The first map of the project is finished!
I will soon start developing the second map using TrenchBroom.
I've gathered all in-game screenshots I've made during development of the first map, which you can find at the new website:
Quake II: Zero Signal update #18 | Digital Distress
All future updates will be posted on the new Digital Distress website in the 'News' section from now on so if you want to follow the latest developments, be sure to visit it regularly.
Cheers!
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New Quake II map in development
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New Quake II map in development
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Yeah because the maps are all tied together. We'll see, maybe I'm able toOriginally posted by xaGe View PostI can't wait to see what the next one done with Trenchbroom turn out. So your intention is to finish all the maps before you release them together right?
merge the third map with the second one but I'm not sure yet.
TrenchBroom is up and running and I've already begun work on the second map.
Here's an editor shot of the map so far:
Quake II: Zero Signal update #19 | Digital Distress
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I can't wait to see what the next one done with Trenchbroom turn out. So your intention is to finish all the maps before you release them together right?
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HA! Just watched it. Pretty cool, wish other mappers would do this once in a while.
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Thanks for the comments
There's a new update with a development video:
Digital Distress: Quake II: Zero Signal update #14
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Old news but they were pulled by author in good faith after a letter from the creator of the original models he was taking, altering and converting for his purposes. Moral of the story, "ASK 1st" before including other people's work in a pack you're distributing to the public whether it be free or otherwise. If not be prepared to remove or take down said content if author requests it.
Originally posted by duoranger View Postspeaking of quake II, what happened to the High Poly weapon pack made with Q3A Generations mod?Last edited by xaGe; 11-12-2014, 07:32 PM.
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speaking of quake II, what happened to the High Poly weapon pack made with Q3A Generations mod?
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