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Quake Champions Interview
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Well they should add a single-player campaign for that and it should be great. You know how in Quake you play single-player and if you're itching for some online action you go into the menu, select multi-player and search online servers or something
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I never liked Quake III Arena. To me, adding Q3A to anything is just making it worse. So yeah, my position hasn't changed.
But hey, my taste in most things goes usually against the flow of normal people, so maybe this might not mean anything
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Okay, well at least they are heading in the right direction!"So what Champions is – and it’s a tight focus – is it takes that visual style and the Elder Gods and Lovecraft, Cthulhu, and Shub-Niggurath… that look and feel and grittiness, and it incorporates that in a Quake III/Quake Live style of strafe-jumping, rocket-jumping, air control. So it’s very important for us to be true to that feel, and then it adds the champions, with their abilities, as an evolution of our genre. It adds a layer that makes it a little more advanced, gives more stuff for people to do; it modernises it to some degree.
Read more: Game preview: Quake Champions sees the return of old school FPS | Metro News
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This could be the Quake5 i was waiting for!
Or basically, Quake_watch_over_fortress_unreal_team_Live!
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Uhggg! Quake is Quake and my past or future memories of playing it single player, co-op or ctf doesn't make me want or think Quake 3 ever damn it!
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