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arctic furry skin for obi-wan fiend (drake)

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  • webangel
    replied


    Zerstörer is one of the best SP mods available.
    You can get it here.

    Sorry for

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  • Frost R17
    replied
    Originally posted by IronWarfare View Post
    Statue fiend can also be used for Zerstorer (in the cemetery level it appears if I'm not wrong)
    I do not know what Zerstorer is, but I was just giving suggestions that may be good ones. The statue fiend I thought of was an Idea in DoE, like the knight statues in the Greek level.

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  • golden_boy
    replied
    I always find it so funny that male videogame characters in fancy suits MUST have metal underpants.

    Man, that must hurt.

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  • Mindf!3ldzX
    replied
    Originally posted by soosel View Post
    fiend in nanosuit from crysis )))




    Fiend in its natural enviroment. HEH

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  • IronWarfare
    replied
    Originally posted by Frost R17 View Post
    Have you ever thought about a cyborg fiend skin or a statue fiend skin for DoE in the Greek level?
    Statue fiend can also be used for Zerstorer (in the cemetery level it appears if I'm not wrong)

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  • soosel
    replied
    fiend in nanosuit from crysis )))


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  • talisa
    replied
    sures

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  • IronWarfare
    replied
    Wooahh!! Thank you very much!

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  • Frost R17
    replied
    Have you ever thought about a cyborg fiend skin or a statue fiend skin for DoE in the Greek level?

    Leave a comment:


  • talisa
    replied
    thanx R17, glad you like it


    also totally agree. the shams is more big and massive, but ive always liked the fiend way more,
    he looks so much more awesome and vicious imo

    especially with the TP feature from the SMC they become seriously creepy and dangerous

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  • Frost R17
    replied
    Originally posted by talisa View Post
    as per ironwarfare's request....



    le voila, ze dark scaley fiend that is also found in NSOE
    (wasnt able to find this type of fiend in any of the maps myself, so pic is made in E1M3)

    DOWNLOAD NEW FIENDS PACK WHICH INCLUDES SCALEY FIEND

    updated the pk3, it now includes normal fiend, black scaley fiend, white furry fiend and grey furry fiend. so there's only one pk3.
    so it works for any map-pack that uses the drake mod like SoE, NSoE, unforgiven and 'something wicked this way comes'

    also, i noticed i had accidentially included an old oversized gib-model for fiend in the pk3, replaced it with a fixed version which is the correct size
    That fiend, in my opinion is scary, is creative. Personally fiends mostly get me on edge. The Shambler my be the more intidimating, but the fiend is more threatining, the way they catch up to you. Anyway nice job on the skin, it's almost like you're creating a species list.

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  • talisa
    replied
    as per ironwarfare's request....



    le voila, ze dark scaley fiend that is also found in NSOE
    (wasnt able to find this type of fiend in any of the maps myself, so pic is made in E1M3)

    DOWNLOAD NEW FIENDS PACK WHICH INCLUDES SCALEY FIEND

    updated the pk3, it now includes normal fiend, black scaley fiend, white furry fiend and grey furry fiend. so there's only one pk3.
    so it works for any map-pack that uses the drake mod like SoE, NSoE, unforgiven and 'something wicked this way comes'

    also, i noticed i had accidentially included an old oversized gib-model for fiend in the pk3, replaced it with a fixed version which is the correct size
    Last edited by talisa; 04-26-2013, 08:23 AM.

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  • hgdagon
    replied
    @talisa
    I'm not the fastest person, but I downloaded the image and if I come with something, I'll pm you

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  • golden_boy
    replied
    There's a "darkplaces" gamepack for Radiant, which is to mean it makes Q3 format maps with Q1 entities etc.

    So it mixes the Q3 map/bsp format with the stuff from Quake 1.

    The game switch is in the preferences, if I'm not mistaken. The stuff in the File menu (Project settings) is to select the mod, I think (such as Quoth).

    Be aware that using the Q3 format for Quake produces different results from the normal Quake format.

    1) you have to use "shaders" and individual images for textures, instead of texture .wad files.

    2) you have to use a different map compiler (q3map2) instead of Tyrutils / AguirRe's tools.

    Apart from that, the actual mapping works much the same, only lighting is a bit different and you can use curves, static meshes etc.

    So, fair warning: For the vanilla Quake look, use Quake 1 setting. If you don't need it to look faithful, by all means use Q3bsp.

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  • talisa
    replied
    @frost
    if gtkradiant works for DP?
    yush, there's even a special setting for making maps for DP in the startup menu where you can pick which game to make maps for

    Leave a comment:

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