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quake2xp 1.26.3 beta release

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  • barnes
    started a topic quake2xp 1.26.3 beta release

    quake2xp 1.26.3 beta release

    About release:
    • New render path with full dynamic lighting-shadowing (aka doom3)
    • Three render types - old lightmaping, old lightmaps with dynamic ppl light, full per pixel lighting-shadowing (required relight file)
    • In game light editor can create sphere, ellipse and cone lights with cubemap light filters (optional)
    • Shader gamma ramp (brightness, contrast, saturation)
    • Adaptive vertical sync
    • More adds and fixes


    Screenshots Gallery | Quake II xp

    Release contain only unit1 relight (base1-2-3-train)
    1. Update q2xp0.pkx from https://sourceforge.net/projects/qua.../media/baseq2/
    2. Download and unpak last binaries https://sourceforge.net/projects/qua...n32%20release/
    3. Remove your config and q2xp cache pack
    4. Play it
    Last edited by barnes; 12-29-2013, 01:53 AM.

  • barnes
    replied
    game log please)

    Leave a comment:


  • deuxsonic
    replied
    I tried using this and there's a blank white screen behind the main menu making it impossible to read text and then when I enter the game the screen is black except for the HUD and weapon.

    Leave a comment:


  • Seven
    replied
    quake2xp is my favorite Quake 2 engine.
    Thank you for your work barnes.

    Leave a comment:


  • barnes
    replied
    Beta 2
    1- massive bug fixes
    2- added the experimental ability to run on intel cards - create shortcut "quake2xp.exe +r_allowIntel 1"
    3- unit2 relight
    4- To remove demos change default.cfg in q2xp0.pkx - find // DEMO STUFF and change lines below to

    alias d1 "demomap idlog.cin ; set nextserver d2"
    alias d2 "menu_main ; set nextserver d1"

    download binaries here

    Leave a comment:


  • manuelqp31
    replied
    thanks

    Leave a comment:


  • Sza
    replied
    Originally posted by barnes View Post
    press r_lightEditor 1 to enable it

    my key binding for editor (add to your config)

    bind INS "spawnLight"
    bind HOME "spawnLightToCamera"
    bind END "saveLights"
    bind DEL "removeLight"
    bind LEFTARROW "moveLight_right -1"
    bind RIGHTARROW "moveLight_right 1"
    bind UPARROW "moveLight_forward 1"
    bind DOWNARROW "moveLight_forward -1"
    bind PGUP "moveLight_z 1"
    bind PGDN "moveLight_z -1"
    bind KP_MINUS "changeLightRadius -5"
    bind KP_PLUS "changeLightRadius 5"
    bind KP_INS "copyLight"
    bind KP_DEL "unselectLight"

    Thx!

    Leave a comment:


  • manuelqp31
    replied
    but I have a problem, I go to quake 2 xp and tells me a sign "intel graphics card is unsupported

    Leave a comment:


  • manuelqp31
    replied
    thank you very much for your help Talisa

    Leave a comment:


  • talisa
    replied
    @manuelqp31
    try winrar or winzip, or any other program that can open packed files?

    cuz thats what pk3 and pk2 and pak and such all are, nothing more but packed files,
    and i always have been able to open any of them just fine with winrar

    Leave a comment:


  • manuelqp31
    replied
    a question, as I open the file PKX?

    Leave a comment:


  • barnes
    replied
    also
    clearWorldLights - clean all world lights
    editFlare - 0-1 goto flare editing mode (size and position)
    editLight <parameter> value
    parameters list
    origin <X Y Z>
    color <R G B>
    speed <X Y Z> (rotate cubemap filters)
    radius <X Y Z>
    cone <X> (projector cone size)
    style <X> (color style number)
    filter <X> (cubemap number)
    angles <X Y Z> (projector direction)
    shadow <X>
    ambient <X>
    flare <X>
    flareSize <X>
    flareOrigin <XYZ>
    target <name> (trigger name)
    start_off <X>

    Leave a comment:


  • barnes
    replied
    press r_lightEditor 1 to enable it

    my key binding for editor (add to your config)

    bind INS "spawnLight"
    bind HOME "spawnLightToCamera"
    bind END "saveLights"
    bind DEL "removeLight"
    bind LEFTARROW "moveLight_right -1"
    bind RIGHTARROW "moveLight_right 1"
    bind UPARROW "moveLight_forward 1"
    bind DOWNARROW "moveLight_forward -1"
    bind PGUP "moveLight_z 1"
    bind PGDN "moveLight_z -1"
    bind KP_MINUS "changeLightRadius -5"
    bind KP_PLUS "changeLightRadius 5"
    bind KP_INS "copyLight"
    bind KP_DEL "unselectLight"

    Leave a comment:


  • Sza
    replied
    and the command for the light editor is? /Editlights?

    Leave a comment:


  • barnes
    replied
    quake2xp.exe ? Yandex.Disk
    new fixed exe (msaa work proper now)

    Leave a comment:

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