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  • HD Texture Sets?

    Hi there,
    Like quite a number of players I've always been a fan of using custom maps to keep Quake interested and "fresh". As part of my humble and very meager efforts at dipping my toe in the world of Game Dev I've been seeing if it possible to port some of the better Quake maps in to a more up to date engine and making the look and feel a bit more 21st century. I'm very poor graphically but to be honest the QRP textures (thanks Moon / Mr Key) have been a bit of a god send as they really improve the appearance of the updated maps. With this in mind, does anyone know of any other HD QRP type sources for custom map textures such as Cleaver, Aerowalk, Basewalk, North, Spine as they are on my to-do list.
    https://quakevoid.files.wordpress.co.../cleaver_2.jpg
    https://quakevoid.files.wordpress.co...aerowalk_1.jpg
    https://quakevoid.files.wordpress.co...basewalk_1.jpg
    https://quakevoid.files.wordpress.co...10/north_2.jpg
    https://www.quaddicted.com/_media/ar...inev2_720p.png I know Talisa and others made a massive contribution to the community with her HD thread which after some searching I eventually found at http://quakeone.com/forum/quake-mod-...es-for-sp-maps after this site was "updated", but I don't recall if these maps were included as they are multiplayer rather than singleplayer maps. Any useable links or words or constructive advice would be much appreciated. Many thanks

    Kind regards

    Monty
    Last edited by Mr.Burns; 03-03-2018, 03:37 AM.
    Mr.Burns
    WWW: QuakeOne | | Quake Terminus | EuroQuake, You Tube: QuakeVoid
    Servers: newyork.servequake.com ports 26000-6 & 10 | damage.servequake.com
    NEWS : RIP NextGenQuake - so much promise lost so soon

  • #2
    Hello Mr. Burns,

    If you didnt know, Moon[Drunk] has a second homepage: http://www.moondrunk.se/
    You will find map specific textures there. I am sure some of the ones you mentioned are included

    Best wishes for your projects.

    Kind regards,
    Seven

    Comment


    • #3
      Thank you Seven, they will come in very usefull. You're a true gentlemen

      Kind regards
      Monty
      Mr.Burns
      WWW: QuakeOne | | Quake Terminus | EuroQuake, You Tube: QuakeVoid
      Servers: newyork.servequake.com ports 26000-6 & 10 | damage.servequake.com
      NEWS : RIP NextGenQuake - so much promise lost so soon

      Comment


      • #4
        Having had a bit of free time lately I've been playing around with porting popular maps in to Unity whilst trying to learn a little, have fun and make something I can build on. First let me say that I'm a terrible artist, texturer (so a big thank you to the QRP team), modeller, etc and it's only a start but.... can you tell what it is yet?

        y4mmbYjzMfeBS3Q-rYA5tHu8bV3bL6h79LmfGPKJ5Ag8txAStZzTxq15tfHwFdOFXMgmO-gjYmx7MfeCE767CNhs4W9odKPM6VxG_VYfI5KgzXvZ6ZNHZ2sCfn2b6VKCHYGgJ2r1MfoCH80NvMms6vjNutA73mxH1l_q1MlF6TSr5-esYKllox78CPW0N--gHTJLUZZUaWMFtimpxf421HZJA?width=1279&height=855&cropmod
        .
        Kind regards
        Mr.B
        Attached Files
        Last edited by Mr.Burns; 03-03-2018, 04:53 AM.
        Mr.Burns
        WWW: QuakeOne | | Quake Terminus | EuroQuake, You Tube: QuakeVoid
        Servers: newyork.servequake.com ports 26000-6 & 10 | damage.servequake.com
        NEWS : RIP NextGenQuake - so much promise lost so soon

        Comment


        • #5
          Hello Mr. Burns,

          Your screenshot looks familiar, yes.
          I remember a demo fly-by youtube clip with all the bells and whistles from the 1st room in e1m1 made in Unity.
          If I am not mistaken you posted it here in this forum about 1 year ago.

          I do not know how serious this project is for you.
          But if you really want to step deeper into Quake and Unity you should contact Alex Lementuev.
          He already build the first map, imported all models, sounds and even created most of the gameplay code.
          He even shares all of his work (code, plugins, importers, etc). Find them inside his youtube comments at github.
          It really looks and feels like original Quake already.

          Look at his progress:





          I am looking forward how this develops.
          All the Best, sir.

          Kind regards,
          Seven

          Comment


          • #6
            Hi Seven,
            Thanks for the kind words of encouragement. It looks like Alex is way ahead of me and he is much closer the original look and feel, although (just to avoid any confusion) I'm going in a slightly different direction and trying to see what a Quake inspired game can look like in a modern engine hopefully improving the look if I can get my hands on the right textures (as I'm not at all gifted artistically) and I dont mess it up completely hehe.
            As always you are right, I did post the example of e1m1 that someone had built using the cryengine as I thought it highlighted just how great a modernised version of Quake can look. I think its that video that inspired me to have a little go myself although my project will never be that good, it's just a fun thing to try.

            Kind regards
            Monty
            Mr.Burns
            WWW: QuakeOne | | Quake Terminus | EuroQuake, You Tube: QuakeVoid
            Servers: newyork.servequake.com ports 26000-6 & 10 | damage.servequake.com
            NEWS : RIP NextGenQuake - so much promise lost so soon

            Comment


            • #7
              I had a quiet Sunday and so I decided to add a little bit more of the above map and have a little look around at the lighting in game. Just in case anyone is intrerested there's a brief video of how its going at the following link...


              I know it's nowhere near done and no doubt full of errors but I'll keep plugging away at it

              Kind regards
              Mr.B
              Last edited by Mr.Burns; 03-12-2018, 07:00 AM.
              Mr.Burns
              WWW: QuakeOne | | Quake Terminus | EuroQuake, You Tube: QuakeVoid
              Servers: newyork.servequake.com ports 26000-6 & 10 | damage.servequake.com
              NEWS : RIP NextGenQuake - so much promise lost so soon

              Comment


              • #8
                I like it a lot, Mr. Burns. Keep up the good work!

                You should call it "1m1e" or maybe (the more cryptic) "Onem Onee"
                http://www.nextgenquake.com

                Comment


                • #9
                  Thanks MG. I had a feeling you might be the first to spot it.
                  Apart from my first priority being to have some fun and learn, there is a loose "master plan" behind the project but I'll introduce bits and pieces such as weapons and maps to gain feedback (and take on board ideas) as they become a little more presentable.
                  More soon !

                  Kind regards
                  Monty
                  Mr.Burns
                  WWW: QuakeOne | | Quake Terminus | EuroQuake, You Tube: QuakeVoid
                  Servers: newyork.servequake.com ports 26000-6 & 10 | damage.servequake.com
                  NEWS : RIP NextGenQuake - so much promise lost so soon

                  Comment

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