Just wondering what you other CTF players thought made CTF so fun.
For me, other than the team play aspect and how I loved the REAL CTF game IRL as a kid, I think the grapple hook helped make it a lot more fun.
One main reason I wish to revive Quake 1 CTF play is because of the grapple hook and because NONE of the other online FPS shooter games use grapple hooks or did it right like Quake 1.
When Quake 1 started dying or even now, I first started to think: Well just start playing whatever game is now popular, because they usually have CTF too. But, all that I tried sucked compared to Quake 1. Why exactly?
The following is completely my opinion only:
Unreal Tourney totally failed not even having a grapple hook....wtf?! The worse thing is I think UT kind of "set" the standard (down) for future FPS CTF mods for NOT having a grapple hook.
Even games like Quake 2 CTF failed in my opinion because the speed of the grapple hook in Q2 was so slow it made it almost useless and just as fast to walk rather than grapple.
After that, I don't know of any other FPS games that used grapple hooks for CTF modes.... Q3 doesn't have it. Although, I never even tried Q4 multiplayer.
Thinking about this made me realize how even such a small mod even within a mod can make such a big difference within a game's gameplay value.
Anyways, just some thoughts. I would like to hear from others too! Please post your thoughts!
For me, other than the team play aspect and how I loved the REAL CTF game IRL as a kid, I think the grapple hook helped make it a lot more fun.
One main reason I wish to revive Quake 1 CTF play is because of the grapple hook and because NONE of the other online FPS shooter games use grapple hooks or did it right like Quake 1.
When Quake 1 started dying or even now, I first started to think: Well just start playing whatever game is now popular, because they usually have CTF too. But, all that I tried sucked compared to Quake 1. Why exactly?
The following is completely my opinion only:
Unreal Tourney totally failed not even having a grapple hook....wtf?! The worse thing is I think UT kind of "set" the standard (down) for future FPS CTF mods for NOT having a grapple hook.
Even games like Quake 2 CTF failed in my opinion because the speed of the grapple hook in Q2 was so slow it made it almost useless and just as fast to walk rather than grapple.
After that, I don't know of any other FPS games that used grapple hooks for CTF modes.... Q3 doesn't have it. Although, I never even tried Q4 multiplayer.
Thinking about this made me realize how even such a small mod even within a mod can make such a big difference within a game's gameplay value.
Anyways, just some thoughts. I would like to hear from others too! Please post your thoughts!
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