normal looks good SZA, but perhaps its a bit to strong?
try making the normal be half the strength it is now? it feels a bit extreme now imo
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fte+dp's offsetmapping has the depth values stored in the _norm texture's alpha channel.
Alternatively, they can autogenerate a suitable normalmap from a greyscale _bump heightmap, but doing so requires that you have no _norm texture already made.
r_glsl_offsetmapping 1 to enable in both engines.
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Sorry but I have a bit of a noobie question here.. the textures look amazing and I was wondering if it would be possible to use them with a Quake 1 engine like Qrack, EngineX or FTE? if so, how would one go about doing that? is it a case of putting the appropriately named .tga in Quake\id1\textures\somefolder. I appreciate this is a Quake 2 thread but it would be interesting to be able to use these elsewhere
Many thanks and keep up the good work, the textures really are quite impressive
Monty
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