg
    it matches that player model by capnbubs somewhat now...
    Last edited by osjclatchford; 02-01-2020, 12:50 PM.

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  • osjclatchford
    replied
    Hi guys Its been awhile but I have done some stuff in recent months that might be mostly of relevence here in this thread:

    ive made a further edit to that aforementioned vore model's skin:
    https://www.mediafire.com/file/pim13...lrath.zip/file
    a bit less "titty" now...
    image:
    https://www.mediafire.com/convkey/96...ciws38mx6g.jpg

    also have one for the enforcer too:
    http://www.mediafire.com/file/inpc6u...orcer.zip/file
    changes the face to look more classic
    image:
    https://www.mediafire.com/convkey/62...iwi4tumo6g.jpg

    and an alternate gl too:
    http://www.mediafire.com/file/dho67q...del_3.zip/file
    a reskin of plague's grenadelauncher model.
    its a great model and i wanted to use it in quakespasm as i feel it fits in with the authentic models quite well.
    i designed the skin to match dwerecats sng and ng to some extent...
    the pickup model is the one from arcande dimensions becuase its real nice...
    image:
    http://www.mediafire.com/convkey/fae...aerik3xlzg.jpg

    off the strength of that, I then did a 'classic' skin for his rl model too:
    https://www.mediafire.com/file/0q6rq...model.zip/file
    image:
    http://www.mediafire.com/convkey/744...3i4zhfo3zg.jpg

    a bit off topic but i've angled weapons too if at all interested?
    http://www.mediafire.com/file/8two3n...ns_v2.zip/file
    (theres also the original version of this i did were the weapons are at more of an extreme angle too:
    http://www.mediafire.com/file/uatfl4..._guns.zip/file )
    image (of v2):
    http://www.mediafire.com/convkey/0da...89imp9hbzg.jpg

    Ive even done some skins of dwere's sng model for the laser and rfl weapons in kqp:
    http://www.mediafire.com/file/xo0g1f...odels.zip/file

    and I also did a simple little weapon skin pack in to utilize the q1.5 weapons in quakespasm:
    http://www.mediafire.com/file/4khg24...spasm.zip/file
    and in the same vein a pack with a centred version of just the q1.5 gl with two alternate skins:
    https://www.mediafire.com/file/v85xc...model.zip/file

    why all this now? well a little while back i turned to the light that is the quakespasm engine and I fancied doing some work for it so this is the result.
    I revisited here after a long break and found that post above about the vore and had a look at the model. then i hastily edited it and decided to post it here and then figured I'd share my other 'authentic' stuff i'd been up to as well because why not?
    ok thats me caught up!
    Last edited by osjclatchford; 01-27-2020, 03:38 AM.

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  • NightFright
    replied
    Final release of v1.8 is out. It appears TribalQuake made an edit of Chillo's Vore without the horns. Thanks to Greenwood72 for bringing this to my attention!
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.

    Leave a comment:


  • NightFright
    replied
    Second pre-release of v1.8 is available. Chillo's new Knight from November has been added. Will be used only for ID1, though. Since I don't have the stone skins for that model, DoE will still use Lunaran's model for now.

    @ Seven:
    If you are reading this, maybe you can do your magic once again to add the necessary skins for this one as well. This skin is more complex than Lunaran's, though.
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.

    Leave a comment:


  • NightFright
    replied
    The Authentic Models Pack is now also on GitHub.

    Under releases you find v1.72 as well as a pre-release edition of v1.8 which has Chillo's Death Knight and Vore models plus an updated Enforcer (w/ head gibs). This isn't the final version yet because this new Vore still has horns and boobs, deviating quite a bit from the original. Once Chillo releases the more vanilla-like model, it will be replaced.
    Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.
    Last edited by NightFright; 09-02-2019, 09:06 AM.

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  • Lulle
    replied
    Originally posted by NightFright View Post
    I am still in negotiations with Chillo to release a "hornless" Vore model. Giving it a female touch is kinda OK for me even though it's already a deviation, but the horns just move it too far away from the original.

    Since I doubt that the Rotfish or Spawn really need remakes (maybe Shub, considering how awesome Chillo's Chthon turned out), the ID1 bestiary can be considered pretty much done after this.

    Side note:
    I found out why the new models were crashing with newer Mark V releases - I was using r_shadows "3" in my autoexec.cfg which apparently exceeds the verts limit with models like Chillo's Ogre or bloodshot's Fiend. You can eliminate the crashes for now by changing to r_shadows "2" (or simply not using this visual feature at all, of course). Baker will likely come up with a fix for this in one of the upcoming Mark V builds.
    The fish is a missing part for totally legal FreeQuake since it is included in PAK1. So, a remake would be nice!

    Leave a comment:

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