Announcement

Collapse
No announcement yet.

Q2E-Resurrection

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • talisa
    replied
    normal looks good SZA, but perhaps its a bit to strong?

    try making the normal be half the strength it is now? it feels a bit extreme now imo

    Leave a comment:


  • Spike
    replied
    fte+dp's offsetmapping has the depth values stored in the _norm texture's alpha channel.
    Alternatively, they can autogenerate a suitable normalmap from a greyscale _bump heightmap, but doing so requires that you have no _norm texture already made.
    r_glsl_offsetmapping 1 to enable in both engines.

    Leave a comment:


  • Mr.Burns
    replied
    Sorry but I have a bit of a noobie question here.. the textures look amazing and I was wondering if it would be possible to use them with a Quake 1 engine like Qrack, EngineX or FTE? if so, how would one go about doing that? is it a case of putting the appropriately named .tga in Quake\id1\textures\somefolder. I appreciate this is a Quake 2 thread but it would be interesting to be able to use these elsewhere

    Many thanks and keep up the good work, the textures really are quite impressive

    Monty

    Leave a comment:

Working...
X