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  • Rino
    replied
    Best wishes to all friends of the forum.
    Merry Christmas and Happy New Year!
    Rino


    Attached Files

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  • talisa
    replied
    while playing hexen2 for fun i found another item which is also used in the drake-mod for quake

    and let it just so happen that this model is another model ive remade

    so ive fixed it up for use in FTEQW

    DOWNLOAD CHEST1 FOR FTEQW

    how to use it, same as last item:
    drop the pk3 into the 'data1' folder,
    and in 'texture options' make sure the 'load replacements' option is enabled
    Last edited by talisa; 12-19-2013, 12:40 AM.

    Leave a comment:


  • talisa
    replied
    made a quartz-flask not long ago for a quake-mod called drake
    http://quakeone.com/forums/quake-mod...er-ups-hd.html
    the maker of the mod obviously took this item from hexen2.

    so i thought that since i made this model anyway,
    i might as well fix it up for fteQW so we'll have a fancy HD model for this item

    had some probs at first with transparency and stuffs,
    but thanx to help of seven and spike i managed to figure out how to make the model show up fine in fteQW


    DOWNLOAD QUARTZ-FLASK FOR FTEQW HERE

    to use it drop the pk3 into the 'data1' folder,
    and in 'texture options' make sure the 'load replacements' option is enabled

    Leave a comment:


  • Rino
    replied
    @IronWarfare
    Ciao, mi fa molto piacere che "non vedi l'ora", ma per adesso ho ancora da lavorarci su,
    anche perchè a volte ho un'idea per cambiare qualcosa, ma ora ho un pò di tempo da dedicarci e quanto prima riuscirò a terminare, così da poter condividere con te e gli appassionati di Hexen II
    Rimani "sintonizzato" Ciao.

    Leave a comment:


  • ETTiNGRiNDER
    replied
    Originally posted by Spike View Post
    on the condition that they don't use extra content stuff like monsters.
    Well, that was kind of what I was asking about (though more the props than the monsters, for the most part.)

    Leave a comment:


  • Spike
    replied
    many/most custom hexen2 engines require portals anyway... some of them provide a sufficient subset (gamecode) of it for them to run, and that subset should also be enough for maps - on the condition that they don't use extra content stuff like monsters.

    Leave a comment:


  • IronWarfare
    replied
    Ehi Rino, pensavo di essere l'unico italiano qui dentro. Anche a me piace un sacco HexenII e non vedo l'ora di provare i tuoi progetti

    Leave a comment:


  • ETTiNGRiNDER
    replied
    Do you think requiring the Portal of Praevus expansion for a custom map( set) is OK, or is it better to stick with base Hexen 2? It seems like PoP is a bit pricey to come by these days, but maybe all the staunch Hexen 2 fans have it already. It has some pretty nice added stuff in it.

    Leave a comment:


  • WhiteMagicRaven
    replied
    For those who want try hexen2 multiplayer: someone created hexen2 group on steam!
    Steam Community :: Group :: HeXen II Multiplayer

    Leave a comment:


  • Rino
    replied
    Hello golden_boy
    I would not know, I continue when I have the time to do this project.
    Also, sometimes I want to do something added or changed.
    I can definitely say that I have, 2 or 3 maps, to add to those you see with images on my site.
    2 maps are just to put the textures, and are derived, like the other maps from mpbyrino1.
    The whole project refers to mpbyrino1, but some maps are changed too.
    Hammer of Thyrion as a graphic mod, it also works Fteqw but there is a problem with the music, is very nice also UQE, but on my levels, has several bugs, not for the mod ... but as far as designing maps, (many triggers).
    There will be music from hexen ... writings in Latin, as clues here and there.

    However, I jump here when I have news. Greetings to all

    Leave a comment:


  • golden_boy
    replied
    How far along is your Hexen 2 project, Rino?

    Leave a comment:


  • Rino
    replied
    A great hello to all fans of Hexen II
    Rino...
    Attached Files

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  • WhiteMagicRaven
    replied
    If some of you interest to try hexen2 online look
    All HeXenWorld and HeXen II, HeXen II: Poral of Praevus Servers - Raven-Games Forums

    Leave a comment:


  • Spike
    replied
    one of:
    sound/cdtracks/trackXXX.EXT
    music/trackXX.EXT

    where the XX or XXX is replaced with a 1-based track index.
    and EXT is some file extension (and thus supposedly format too)
    .wav always works.
    .mp3 only works in windows (using the system decoder to avoid gpl issues)
    .ogg requires extra libraries on windows (on linux, generally available as part of your distro).

    Leave a comment:


  • Rino
    replied
    Hello everyone,
    I ask you some advice that you have probably already treaty.
    I'd like to also implement the graphics engine Fteqw, in my work.
    I ask how to use the music. ogg or .mp3, (if that is possible) what is the procedure and strings to put in Worldspawn map (use Quark).
    I also noticed that the music, while playing, plays only once from the CD, and does not restart,
    maybe there is something to be set in the main menu?
    a strange thing, when I leave the game, the mouse remains slow.
    Anyway, congratulations to the author of this beautiful engine, very configurable.

    thanks in advance to those who suggest


    Rino

    Leave a comment:

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