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Right, going to put all my updates here, it's rather blank now, but as progress continues, you'll be able to see what's going on. I'll also be covering all things I find relating to D64 over the course of this.
just for fun tried last night, and the maps from the doomsday doom64TC can be opened in zandronum
some parts look wrong and you 'magically' seem to get hurt in some sectors where you should not,
but the maps can be opened in zandronum
so we could use those maps and fix them for use in zandronum
unless you could of course find a way to rip the original maps from the game and make them work in zandronum
but just wanted to let you know those maps from that TC for doomsday can be opened in zandronum,
so you know that using those would be an option too
@omac
yeah yeah of course, i got that, that the cause of the problems with those maps for doomsday are cuz of different flags and such.
its still neat those maps can be opened in zandronum. means we could fix up those maps to work and be more authentic which would save the work of having to rebuild the maps from scratch.
that skulltag mod has more authentic monster-behaviour then the doomsday mod has.
the doomsday mod has some of the monster behaviour modified a bit
it contains a pack of doomsday with everything already in place for doom64TC, and includes also some hi-res content. lot easier then that other pack you linked, cuz this one already has a build of doomsday included with it, and it also includes fanmade addon for doom64
that is the pack i have too myself for doomsday
prefer playing it with doom64EX though cuz its more authentic cuz it uses original data.
the doomsday mod has remade maps with some changes in some places, and some modified monster-behaviour
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