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We were talking about giving players who thaw teammates a frag but would it be more important/rewarding to give them a health recharge? I dunno frags seem cosmetic but health might be an incentive
We were talking about giving players who thaw teammates a frag but would it be more important/rewarding to give them a health recharge? I dunno frags seem cosmetic but health might be an incentive
either or is a good idea. i guess a thaw is something like an "assist".
We were talking about giving players who thaw teammates a frag but would it be more important/rewarding to give them a health recharge? I dunno frags seem cosmetic but health might be an incentive
I personally would rather have a health regeneration over a frag I think more people would play freeze tag more often because they have the opportunity to stay in the game longer by having a healthy regeneration
I like the regen Idea.In fact if both players respawned it would be even more interesting as the enemy would be forced to move camp.
BTW
What happened to the old Red Rover mode?
WARNING
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Red Rover i thought was rocket-arena by CRT, clan arena was originally written by Mungo, though i use absolutely ZERO of his code in CAx. I had looked at it way back in the CA+ days but its was a total mess.
I think i was telling Mindz that I should scrap the LASTMANSTANDING mode and just add regular RA instead. The mod will run RA maps but wont rotate players, in its current state.
Yea that's the one,you just join the enemy when you die.
Playing freezetag has given me some more nutty ideas,Did you ever play skeetball or shuffleboard maybe even horseshoes or bowling would be doable on a map made like a giant board where you would have to blast a player to the mark.
WARNING
May be too intense for some viewers. Stress Relief Device
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Q is a Shambler with a epic strong Lightning Gun, mayb 1000H/400A , and killing the Q = 5 points, killing regular quake guys = 1pt , being the shambler and killing a quaker = 2pts.
Free for all with "Desirable Wildcard" , I like games that pile the fragcount to the ceiling Fraglimit 99.
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