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help: doom64 maps for skulltag

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  • #31
    ok. when you wrote up everything that needs doing, ill look into if i can help with any of them

    ive never modded for doom, but its never to late to learn, right?
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #32
      OMacKnight's Cavern: Post #004 - Doom64

      Right, going to put all my updates here, it's rather blank now, but as progress continues, you'll be able to see what's going on. I'll also be covering all things I find relating to D64 over the course of this.
      twitch
      wew lad

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      • #33
        just for fun tried last night, and the maps from the doomsday doom64TC can be opened in zandronum

        some parts look wrong and you 'magically' seem to get hurt in some sectors where you should not,
        but the maps can be opened in zandronum

        so we could use those maps and fix them for use in zandronum
        unless you could of course find a way to rip the original maps from the game and make them work in zandronum

        but just wanted to let you know those maps from that TC for doomsday can be opened in zandronum,
        so you know that using those would be an option too
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #34
          I just recorded this lol.

          [ame=http://www.youtube.com/watch?v=yEaFH-jVYwM]Doom 64: MAP32 - Hectic (Watch Me Die!) 100% - YouTube[/ame]


          PLAY QUAKE DODGEBALL!

          http://www.moddb.com/mods/quake-dodgeball

          Trickle's VWeps

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          • #35
            Well, the reason is that it's using different flags for the sectors. :v

            You could easily copy the geometry into a newer map type and edit, would take a while, but would be worth it.
            twitch
            wew lad

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            • #36
              @omac
              yeah yeah of course, i got that, that the cause of the problems with those maps for doomsday are cuz of different flags and such.

              its still neat those maps can be opened in zandronum. means we could fix up those maps to work and be more authentic which would save the work of having to rebuild the maps from scratch.


              that skulltag mod has more authentic monster-behaviour then the doomsday mod has.
              the doomsday mod has some of the monster behaviour modified a bit
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #37
                oh btw you could perhaps link this post on doomsday forum on your blog too omac
                Doom64 Absolution Ultimate Pack

                it contains a pack of doomsday with everything already in place for doom64TC, and includes also some hi-res content. lot easier then that other pack you linked, cuz this one already has a build of doomsday included with it, and it also includes fanmade addon for doom64

                that is the pack i have too myself for doomsday


                prefer playing it with doom64EX though cuz its more authentic cuz it uses original data.
                the doomsday mod has remade maps with some changes in some places, and some modified monster-behaviour
                Last edited by talisa; 06-24-2013, 10:45 AM.
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment

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