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my game: Dead Morning

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  • nahuel
    replied
    Originally posted by Julius View Post
    They set up a pretty nice crowed-source translation system for Xonotic... maybe that can be replicated for your game?

    Great screenshots btw.
    Xonotc translation system is based in frik file (like seven suggest) we are not using frik file for the texts, just texts in csqc, aniway the csqc can not translate the texts!! we need a guy to make the work


    thanks everybody for the comments!! shambler234 yep, we are using darkplaces engine
    Last edited by nahuel; 07-23-2013, 08:05 PM.

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  • Shambler234
    replied
    Darkplaces Engine?

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  • webangel
    replied
    Very nice and interesting screenshots Nahuel.
    Cant wait to try your demo, Hideous!

    Last edited by webangel; 07-23-2013, 02:32 PM.

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  • Julius
    replied
    They set up a pretty nice crowed-source translation system for Xonotic... maybe that can be replicated for your game?

    Great screenshots btw.

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  • Seven
    replied
    Hello Nahuel,

    Great news !
    Your screenshots are self-speaking

    Regarding the text in-game.
    Do you use external files with the text in them, or did you implement all text into .qc files ?
    If you think about multilanguage, using FRIK_FILE features is maybe a good idea ? I dont know.

    With external files, you can use a quick google translater on them to at least *understand* what is going on, in your game

    Impressive work from you and your team !

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  • bluntz
    replied
    I love the atmosphere,great job!
    To make it spookier add some fireflies and some turbidity to the fog with some moon beams leaking here and there.
    Maybe some marsh areas with heavier mist and corpses visible on the bottom in the shallows.
    I cant wait for this to be released!
    Last edited by bluntz; 07-20-2013, 07:39 AM.

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  • Syluxguy28O3
    replied
    tip: make the toilet shittier (as in, put more shit in it )

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  • nahuel
    replied
    hello julius, currently i am making a little tech-demo - or single chapter using all the dead morning stu ff called "Hideous" (yeah, we are using an english name but hideous will be released just in spanish because we do not have a translator). Dead morning and hideous will have many AG features, oriented to the exploration and little puzzles









    But Hideous will not have any relation with dead morning, will be two diferent stories
    Last edited by nahuel; 07-18-2013, 04:38 PM.

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  • Julius
    replied
    Any updates?
    I know you don't want to release the game before you have a working SP campain, but what about releasing a "mappers version" without the main story so that others can base their own SP games/campaigns on it?
    Dead Morning could thus become a really cool FOSS single-player campaign base.

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  • webangel
    replied
    R17,
    please watch Nahuels great second video from his opening post and you know what this is about!

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  • Frost R17
    replied
    What is it about, if you don't mind me asking.

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  • Seven
    replied
    Originally posted by nahuel View Post
    hahaha the ghost was really ugly and the effect is incomplete ...
    Well, it was good enough to shock me.
    You are using a good mix of sounds, which is essential for the ambience. I always spend a lot of time in searching for good sounds as well, because I am not good in recording them myself.


    Originally posted by nahuel View Post
    ... many gamers hates slenderman gameplay and stuff but i think is a great inspiration for us !!
    Dont believe "many gamers". You are unique and have wonderful ideas. Let games inspire you and you will end in something great Nahuel. I know you and your skills long enough now


    Originally posted by nahuel View Post
    ... i am using postprocess effects by csqc and is very easy, i think you can to add some post process effects to SMC! I will gave you a simple example of post process and csqc (with a clean qc) if you want it have a nice day
    Development of SMC is not active at the moment. A level has been reached, where it is enough. More stuff would ruin more than it would enrich this mod. People also became tired of it over the years.

    There are some more ideas left in my mind, but who knows if or when I will work on them.
    A second flying monster is desperately needed for Quake.
    The wizard has no friends in mid-air and feels boring
    That is one of the last ideas I have for the SMC.

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  • nahuel
    replied
    Originally posted by Seven View Post
    Nahuel, I almost threw away my mouse because I was shocked when watching your clip no.2

    My nose was almost touching the screen, because I wanted to see all details, and then at 0:51 --> The ghost
    Together with this special sounds...

    Really nice ambience Nahuel.
    A nice touch of slender, too.

    Great stuff.
    hahaha the ghost was really ugly and the effect is incomplete, now we done some best features many gamers hates slenderman gameplay and stuff but i think is a great inspiration for us !! seven i am using postprocess effects by csqc and is very easy, i think you can to add some post process effects to SMC! I will gave you a simple example of post process and csqc (with a clean qc) if you want it have a nice day

    Leave a comment:


  • Seven
    replied
    Nahuel, I almost threw away my mouse because I was shocked when watching your clip no.2

    My nose was almost touching the screen, because I wanted to see all details, and then at 0:51 --> The ghost
    Together with this special sounds...

    Really nice ambience Nahuel.
    A nice touch of slender, too.

    Great stuff.

    Leave a comment:


  • xaGe
    replied
    Looks nice Nahuel. I remember seeing some screenshots of this on the id3 forums before. In the 1st video I kept waiting for a zombie to jump out or something..lol!

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