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  • golden_boy
    replied
    Mathuzzz; how many different textures does the map actually use?

    Also, make sure the wad file contains those textures (check the wad file in Wally).
    Last edited by golden_boy; 04-19-2013, 10:31 AM.

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  • Mathuzzz
    replied
    Is there some documentation for the newest UQE Hexen? Because there are no options in game so I donīt really know how to activate any new engine features.

    golden_boy, it works, but for some reason it havenīt found a large number of textures.

    Loaded wadfile maps\gfx/QuArK.wad
    added 1 texture frames
    WARNING: texture ttex137 not found
    WARNING: texture ttex029 not found
    WARNING: texture rtex253 not found
    etc...
    Last edited by Mathuzzz; 04-19-2013, 10:07 AM.

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  • KrossX
    replied
    Here's a build of UQE v1.16 targeting Windows XP. It still requires the 2012 C++ runtimes, the x86 ones. Also, a build with SSE2 and some other optimization enabled. Seems to work alright, but don't have WinXP to test it .

    Other than that, hello~

    uqeh2_116_winxp
    Visual C++ VS2012 Runtimes Update 1

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  • talisa
    replied
    @hgdagon
    for doomsday there is a pack with a lot of models. although its not nearly all of the game, a lot of items are still missing. but most are remade as models.
    and also a lot of people remade most of the textures from hexen

    Doomsday Engine User Forums

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  • hgdagon
    replied
    3 engines?? Which is the best? Does DP play Hexen II?

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  • golden_boy
    replied
    Don't think so. Hexen 1 means sprites

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  • hgdagon
    replied
    @golden_boy I'm doomsick. Are there any engines for Hexen 1 that get rid if sprites? Like, I can only play Doom with Risen 3d...

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  • golden_boy
    replied
    See the first page of this thread. Inkub0 made replacement textures, and there are also some new monster skins etc.

    Also, if you're new to Hexen, I suggest you try Hexen 1 - the original Hexen - as well! Both Hexen 1 and Hexen 2 are great games.

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  • hgdagon
    replied
    Hi. I'm new Hexen (no matter how nonsense it sound). Are any new hi res textures/models for this game? Hi res that doesn't hurt your eyes at high resolutions. Thanks.

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  • golden_boy
    replied
    mathuzzz: Try this?

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  • Mathuzzz
    replied
    Windows XP 32

    I use UQE tools, which I think have higher limits, because with old tools I got this error even sooner.

    It would be really nice of you, if you are willing to do it. I would be very grateful.

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  • golden_boy
    replied
    Mathuzzz: I use FTEQW. The lighting is Bengt Jardrup's (Quake) light.exe with the max hulls bumped from 4 to 8. The same change also makes WVis work. Spike provided this info.

    Talisa: I'll share the map when finished

    MAX_MAP_TEXINFO is defined in the compiler source and it's likely just a case of increasing the number from 4096 (this is ridiculously small) to 32767 (this is what Quake TxQBSP uses).

    Mathuzzz: what is your operating system? I'll try and compile it for you.

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  • talisa
    replied
    wows that looks awesome GB

    please share?

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  • Mathuzzz
    replied
    MAX_MAP_TEXINFO

    I was barely able to find any informations about this one. Is it caused by the texture scaling?

    By the way the screenshots looks absolutely great. What port do you use? The lightning looks simply great.

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  • golden_boy
    replied


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