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  • #31
    This thread... eh.

    Ascend was quite the asshole in quake for a number of years, and you could credit him with some of the people who left quake possibly.

    We play quake because we love it. Period.
    uakene.com

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    • #32
      Originally posted by Frenzy View Post
      This thread... eh.

      Ascend was quite the asshole in quake for a number of years, and you could credit him with some of the people who left quake possibly.

      We play quake because we love it. Period.
      Yup, don't try to fix what isn't broken

      Call me old fasion but I can only get in to newer game's single player side dew to spawn campers etc..

      How do you expect to enjoy a game when theres 3 snipers from the opposing team sitting 1/2 a mile away from your spawn point racking up kills, or jetfighters dropping bombs on your base at exactly every 1 minute because they got the timing down when your vehicles/comrads spawn?

      Almost half the games of Battlefield2 I've played have been just like this, I spawn, 3 seconds later a sniper over a quarter mile away where I have no idea on his location hits me, causing me to changing spawn points and giving the enemy that much more of an advantage over my team. In this case theres only two options, be lame and switch to the winning team, or just let the enemy take over your base. This is spawn camping at its finest in these newer games where players are encouraged to camp.

      I understand that in the Battlefield games Snipers are an integral part of the game, but when a team has 5 snipers and they all get within your main base theres close to nothing you can do, especially when they start to drop bombs on your vehicles. It comes down to you having to choose the sniper class and sneak your way to a safe spot and look for enemy snipers ehich can take from 5-15 minutes, ultimatly killing the games pick up and go factor, dew to enemy teams having vehicles, jets, jelicopters, and snipers already in position which equals very unpleasant slow paced gaming experience. I don't care how good the game looks, this irritates me.

      I prefer games where the world isn't so damn huge that you NEED a vehicle just to make any progress, like Farcry in FFA DM which was a great game and looked good. Though it still sufferd from time to time of the "lock down effect" it felt more like a game of Quake3 or Doom3 where enemys were in closer proximity that it was almost posible to get a few frags every minute.

      Quake's a game with minimal bullcrap. Get your weapons, armor, health up, the path to the enemy is esentially linear so the most you have to worry about is campers who can't kill you multipul times while remaining unseen. Normally once a camper kills me his position is 100% compremized and the camper becomes an easy kill, not the other way around.

      Once the game makers get it right again (Quake 1) I might pick up that new game and play it like I play Quake.

      I actually stopped playing PC games except for Quake 1 dew to the dry, rehashed, jacked up clones that think graphics make a game... and that trait in newer video games is starting to become lame.

      My games need to be functional with fast paced action back to back. I don't have time to mess around and configure the uneeded 100+ button config just to sucessfully maneuver through the game world and ontop of that the ability to carry teammates or repair vehicles and base structures.
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      • #33
        I've been playing COD4 for a while, the fast gameplay madness is pretty fun, but it is a little absurd and doesn't require much skill. Before that I played COD2 where sniping was pretty prevalent.. so depending on my mood I load up one of those 2 games. Quake is always missed by me by the unique gameplay offered and one of the few games IMHO where skill is such a factor in winning a game.

        Comment


        • #34
          Oh, so you're one of those guys who decent players can hop on an FFA server and just ruin before they get out of the spawn. You're what decent players call "target practice"

          If you're so shitty at games where you can't even get out of your spawn, then I totally understand why you play quake. Shoulda just said that at the start.

          Originally posted by Phenom View Post
          Yup, don't try to fix what isn't broken

          Call me old fasion but I can only get in to newer game's single player side dew to spawn campers etc..

          How do you expect to enjoy a game when theres 3 snipers from the opposing team sitting 1/2 a mile away from your spawn point racking up kills, or jetfighters dropping bombs on your base at exactly every 1 minute because they got the timing down when your vehicles/comrads spawn?

          Almost half the games of Battlefield2 I've played have been just like this, I spawn, 3 seconds later a sniper over a quarter mile away where I have no idea on his location hits me, causing me to changing spawn points and giving the enemy that much more of an advantage over my team. In this case theres only two options, be lame and switch to the winning team, or just let the enemy take over your base. This is spawn camping at its finest in these newer games where players are encouraged to camp.

          I understand that in the Battlefield games Snipers are an integral part of the game, but when a team has 5 snipers and they all get within your main base theres close to nothing you can do, especially when they start to drop bombs on your vehicles. It comes down to you having to choose the sniper class and sneak your way to a safe spot and look for enemy snipers ehich can take from 5-15 minutes, ultimatly killing the games pick up and go factor, dew to enemy teams having vehicles, jets, jelicopters, and snipers already in position which equals very unpleasant slow paced gaming experience. I don't care how good the game looks, this irritates me.

          I prefer games where the world isn't so damn huge that you NEED a vehicle just to make any progress, like Farcry in FFA DM which was a great game and looked good. Though it still sufferd from time to time of the "lock down effect" it felt more like a game of Quake3 or Doom3 where enemys were in closer proximity that it was almost posible to get a few frags every minute.

          Quake's a game with minimal bullcrap. Get your weapons, armor, health up, the path to the enemy is esentially linear so the most you have to worry about is campers who can't kill you multipul times while remaining unseen. Normally once a camper kills me his position is 100% compremized and the camper becomes an easy kill, not the other way around.

          Once the game makers get it right again (Quake 1) I might pick up that new game and play it like I play Quake.

          I actually stopped playing PC games except for Quake 1 dew to the dry, rehashed, jacked up clones that think graphics make a game... and that trait in newer video games is starting to become lame.

          My games need to be functional with fast paced action back to back. I don't have time to mess around and configure the uneeded 100+ button config just to sucessfully maneuver through the game world and ontop of that the ability to carry teammates or repair vehicles and base structures.

          Comment


          • #35
            Originally posted by Frenzy View Post
            This thread... eh.

            Ascend was quite the asshole in quake for a number of years, and you could credit him with some of the people who left quake possibly.

            We play quake because we love it. Period.
            Just because I'm painfully honest and don't try to be friends with the half-baked white trash that tried to be friends with me doesn't make me an asshole! I swears it!

            Comment


            • #36
              This guy is like Omicron, except he doesn't go to dictionary.com for every other word to make himself seem intelligent. Or maybe he goes to dictionary.com for every other word to make himself look like he has a normal intelligence level... you be the judge.
              e|------------------------0---------------
              B|---------------0^1----------------1----
              G|---------------2------2------0^2-------
              D|---------------2-------2--2-------------
              A|---------------0------------------------
              E|----------------------------------------

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              • #37
                Lately, I have to say I've been thinking about this thread more.

                A couple of years ago, for me, Quake was a pandora's box of a lot a different stuff I had never seen. It was a world of possibilities.

                Custom maps, mod possibilities, improvements, single player stuff, strange creations no one had seen.

                Quake sort of has that "I've seen this movie 3 times now" feel now. No mysteries, no unexplored continents. For me personally, I guess.

                Repetition sucks the life out of things.

                I think things like CAx and last year the Dredd server where a ton of wild but well-designed custom maps can extend the life of something because it makes it new again. Things like RQuake too. Maybe eventually you run of out new things that bring excitement.

                /Thinking out loud
                Last edited by Baker; 06-04-2008, 07:58 PM.
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                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                • #38
                  hey let me put a finger in the dyke...

                  I've spent the better part of 8 years coding mods where the players felt there was a "hole when the rain came in".

                  This is evident that players are observant and attentive to wtf is going on.

                  BOTTOM LINE if you havent played Quake and come back and bitch cause your comfy seat isnt still warm. Fuck off.

                  we play hard, work hard. And I dont give a shit if u return cause obviously u came back to piss on our little cupcake.

                  We play because we like the players we play with.

                  the game is morphic to those who play.

                  through respect (no $$$ like the rest of the industry) we tailor the game to the players "playing".

                  if u dont like how this "little" game has progressed as a community of friends, then you might need to redefine yourself, as a person. :<
                  Last edited by R00k; 06-04-2008, 09:23 PM.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #39
                    Originally posted by asc View Post
                    Oh, so you're one of those guys who decent players can hop on an FFA server and just ruin before they get out of the spawn. You're what decent players call "target practice"

                    If you're so shitty at games where you can't even get out of your spawn, then I totally understand why you play quake. Shoulda just said that at the start.
                    Actually, I'm usually one of the snipers with a rag-tag team of 2-3 others (assault and specialist etc) and we camp enemy bases. I was kinda speaking in general. Sometimes I just go solo and sneak in the enemy's base its really simple... While the other team is waisting time trying to make it to your base you just take the less obvious path because everyones in such a hurry to skip the long drawn out route and find someone to kill, you usually just have to aim your weapon(s) at the main paths and wait, eventually an enemy will come hauling ass down the path in an urgent struggle to get a few frags before the time runs out.

                    Most newer games like Batlefield2+ have some major flaws when you don't know how to play the game, the end result is the opposing team constantly blowing up your base/vehicles,spawn points etc.. it can only be fun for so long.

                    I mentioned that I enjoy newer game's single player side as opposed to multiplayer dew to the amount of bullshit that can happen on a 32slot server when you have TK on. Theres usually people with a disposition always on the lookout to try and shit on someone's fun.

                    Thanks for taking the time to visit the forums and hangout with the last of the Quakers. I think its time you played some of your futuristic hi tech games and leave us old schoolers alone.

                    P.S I said I don't play newer games online much, I never said I sucked at them.

                    One last thing. Can you answer why you hate Quake so much and enjoy your newer games? Is it just because of graphics?
                    Last edited by Phenom; 06-04-2008, 11:48 PM.
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                    Quake One Resurrection

                    QuakeOne.com/qrack
                    Great Quake engine

                    Qrack 1.60.1 Ubuntu Guide
                    Get Qrack 1.60.1 running in Ubuntu!

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                    • #40
                      Originally posted by Baker View Post
                      Lately, I have to say I've been thinking about this thread more.

                      A couple of years ago, for me, Quake was a pandora's box of a lot a different stuff I had never seen. It was a world of possibilities.

                      Custom maps, mod possibilities, improvements, single player stuff, strange creations no one had seen.

                      Quake sort of has that "I've seen this movie 3 times now" feel now. No mysteries, no unexplored continents. For me personally, I guess.

                      Repetition sucks the life out of things.

                      I think things like CAx and last year the Dredd server where a ton of wild but well-designed custom maps can extend the life of something because it makes it new again. Things like RQuake too. Maybe eventually you run of out new things that bring excitement.

                      /Thinking out loud
                      We can go on and on listing all the reasons for comprehending why the game has withered away.

                      The reasons are far and plenty, ranging between new games, community, life, repetitive gameplay (maps), and your personal favorite word "dead enders".

                      The way I see it, human beings need to feel challenged in order to continue striving to become better. Where is the challenge in Quake? you face a majority of the same players day in and day out. There are no tournaments, no clans, no clan matches/wars, which all results in nothing to play for.

                      Lastly, you're trying to revive the inevitable, external factors have already deteriorated what once was, all we're left with is a rotten apple of what was once fresh and lively.

                      Comment


                      • #41
                        Originally posted by R00k View Post
                        hey let me put a finger in the dyke..
                        Somehow, that doesn't sound right

                        Comment


                        • #42
                          Originally posted by Baker View Post
                          Lately, I have to say I've been thinking about this thread more.

                          A couple of years ago, for me, Quake was a pandora's box of a lot a different stuff I had never seen. It was a world of possibilities.

                          Custom maps, mod possibilities, improvements, single player stuff, strange creations no one had seen.

                          Quake sort of has that "I've seen this movie 3 times now" feel now. No mysteries, no unexplored continents. For me personally, I guess.

                          Repetition sucks the life out of things.

                          I think things like CAx and last year the Dredd server where a ton of wild but well-designed custom maps can extend the life of something because it makes it new again. Things like RQuake too. Maybe eventually you run of out new things that bring excitement.

                          /Thinking out loud
                          True. I played Quake, and LOVED IT when there were new and exciting things. I still do not see why we don't have the DREDD rotation, because we ALL KNOW that rotation KICKED ASS.
                          uakene.com

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                          • #43
                            Originally posted by frenzy
                            True. I played Quake, and LOVED IT when there were new and exciting things. I still do not see why we don't have the DREDD rotation, because we ALL KNOW that rotation KICKED ASS.
                            here is an idea:

                            why not start a new CAx server (or mod an existing one) so that it will add one (yes i do mean just one!) new map every month (or so) to the rotation..

                            start off with just dm3 for all them dm3-addicts and sloooowly add new maps to the mix.. make the new map come-up more often as the list gets larger so you wont have to play all other maps first to play the new one..

                            make the rotation non-negotiable so that people can't just vote back to dm3 all the time..

                            maybe when people have the time to get used to one new map at a time, they will finally start to appreciate other maps..

                            also as a bonus, there will be something new and exciting every month to look forward too..

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                            • #44
                              Custom Maps

                              Just my humble suggestion but custom maps are certainly the way to go for European servers as they have helped to keep the game fresh and interesting for what's left of our small but perfectly formed (well.. mostly) community. Just as an example, Bigfoot has dozens of maps and the Flanders DeathMatch plus port has around a hundred to chose from. Yes there are and probably always will be people who for some reason want to play a particular map eg dm3/4/6 endlessly but helpful people such as ORL and =Peg= are still coming up with interesting and creative DM maps which are just as popular (in many areas more so).

                              Having run a number of servers in the past the one thing, probably above all others, that the players were interested in was:
                              a) the choice of maps, and
                              b) having the ability to suggest new maps for inclusion in the rotation/vote list, and
                              c) that I regularly updated the server with these maps. Showing that the admins were actually taking on board the suggestions of the players where possible.

                              IMHO it worked well.

                              The gamers in the US could of course be very different and like their servers this way but maybe this might help liven up some servers, retain interest in the game and Peg's suggestion might be a way of gently introducing the idea.

                              I think a large number of the european players would tend to support Baker's suggestion that "Repetition sucks the life out of things."


                              Kind regards

                              Monty
                              Mr.Burns
                              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
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