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How about...
Instead of quake always being 4x, it is variable, based on how good a player is? It could be based on eff, as this mod has that feature. When you pick up quad it would say [your eff is 31.5 - quad is set to 2x] or [your eff is 11 - quad is set to 4x]
Or it could take into account how many frags you've got (actually kills not flag caps too), and compare that to others, and also consider who it is you've fragged, and how valuabe that frag was based on their eff/frags.
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I think overall Blue has a "better" home base on many of the maps. There's exceptions, but overall their base is usually better.
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I find it is more trouble on maps where there is a narrow hall to one team or the other's flag. Typically some of the id maps are stacked towards one team or another.
Strong argument for going some Threewave CTF nights, although there would need to be an installer for some of the less Quake-experienced/computer familiar to not mess up the install. (They exist and no shame in being such a person.)
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