so I noticed last night in DM3 if you set r_novis to 0 (the default i think), the teleports in DM3 (in Yellow Armor and at Back Hall) start to glitch and what not (i never noticed before because I always use r_novis 1)
The problem is that from certain angles, when you look thru the teleport you can see thru it and get a glimpse of other parts of the map AND/OR you can see firing going on.
For example, standing at YA looking at the teleport, I could completely see a shaft line of somebody over at RA Rotunda, where it started and where it ended, as well as rockets flying and where they landed. It's not a huge advantage but definitely helps.
The bigger issue I noticed was at backhall, from certain angles you can see RIGHT into red armor! and even worse then that, you can see that if the armor has spawned or not. I thought the whole point of cullentities was so that items and things outside of view would not show?
Obviously you can see the problem when someone stands at backhall and can see when RA spawns, if somebody took it, etc.
You can't see player models thru the teleport (which i'm guessing is due to cullentities) but you can still see when items disappear , firing, etc, which is more then enough to let you know things.
I made this thread not to bring this to light, but maybe to see if someone could patch the teleports in DM3 to an all black texture, or something that takes away the r_novis aspect being related to teleports.
i've tested this on both crmod and dmtx
I'm gonna upload some screenshots in my next post to show what I mean
The problem is that from certain angles, when you look thru the teleport you can see thru it and get a glimpse of other parts of the map AND/OR you can see firing going on.
For example, standing at YA looking at the teleport, I could completely see a shaft line of somebody over at RA Rotunda, where it started and where it ended, as well as rockets flying and where they landed. It's not a huge advantage but definitely helps.
The bigger issue I noticed was at backhall, from certain angles you can see RIGHT into red armor! and even worse then that, you can see that if the armor has spawned or not. I thought the whole point of cullentities was so that items and things outside of view would not show?
Obviously you can see the problem when someone stands at backhall and can see when RA spawns, if somebody took it, etc.
You can't see player models thru the teleport (which i'm guessing is due to cullentities) but you can still see when items disappear , firing, etc, which is more then enough to let you know things.
I made this thread not to bring this to light, but maybe to see if someone could patch the teleports in DM3 to an all black texture, or something that takes away the r_novis aspect being related to teleports.
i've tested this on both crmod and dmtx
I'm gonna upload some screenshots in my next post to show what I mean
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