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  • I am added light style interpolations but i get bug, need your help:
    self model start blink with black color when i use tome of power,
    "chase_active 1"
    "impulse 43"
    in console , after use tome of power
    in gl_rlight.c i changed this function
    void R_AnimateLight (void)
    {
    int j, k;
    float l;
    int flight;
    int clight;
    float lerpfrac;
    float backlerp;
    extern cvar_t r_interpolate_light;

    // light animations
    // 'm' is normal light, 'a' is no light, 'z' is double bright
    flight = (int) floor (cl.time * 10);
    clight = (int) ceil (cl.time * 10);
    lerpfrac = (cl.time * 10) - flight;
    backlerp = 1.0f - lerpfrac;

    for (j = 0; j < MAX_LIGHTSTYLES; j++)
    {
    if (!cl_lightstyle[j].length)
    {
    // was 256, changed to 264 for consistency
    d_lightstylevalue[j] = 264;
    continue;
    }
    else if (cl_lightstyle[j].length == 1)
    {
    // single length style so don't bother interpolating
    d_lightstylevalue[j] = 22 * (cl_lightstyle[j].map[0] - 'a');
    continue;
    }

    if (r_interpolate_light.value)
    {
    // interpolate animating light
    // frame just gone
    k = flight % cl_lightstyle[j].length;
    k = cl_lightstyle[j].map[k] - 'a';
    l = (float) (k * 22) * backlerp;

    // upcoming frame
    k = clight % cl_lightstyle[j].length;
    k = cl_lightstyle[j].map[k] - 'a';
    l += (float) (k * 22) * lerpfrac;

    d_lightstylevalue[j] = (int) l;
    }
    else
    {
    k = flight % cl_lightstyle[j].length;
    k = cl_lightstyle[j].map[k] - 'a';
    k = k * 22;
    d_lightstylevalue[j] = k;
    }
    }
    }
    Hexen:Edge of Chaos: News - my most awaiting game
    Qtracker - for easy searching of Quake and HeXen II servers
    HeXen II: All Source Ports List - i am collecting everything for HeXen II
    HeXen II Files - under development
    Me at Facebook - want play hexen2 multiplayer write me
    hexen2 ftp
    hexen2 maps, mods, addons, etc, torrent

    Comment


    • New stable release of FTEQW Quake Expo 2011
      2011-06-20: Hammer of Thyrion, 1.5.0-rc4 Hammer of Thyrion: Hexen II and HexenWorld for Linux, BSD, Unix, Mac OS X and Windows
      https://sourceforge.net/projects/ado-hexen-ii/ - ADO-Hexen II v4 (source port to support hexen2 and h2demo without Mission Pack)
      Last edited by WhiteMagicRaven; 06-29-2011, 03:55 AM.
      Hexen:Edge of Chaos: News - my most awaiting game
      Qtracker - for easy searching of Quake and HeXen II servers
      HeXen II: All Source Ports List - i am collecting everything for HeXen II
      HeXen II Files - under development
      Me at Facebook - want play hexen2 multiplayer write me
      hexen2 ftp
      hexen2 maps, mods, addons, etc, torrent

      Comment


      • Speaking of old hexen2 versions, I am in need of finding
        the bundle (oem) version of hexen2: A version of hexen2
        was bundled with old Matrox m3D cards. It was named
        "continent of blackmarsh" and included the whole first hub
        of the game.
        Hexen:Edge of Chaos: News - my most awaiting game
        Qtracker - for easy searching of Quake and HeXen II servers
        HeXen II: All Source Ports List - i am collecting everything for HeXen II
        HeXen II Files - under development
        Me at Facebook - want play hexen2 multiplayer write me
        hexen2 ftp
        hexen2 maps, mods, addons, etc, torrent

        Comment


        • So, what happened to the texture pack?
          Is it done?
          http://www.jacqueskrige.com
          http://twitter.com/jacqueskrige
          http://www.facebook.com/jacqueskrige
          https://plus.google.com/112626039826785974740/

          Comment


          • As i wrote in my website, i'm working on it. The last textures are also the harder to recreate, and i'm woring in RMQ project, too.
            So i dont know when i can release the pack...
            Ia! Ia! Shubb Niggurath!


            "Not dead is what forever can wait" (HPL)

            Comment


            • Hi to all.

              I also think about little developmpent of texture pack, because main part of Portal of Praevus textures still stay unchanged.
              And also minor engine corrections may be.

              I will start work in that winter, and may be in 2012 be gained some result. May be.
              Small jsHexen2 and retex project http://hexen2retex.narod.ru/

              Comment


              • hey jeank. Do you think it is possible to include a "light editor" ingame and to support RTLIGHTS files? it can be a great step forward for Hexen2 community. (I'm very fast to set realtime lights in Darkplaces, maybe i can do something for Hexen 2 too )
                Ia! Ia! Shubb Niggurath!


                "Not dead is what forever can wait" (HPL)

                Comment


                • Originally posted by jeank View Post
                  I will start work in that winter, and may be in 2012 be gained some result. May be.
                  Great. I will wait for this!

                  Originally posted by inkub0 View Post
                  hey jeank. Do you think it is possible to include a "light editor" ingame and to support RTLIGHTS files?
                  That would be awesome!!

                  Comment


                  • I've just finished launching my new forums specifically for my UQE and DOOM projects... and some other stuff I'll be working on in the future.

                    I might also be starting work on a new project soon: UQE Quake1.

                    Korvin Korax - Forums Index page
                    http://www.jacqueskrige.com
                    http://twitter.com/jacqueskrige
                    http://www.facebook.com/jacqueskrige
                    https://plus.google.com/112626039826785974740/

                    Comment


                    • Some one know what is going on here http://quakeone.com/forums/quake-tal...s-problem.html
                      Hexen:Edge of Chaos: News - my most awaiting game
                      Qtracker - for easy searching of Quake and HeXen II servers
                      HeXen II: All Source Ports List - i am collecting everything for HeXen II
                      HeXen II Files - under development
                      Me at Facebook - want play hexen2 multiplayer write me
                      hexen2 ftp
                      hexen2 maps, mods, addons, etc, torrent

                      Comment


                      • Hello guys.
                        Went through the discussion all way to last post.
                        You are awesome, keep on the good work!

                        Comment


                        • By any chance does anyone know how (or if) one can include references to multiple wads in a HexenII map file? It appears that they should be separated using semicolons akin to "wad" "somewad1.wad;somewad2.wad", however, compilers for HexenII all throw an error in such a case.

                          Is this something unsupported in HexenII, or is there a different method to include more then one wad?
                          MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.

                          Comment


                          • Originally posted by inkub0 View Post
                            As i wrote in my website, i'm working on it. The last textures are also the harder to recreate, and i'm woring in RMQ project, too.
                            So i dont know when i can release the pack...
                            Sure would be nice to leach what you could spare.
                            WARNING
                            May be too intense for some viewers.
                            Stress Relief Device
                            ....BANG HEAD HERE....
                            ---------------------------
                            .
                            .
                            .
                            .
                            .--------------------------

                            Comment


                            • Originally posted by Amran View Post
                              By any chance does anyone know how (or if) one can include references to multiple wads in a HexenII map file? It appears that they should be separated using semicolons akin to "wad" "somewad1.wad;somewad2.wad", however, compilers for HexenII all throw an error in such a case.

                              Is this something unsupported in HexenII, or is there a different method to include more then one wad?
                              That is possible by using uhexen2 utilities
                              https://sourceforge.net/projects/uhe.../topic/4797717
                              Hexen:Edge of Chaos: News - my most awaiting game
                              Qtracker - for easy searching of Quake and HeXen II servers
                              HeXen II: All Source Ports List - i am collecting everything for HeXen II
                              HeXen II Files - under development
                              Me at Facebook - want play hexen2 multiplayer write me
                              hexen2 ftp
                              hexen2 maps, mods, addons, etc, torrent

                              Comment


                              • Originally posted by WhiteMagicRaven View Post
                                That is possible by using uhexen2 utilities
                                https://sourceforge.net/projects/uhe.../topic/4797717
                                Ah, thank you! The errors were coming from the standard 1997/1999 and UQE compilers, however the Hammer of Thyrion tools handle the multiple wad specification just fine.
                                MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.

                                Comment

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