I think you misunderstood my intention.
Most probably to my bad english. I am sorry.
"The map is small and it broke the limits."
Yes, but original H2 maps are not small and they dont break the limits, right ?
That is what I meant with a"challenge", not to define every corner or stair-step with high detail.
More like it was done in the original maps or in Rino´s mission pack.
More like:
You have to be careful with your available resources and not map like there is no tomorrow, so to speak.
If you say, that you do not have enough room for good looking maps, then the available H2 maps are not good looking ?
That is all what I am trying to say.
You are maybe indulged with the "limit-free" Quake maps and forgot how to household your resources.
But hey, I am no mapper... so what do I know ?
I just wanted to encourage you to continue Mathuzzz.
Because, if you do not continue... who should ?
Hexen2 scene is even smaller than Q1 scene
So finding a new "map-standard" with open limits in all engines is more than difficult/unlikely.
OK, but now I shut up. I promise.

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