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  • talisa
    replied
    adjusted the corner-protectors a bit. the discs were way to thick and had a to small diameter before, and i added the tops of the bolts

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  • golden_boy
    replied
    I'm interested to see how you model the locks.

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  • talisa
    replied

    an Acc-Sees LP flight-case

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  • Mindf!3ldzX
    replied
    nvm,found my pakscape installer. That will work
    Last edited by Mindf!3ldzX; 12-12-2014, 11:28 PM.

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  • Shambler234
    replied
    Originally posted by R00k View Post
    Where THE FOCK is CapNbUbS !!!???!?!?

    I can't thank him enough for his existing model base!
    Yeah what happened to that guy?

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  • R00k
    replied
    Where THE FOCK is CapNbUbS !!!???!?!?

    I can't thank him enough for his existing model base!
    Last edited by R00k; 12-11-2014, 09:58 PM.

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  • Shambler234
    replied


    Started on this little guy.

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  • RL Clown
    replied
    Originally posted by R00k View Post
    cool hammers, plus nice particle effect
    If I could give those hammers a rating, I would give it a: 9/10 score. It lost one point because I think that an ax is better (or cooler) than a hammer!

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  • Shambler234
    replied
    Originally posted by sock View Post
    A pair of hammers ...
    https://www.youtube.com/watch?v=KYEKedZPwho

    @Seven, the deleted link was just something from youtube channel.
    Nice.

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  • R00k
    replied
    Originally posted by sock View Post
    A pair of hammers ...
    https://www.youtube.com/watch?v=KYEKedZPwho

    @Seven, the deleted link was just something from youtube channel.
    cool hammers, plus nice particle effect

    Leave a comment:


  • Shambler234
    replied


    High poly view model (arm/hand model) for Navy seals.


    Ones for baking, others for just the model.

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  • talisa
    replied
    looks neat

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  • sock
    replied
    A book item for checking the players inventory.

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  • Shambler234
    replied
    Guess what i decided to work on.



    Solid Textures are the basic of the basic textures i decided to work on, to test the model out perhaps.
    Last edited by Shambler234; 10-27-2014, 06:26 AM.

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  • Cobalt
    replied
    Not an experienced modeler per say, but I did have an experiment going on to take inline bsp models out of maps and save them as seperate BSP models like the ammo boxes for example. Finally got the hang of it so I made the teleporter that shows up on e1m3 near the exit in deathmatch mode into a separate model so it can be used on other maps. Also experimented with the texture, lots of possibilities.

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