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The "Steam" Update of Quake Live

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  • Grim Warlock
    started a topic The "Steam" Update of Quake Live

    The "Steam" Update of Quake Live

    This post is an active WIP The next update will include a large number of gam - Pastebin.com

    I'm not sure anyone has discussed this on here yet, but apparently these changes are legit. What do you think about them?

  • Shambler234
    replied
    Originally posted by R00k View Post
    ya i'm just saying the ideas in that 1st pastebin post are completely the wrong direction to take quakelive. Might as well have full inventory on spawn and noclip enabled, with health at 999.
    It looks to me like a novice player wrote that, to gain popularity with dumb ideas so the community would rally up and make the devs change the game.
    Games should be challenging or else its not a game but instead, a movie.
    Like call of Duty (Dooty)?

    Leave a comment:


  • R00k
    replied
    i just went and played qlive ctf,
    i like the damage numbers that pop up more than then silly hit sounds.

    Leave a comment:


  • Spirit
    replied
    Sorry for calling troll earlier, I couldn't and still can't believe they would do something like this.

    Quake Live Update - August 27, 2014

    Leave a comment:


  • Adam
    replied
    Qlive update outlined on RPS:



    Original article here (RPS).

    Polygons version.

    Ausgamers version

    Leave a comment:


  • Grim Warlock
    replied
    I don't think you actually rent servers, you subscribe to pro in order create a server. Back before subscriptions you could ask the mods and they would sometimes would let you create a server.

    Leave a comment:


  • Mindf!3ldzX
    replied
    ahh,I got ya. Same concept but isolated to specific server's...

    QuakeLive is by rent-server only yeah?

    Leave a comment:


  • Grim Warlock
    replied
    Originally posted by Mindf!3ldzX View Post
    You're right, it happened with NetQuake/Quakeworld! but this time the game exists outside our own ecosystem (our PC's) and is located elsewhere. I dig what you're saying ,give the current QuakeLive a spot to remain as-is , but that would divide the resources on the backend for them,and unlike the NQ/QW fiasco they would have to shoulder the costs of effectively hosting a dust-gathering version of QLive and a perpetual never ending to updates Steam flavor of Qlive.
    I didn't mean have 2 separate versions of Quake Live, I meant there should be specific servers which maintain the current gameplay mechanics or have an option to change the gameplay style. Maybe even have more specific options like voting to disable loadouts, but keep "running faster with gauntlet" enabled, etc. Kind of like what UT did with mutators.

    I don't get why most Quake (at least QL fans) are so opposed to the stuff I mentioned.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Grim Warlock View Post
    Lol, I don't really care anyway-- most people say they're going to go back to Quake 3 when this update comes. I will still be interested in playing this Quake Live 2.0 though, just to see what it's like...

    What I don't understand is why they could at least make these changes options.
    You're right, it happened with NetQuake/Quakeworld! but this time the game exists outside our own ecosystem (our PC's) and is located elsewhere. I dig what you're saying ,give the current QuakeLive a spot to remain as-is , but that would divide the resources on the backend for them,and unlike the NQ/QW fiasco they would have to shoulder the costs of effectively hosting a dust-gathering version of QLive and a perpetual never ending to updates Steam flavor of Qlive.


    THIS SHIT IS FUCKING DEJA VU BRO. ?!?!?! Am I reading into this scenario correctly? Is this the past rearing its ugly ass head in modern times? Maybe they are learning from the previous mistake of effectively dividing the community (NQ & QW divided,respectively,unable to frolik with each other in any capacity!) and entirely abandoning QLive browser , as opposed to allowing it to be an option at all!

    Oy Vey....WOE IS ME.

    Leave a comment:


  • Grim Warlock
    replied
    Lol, I don't really care anyway-- most people say they're going to go back to Quake 3 when this update comes. I will still be interested in playing this Quake Live 2.0 though, just to see what it's like...

    What I don't understand is why they could at least make these changes options.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Looks like QLive is suffering a modern equivalent of Q1's oldschool issue , "You're changing shit that I take for granted and I'm gonna have to ride my bike a bit differently than I normally do!"


    Just like when CAx took precedence over CA+ as being the go-to flavor of Clan Arena, You made RL too powerful my LG doesn't complete anymore 3 hits and im dead,yada yada.

    Then r00k had to explain CA+'s nerfed RL damage , which no one listened extensively,it's just different and I don't like it!

    I I I
    ME ME ME

    Leave a comment:


  • Grim Warlock
    replied
    Originally posted by Spirit View Post
    Yes, it will come to Steam. The linked Pastebin is some really dumb and obvious trolling though.
    Why are the mods insisting to delete any thread or post regarding this troll? And why are they neither "confirming nor denying" this on the IRC channel if it's trolling? All they have do to is say: "this isn't real, you were tricked." which is what they haven't done. Sponge has partially confirmed in the IRC channel:

    Code:
    <+ia> i think running faster with gauntlet out needs to go
    <+ia> that's just dumb
    <ika> I think it's fine
    <ika> loadouts on the other hand are dumb
    <+ia> and a blatent cs rip off... quake can do better
    <+ia> *blatant
    <+ia> i dont even know what a loadout is from anything besides ql focus
    <@sponge> you know many shooters will have  different speeds per-gun? also cs has guns slowing down your base speed,  we have one weapno that speeds it up
    <+ia> well what i meant in more detail sponge, is  i think it's ok if you only have gauntlet or maybe 1 gun, then you can  walk faster cause you have less mass
    <+ia> but if you just copy them and change movement speed based on weapon that's out
    <+ia> i mean i think that's stupid in cs too
    <+ia> so i don't think just copy/pasting it is a good idea
    <@sponge> how about because its fun and lets you chase people down more easily
    <@sponge> neither of us thought of cs once while talking about it
    Sevenix|2 [[email protected]] has joined #quakelive.focus
    Q [[email protected]] has set mode +v Sevenix|2
    <[eXodus]> its never been a part of quake and it doesnt add anything
    <+ia> it's just going to mean people with good movement can gauntlet anyone
    <[eXodus]> and that 75 damage gauntlet
    <[eXodus]> its just horrific
    <@sponge> who gives a shit if its been a part of quake
    
    
    <marcu5> sponge i meant to ask this.. exactly how much of a difference with the 50-100ms jump delay make? and why the change there?
    <sponge> marcu5: basically it doesn't it just makes holding down jump feel a million times smoother

    Leave a comment:


  • Mindf!3ldzX
    replied
    hah, wonder if this sets the stage for a mass exodus

    QLive moves to Steam, causes rife in the ranks!

    Leave a comment:


  • R00k
    replied
    ya i'm just saying the ideas in that 1st pastebin post are completely the wrong direction to take quakelive. Might as well have full inventory on spawn and noclip enabled, with health at 999.
    It looks to me like a novice player wrote that, to gain popularity with dumb ideas so the community would rally up and make the devs change the game.
    Games should be challenging or else its not a game but instead, a movie.

    Leave a comment:


  • Spirit
    replied
    Yes, it will come to Steam. The linked Pastebin is some really dumb and obvious trolling though.

    Leave a comment:

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